Some changes for when the player begins to play the game:
The player is able to take control of Gemmy, for the first 15 mins of the game, as for Link, he will remain unconscious when the player has finished some of the in-game objectives for Gemmy.
I might change the idea of players needing an ID of some sort in order to access some parts BellBrooke, the people of BellBrooke Province are very protective, and a player is not able to go to certain areas unless they have an ID or something to prove that you are a temp./resident living in the area(in Link and Gemmy's case, they are foreigners in Orsa.)
When the player is do playing Gemmy, they will now be able to take control of Link. Link has no items to begin with. As you progress in Orlo Gale Forest, you will not be able to go to some areas, like I said before, you will need ID in order to advance. Villagers in form the player that they must see an old deku warrior. The player must go to Orlo Gale Summit to find the Deku Warrior, but is then stopped by an ominous looking deku. This deku will stop you from time to time, and becomes somewhat helpful later on. When the player/Link find this deku warrior, you will get you Koriki Sword back after a small side-quest(The sword had been found underwater, Link dropped it when he jumped from on top of waterfall).
Once the player gets the sword, they must then travel north, behind the waterfall.
Progress of Project:
Amount of floors 3
item inside-Bow&Arrows
mini boss-Mutated Deku
Main Boss- Blind Jr.(Ghost of the Forest)
main prize- The Forest Pendant
The first dungeon has 5 rooms so far, not including the mini boss, and main boss room, also the prison room.
What I am trying to do with some rooms is link them together puzzle wise. Also linking rooms together, something similar to what we have seen in Majora's Mask, Woodfall Temple.
The Mini Boss, Mutated Deku, will be a triggered event, and depending on how you beat him, the player will be able to follow 1 of 2 hidden events that is well hidden within the dungeon, also upon defeat, the player will be unable to leave the dungeon until the boss has been defeated. The reason: The boss has taken some interest in Link, and he doesn't want him to leave the area, instead, he awaits for Link's death.
A special I added to the game:
Is a Taunt actions if the player dies, something I found quite interesting in Batman Arkham Asylum. If the player encounters any boss-like figure/ or major event that can change the game completely, and dies/fails, you will not be sent to the game over room instantly, instead you will be prompt a taunt, and or threat from enemies that you failed to defeat or capture. These events will cease if the player conquers the boss.
The boss intentions(Blind Jr.) somewhat of a spoiler
Blind Jr. use to be human long ago, but when the player encounters him, he is like a red ghost, somewhat the same like in LTTP. Blind basically lure in Link to his location, in hopes of killing him off, so that he can take control of him, trying to possess Link. Through out the Forest Cavern Dungeon he taunts Link and threatens him.
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If the player gets a game over before meeting the boss, the player will see a cut-scene of Link leaving the temple, however, Link doesn't seem human at all. He then draws his sword and walks off south, probably headed toward the deku village because from the dungeon, you can easily go to the village if traveling south.