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Author Topic: Contest Idea: Dungeon Design  (Read 8094 times)

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Raen

Are you retarded or something?
Re: Contest Idea: Dungeon Design
« Reply #20 on: June 18, 2009, 09:23:00 pm »
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Ok, thanks for the green light on this competition, 4Sword. I'll work on getting all the details and such worked out. I'll post a draft of what I've got here, we'll discuss specifics, and I'll edit the rules and such until we've got something that'll work well. Then I'll make a post in the Contests board, and we'll get this thing going.
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Hammer Bro. Mike

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Re: Contest Idea: Dungeon Design
« Reply #21 on: June 19, 2009, 04:43:48 pm »
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If anything, this contest should start simple. Perhaps with a TLOZ tileset?
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Raen

Are you retarded or something?
Re: Contest Idea: Dungeon Design
« Reply #22 on: June 19, 2009, 09:45:58 pm »
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Ok, here is the first draft of THE RULES!

Quote
Well, it's time for the very first ever
Zelda Design Competition Edition 1 - "Can Haz Dungeons Plz?"

So what is this?
I love a good competition. People, particularly on the interwebz, have a tendency to be lazy. What better way to get people to get off their butt and do something productive than to pit them against their peers in a design-battle-to-the-death, right?

So I wanted to have some sort of competition. While looking through the competition boards, I noticed we've never really had a Zelda themed competition (well, there was one), and on top of that we have never had any kind of Zelda design competition. Design is one of the biggest aspects to making a good game; you can have a great engine, great graphics, great music, or whatever, but if the game isn't fun well, then everything else went to waste.

So in an attempt to get people to actually make stuff, we're having this competition. For this particularly Zelda Design Competition, we're going to start with the bread and butter of any good Zelda game: DUNGEONS.

So what do I have to do?
You need to design a dungeon for a 2D Zelda game. Easy right? Well, this is a competition, and there are requirements. Criteria, you could say.

Your dungeon must have:
  • At least 10 rooms/areas.
  • A mini-boss.
  • A boss located at the end of the dungeon (yes, you have to design this fight and the mini-boss fight, they are part of the dungeon).
  • An item which you find in the dungeon which helps you complete the dungeon.
  • A map and a compass.
  • A boss key which opens the boss room.
  • Two heart pieces.

Oh sweet, I can do that, I'm going to go. . .
Wait, hold up, not so fast. There's more! To make the competition more interesting, we're going to try to make all the dungeons work as if they were all from the same game. So before you design your dungeons, you need to choose one of these item sets:

Set 1 - 3 hearts minimum
Item Acquired in Dungeon: Bow
Items Already Acquired: Sword, Shield, Deku Sticks, Boomerang

Set 2 - 4 hearts minimum
Item Acquired in Dungeon: Roc's Feather
Items Already Acquired: Sword, Shield, Deku Sticks, Boomerang, Ocarina, Bow, Bottle

Set 3 - 5 hearts minimum
Item Acquired in Dungeon: Bomb Bag w/ Bombs
Items Already Acquired: Sword, Shield, Deku Sticks, Boomerang, Ocarina, Bow, Bottle, Roc's Feather

Set 4 - 6 hearts minimum
Item Acquired in Dungeon: Iron Boots
Items Already Acquired: Sword, Shield, Deku Sticks, Boomerang, Ocarina, Bow, Bottle, Roc's Feather , Bombs, Flippers (meaning you can swim in water)

Set 5 - 7 hearts minimum
Item Acquired in Dungeon: Ice/Fire Arrows
Items Already Acquired: Sword, Shield, Deku Sticks, Boomerang, Ocarina, Bow, Bottle, Roc's Feather, Bombs, Flippers, Iron Boots, Silver Gauntlets (allows lifting of large blocks/other items)

Set 6 - 8 hearts minimum
Item Acquired in Dungeon: Hookshot
Items Already Acquired: Sword, Shield, Deku Sticks, Boomerang, Ocarina, Bow, Bottle, Roc's Feather, Bombs, Flippers, Iron Boots, Ice/Fire Arrows

Set 7 - 9 hearts minimum
Item Acquired in Dungeon: Lens of Truth
Items Already Acquired: Sword, Shield, Deku Sticks, Boomerang, Ocarina, Bow, Bottle, Roc's Feather, Bombs, Flippers, Iron Boots, Ice/Fire Arrows

Set 8 - 10 hearts minimum
Item Acquired in Dungeon: Mirror Shield
Items Already Acquired: Sword, Shield, Deku Sticks, Boomerang, Ocarina, Bow, Bottle, Roc's Feather, Bombs, Flippers, Iron Boots, Ice/Fire Arrows, Lens of Truth, Din's Fire (spell from Ocarina of Time)

Set 9 - End Boss - 11 hearts minimum
Item Acquired in Dungeon: Light Arrows
Items Already Acquired: Sword, Shield, Deku Sticks, Boomerang, Ocarina, Bow, Bottle, Roc's Feather, Bombs, Flippers, Iron Boots, Ice/Fire Arrows, Lens of Truth, Din's Fire, Mirror Shield, Golden Gauntlets (allows lifting of ridiculously huge blocks)

Along with each item set, each person needs to choose a theme for their dungeon. For example, in Ocarina of Time each dungeon was related to an element (fire, forest, water, ect) or a location (Inside the Great Deku Tree, Dodongo's Cavern, ect).

If, for any reason, there is an item you do not have access to in your item set that isn't added later on in later item sets, and you really want it, let me know (for example, maybe you want a water tunic or something).

It should also be noted that only one person may be assigned to each item set. If there are more than 9 contestants, I will add more item sets.

Ok, sounds good, but how am I supposed to show you my design?
You must create some kind of graphical representation of the dungeon. Just to make this easy for everyone and allow as many people to enter as possible, I'm not going to require that everyone use a specific graphics style or tileset to create their graphical representation. In fact, you could even draw your dungeon on a piece of paper if you really want. I would, however, like to highly encourage people to actually map out their dungeon in some kind of graphical style (whether it be MC, LttP, or a custom graphics style). You don't have to, though.

Along with your graphical representation, please also include detailed notes as to how each puzzle in each room works. This is to allow those judging to actually fully understand how your puzzles and such work. You can include these in a text file, write them right on the image, or whatever. If you are writing the notes in a separate file from the graphic, please number each room on the graphic file so the judges understand what is going on.

Ok, anything else?
To help with design, the screen resolution that would be used for this design game is 320x240. Assume that the boomerang and hookshot can go the length of 3/4 of the screen's horizontal length.

How is this being judged?
TBD (I have no idea, I dislike having polls, however, so having judges might be best).

When do I have to be finished by?
From the posting of this competition, you have 1 week to register for the competition (or longer, depending on how many people sign up). After the registration period is up, the competition will begin, and you have 2 weeks to complete your dungeon (an extension on this deadline is possible and probably likely, but I want to see what you guys can do quickly).

Are there any prizes?
Not right now. If someone, however, wants to "sponsor" this competition, that would be cool. However, I would like to avoid any kind of monetary reward or real-world rewards. Maybe a special rank on the forums, and signature banner, or something like that.

List of Participants
1.
2.
3.

Ok, that's what I've got so far. Anybody notice any problems? Also, I need ideas on judging this thing. I want as many people to participate as possible, meaning that having lots of judges would limit the people who could participate and I don't want that. However, having one judge (just me), creates its own problems, and I don't want to have public voting.  
« Last Edit: June 20, 2009, 01:49:08 am by Raen »
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Jeod

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Re: Contest Idea: Dungeon Design
« Reply #23 on: June 19, 2009, 10:03:10 pm »
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I would go with 320x256 for the resolution, because 320x240 is not a multiple of 16x16. Oh wait a sec....it is. Nevermind, carry on.
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Re: Contest Idea: Dungeon Design
« Reply #24 on: June 20, 2009, 01:43:55 am »
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I do want set 8 :)
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Re: Contest Idea: Dungeon Design
« Reply #25 on: June 20, 2009, 04:00:27 am »
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I will go with set 6, but one question..

Quote
Set 6 - 8 hearts minimum
Item Acquired in Dungeon: Hookshot
Items Already Acquired: Sword, Shield, Deku Sticks, Boomerang, Ocarina, Bow, Bottle, Roc's Feather, Bombs, Flippers, Iron Boots, Ice/Fire Arrows

you mention Iron Boots, as in OoT, but how can you use them without the blue tunic  >_>.
« Last Edit: June 20, 2009, 04:03:50 am by Kren »
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Raen

Are you retarded or something?
Re: Contest Idea: Dungeon Design
« Reply #26 on: June 20, 2009, 04:09:57 am »
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If you notice, Iron Boots are the main item in Set 4. And yes, I didn't include the tunic. As I said, if someone feels they need the tunic to do Iron Boots justice, then they can request to have it in their set (which mean in any sets after whoever requests that). The reason I didn't add the tunic in set 4 automatically is to leave room for designers to use them in interesting way, for example maybe doing what TP did with them, or maybe what WW did with them, or maybe having a timer when underwater adding some pressure to those part, or maybe doing something completely new and unique. I want to leave a lot of freedom for design.

Also, keep in mind these are a draft of the rules, so while I will respect the requests of those who want certain sets, we aren't actually registering for this thing yet. (albeit, it seems like noone has any problems with the rules, so I might just make the contest topic and call it good).
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Re: Contest Idea: Dungeon Design
« Reply #27 on: June 20, 2009, 06:20:32 am »
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Hmm, sounds interesting. Although the number of items for each set is pretty much. The first set has already 5 items.

The problem with judging is probably the best if 4 people judge the entries. If the staff and/or administrators have no interest in participating in the contest, they could judge. Or you could probably get some of those so called 'elite' to help you out, when they are not participating. You could always send them a request for help and they probably have the knowledge and skills.

I don't know if I'm going to participate, because I'm nearing the end of my academic year and a lot of projects are due. By the end of the week I probably know more.
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Raen

Are you retarded or something?
Re: Contest Idea: Dungeon Design
« Reply #28 on: June 20, 2009, 03:41:00 pm »
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Ok, I'm going to officially start registration today, so look forward to me posting in the contests board.

Oh, and to mods/admins: Can I get permissions to post in the contests board?
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Re: Contest Idea: Dungeon Design
« Reply #29 on: June 20, 2009, 05:38:59 pm »
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I was going to ask about if the rules of the contest would make it a little impractical to do, but if you think it's alright then it's probably fine, and if it becomes too impractical it can be tweaked a bit as participants discover run into that.

Anyway, I'll make you a local moderator of the Contests, Submissions, and Submission Archive board so that you can set this up. If you want to post in the News/Updates board, I could also possibly make you a local moderator of that board so you could, or I could possibly give you site staff permissions so you would then be able to post there and on the news that appears on the forum index.
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Raen

Are you retarded or something?
Re: Contest Idea: Dungeon Design
« Reply #30 on: June 20, 2009, 06:05:25 pm »
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I was going to ask about if the rules of the contest would make it a little impractical to do, but if you think it's alright then it's probably fine, and if it becomes too impractical it can be tweaked a bit as participants discover run into that.

Anyway, I'll make you a local moderator of the Contests, Submissions, and Submission Archive board so that you can set this up. If you want to post in the News/Updates board, I could also possibly make you a local moderator of that board so you could, or I could possibly give you site staff permissions so you would then be able to post there and on the news that appears on the forum index.
Ok, thanks. I'm most certainly going to keep an eye on competitor feedback and tweak as necessary. This is an experiment of sorts to see how a design competition could work (I'd like to do more in the future), so feedback is certainly welcome.

Also, as for giving permission to post in the site news, I'll let you decide how you want to handle it. I don't necessarily have to post anything on the main site, but it might be good to show some activity.
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Re: Contest Idea: Dungeon Design
« Reply #31 on: June 20, 2009, 07:35:00 pm »
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So is this contest getting off the ground? It actually sounds fun.. if I can allocate some time for it..
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