Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Pages: 1 [2] 3 4   Go Down

Author Topic: Wind Waker GB Sprite Project  (Read 17271 times)

0 Members and 1 Guest are viewing this topic.

Brutus

Kirby Master
Re: Wind Waker GB Sprite Project
« Reply #20 on: October 31, 2010, 09:24:29 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 134
I use both, for that one I used gm8 paint.

EDIT: here are the sprites for the hookshot, gmspr files included
« Last Edit: November 01, 2010, 09:18:25 pm by Brutus »
Logged
if place_free(x,y,z) {wrong number of arguments to function or script}
Re: Wind Waker GB Sprite Project
« Reply #21 on: November 01, 2010, 04:41:55 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 276
I use both, for that one I used gm8 paint.

EDIT: here are the sprites for the hookshot, gmspr files included
Pretty cool, but what is that green line on most of the sprites?
Oh yeah, the chain sprites should be circular- as to keep up with the GB styled.. i might post the sprites i used for my game soon.
Logged
I'll add one of these later.
Re: Wind Waker GB Sprite Project
« Reply #22 on: November 01, 2010, 06:16:31 pm »
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3725
Hmm, your children sprites kinda look like adults. Most obvious is aryl, she looks like her grant mother with only different colors. Better yet, I think Aryl is a recolor of Marin from LA. IN TWW Aryl did not have such long hair.
Logged
Re: Wind Waker GB Sprite Project
« Reply #23 on: November 01, 2010, 08:03:43 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 276
Hmmm yeah...

I may make the kid sprites a little smaller....
Logged
I'll add one of these later.

Brutus

Kirby Master
Re: Wind Waker GB Sprite Project
« Reply #24 on: November 01, 2010, 08:55:39 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 134
What green line?  also if I'm using gb graphics than the chain can't really be circular. It's as close as I could get it
« Last Edit: November 01, 2010, 08:57:38 pm by Brutus »
Logged
if place_free(x,y,z) {wrong number of arguments to function or script}
Re: Wind Waker GB Sprite Project
« Reply #25 on: November 01, 2010, 09:00:53 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 276
What green line?  also if I'm using gb graphics than the chain can't really be circular. It's as close as I could get it
Hmmm.. i suppose so...

PEAHATTTT

It may need a little more...
Logged
I'll add one of these later.
Re: Wind Waker GB Sprite Project
« Reply #26 on: November 01, 2010, 09:03:04 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 276
This one
Logged
I'll add one of these later.

Brutus

Kirby Master
Re: Wind Waker GB Sprite Project
« Reply #27 on: November 01, 2010, 09:15:20 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 134
fixed!
Logged
if place_free(x,y,z) {wrong number of arguments to function or script}
Re: Wind Waker GB Sprite Project
« Reply #28 on: November 02, 2010, 06:20:07 am »
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3725
Brutus, your hookshot definitly needs some work. Because the shooter part is way to large (about as large as Link's head) and the color style is way of. GB style has hard edges and these hard edges are also present in The Boy's enhanced GB style. Your hookshot does not have those hard edges.


Now that I mention it, that is what is off about The Boy's Aryl and grandma as well, no wonder I got the MC feeling with those.
Logged
Re: Wind Waker GB Sprite Project
« Reply #29 on: November 02, 2010, 06:15:31 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 276
Brutus, your hookshot definitly needs some work. Because the shooter part is way to large (about as large as Link's head) and the color style is way of. GB style has hard edges and these hard edges are also present in The Boy's enhanced GB style. Your hookshot does not have those hard edges.


Now that I mention it, that is what is off about The Boy's Aryl and grandma as well, no wonder I got the MC feeling with those.
Hmm.. yeah.. i thought somthing was wrong with them... i'll just darken the lines a bit and repost them..
Should i make a little Outset Island mockup??

« Last Edit: November 02, 2010, 07:46:24 pm by The Boy »
Logged
I'll add one of these later.

pxl_moon (dotyue)

Team Dekunutz
Re: Wind Waker GB Sprite Project
« Reply #30 on: November 02, 2010, 06:29:10 pm »
  • .越//
  • *
  • Reputation: +5/-1
  • Offline Offline
  • Gender: Male
  • Posts: 2280
i don't like it at all that you only make "enhanced" gb style... since the difficulty of gb style IS the limited colors and sizes that still show a player a good game =(
Logged

~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: Wind Waker GB Sprite Project
« Reply #31 on: November 02, 2010, 07:46:02 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 276
i don't like it at all that you only make "enhanced" gb style... since the difficulty of gb style IS the limited colors and sizes that still show a player a good game =(

Well, some sprites are edited... you don't have to use them.
Logged
I'll add one of these later.

Brutus

Kirby Master
Re: Wind Waker GB Sprite Project
« Reply #32 on: November 02, 2010, 08:15:03 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 134
I think one of your sprites is a recolored ness
Logged
if place_free(x,y,z) {wrong number of arguments to function or script}
Re: Wind Waker GB Sprite Project
« Reply #33 on: November 02, 2010, 08:30:05 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 276
I think one of your sprites is a recolored ness
Which one?

BOMB FLOWWWER!
Logged
I'll add one of these later.

Brutus

Kirby Master
Re: Wind Waker GB Sprite Project
« Reply #34 on: November 02, 2010, 09:11:52 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 134
the one of zill
Logged
if place_free(x,y,z) {wrong number of arguments to function or script}
Re: Wind Waker GB Sprite Project
« Reply #35 on: November 03, 2010, 02:15:55 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 756
I think recolors like these ruin the style. :( I'm sorry but I don't see it. As mentioned before, the difficultly about the style is it's limitations - three colors and small sizes. I also don't think that it's necessary to eliminate the black line around the characters. If anything, it pulls it away from the style rather than making it stand out. Generally, the characters use a green, blue, red or yellow that is not present in any of the tiles. This makes them stand out.
Logged
  • My Photostream

Brutus

Kirby Master
Re: Wind Waker GB Sprite Project
« Reply #36 on: November 03, 2010, 02:47:46 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 134
What do I need to do to make my hookshot sprites better?

ps I got confused on the sprite of zill because his hair looked like ness's hat
Logged
if place_free(x,y,z) {wrong number of arguments to function or script}
Re: Wind Waker GB Sprite Project
« Reply #37 on: November 03, 2010, 04:51:09 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 276
ok.. so what you all want is a black outline....?
Logged
I'll add one of these later.

Sinkin

Team Dekunutz
Re: Wind Waker GB Sprite Project
« Reply #38 on: November 03, 2010, 07:29:25 pm »
  • Idk
  • *
  • Reputation: +5/-0
  • Offline Offline
  • Gender: Male
  • Posts: 562
ok.. so what you all want is a black outline....?

No, he wants you to stop raping the style. Since all these sprites are looking over rushed with color, really, 16 colors in a 16x16 sprite with a original limitation of only 3 colors? Even the Minish Cap Link has a lower color count, it contains 14 colors.   
Logged
Re: Wind Waker GB Sprite Project
« Reply #39 on: November 03, 2010, 07:31:22 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 276
ok.. so what you all want is a black outline....?

No, he wants you to stop raping the style. Since all these sprites are looking over rushed with color, really, 16 colors in a 16x16 sprite with a original limitation of only 3 colors? Even the Minish Cap Link has a lower color count, it contains 14 colors.   
so maybe 3 colours, each with a depth of 1-3.. how about 6-9 colours?
Logged
I'll add one of these later.
Pages: 1 [2] 3 4   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.134 seconds with 78 queries.

anything