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Messages - pxl_moon (dotyue)

Pages: 1 [2] 3 4 ... 97
21
Other Projects / Re: Alttp - Horn of Balance [UPDATE ON DEMO 19 RELEASED]
« on: December 24, 2017, 11:31:12 am »
1. A german student has offered to translate the game into German and possibly Russian. While the full game is still 2 years (fingers crossed XD) from completion I agreed to this because it helps him as a translator and because the engine shouldn't be any worse off. The way I'm picturing it is that I could release all ingame texts in a seperate file later-on so people can translate it into other languages as well if they feel like it.

Klingt gut! (Sounds good!)

22
Zelda Projects / Re: [Screens] Zelda: The Golden Kingdom ORPG Server
« on: December 20, 2017, 02:10:08 pm »
Altho, il add this, if anyone made anything here and has any objections or ideas, feel free to post about it here im open to anything, but keep in mind i did not make this like i already said and im not trying to take credit for anyone elses work, i just wanted to find out if there was interest in a (arguably) better server for this game.

I can't say anything about better servers, when i tried it out at the time where i posted before it didn't start on win10... the launcher said admin rights and when i changed the ini for "no launcher needet" the program itself shutdown too

for the credits of what i've saw ( i don't look another time, so it will be more sprites than i say):

badassbill's deku tree https://www.spriters-resource.com/custom_edited/thelegendofzeldacustoms/sheet/17326/
KingMob's giant barrels http://www.zfgc.com/users/kingmob/10.png
my Ralph from... 2006 or so (look into spriters-resource there is another, better ralph than mine), my vitrine from vasu's shop and majoras mask chuchu
SpritingBrad's Well (like he said)
the Zora's were from someone here too, just like many other things in those files

and for
Listen, like i said i didnt make this game at all
then there will be problems with bugfixing, if you didn't make it

23
Zelda Projects / Re: [Screens] Zelda: The Golden Kingdom ORPG Server
« on: December 17, 2017, 05:50:38 am »
I saw this a while back. I must say a lot of the sprites used are from here and other places. I see a fountain I made back in 2012 in this map: http://trollparty.org/zelda/Screens/Hyrule.jpg
Are you making sure to give credit to everyone who made the sprites, while also asking for permission to use their work? (I don´t really care if you use that fountain tight butthole, I am saying in regards to everyone else)
The project looks good, though I'm not a fan of mixing alttp sprites with Minish cap sprites.

same here, i just skipped through the files after your post and saw several sprites that i know of, including several of KingMob, BadBill and some of my own without even really trying
and yes, i'm not a fan of mixing sprites either, so i didn't took a second glance apart from the posts that came up on the recent posts list...

24
Graphics / Re: I still do pixel art, but not as much
« on: December 03, 2017, 11:32:31 am »
the tree seems to be in another perspective, maybe change the shading/shadows a little?

25
Graphics / Re: Some creations Zelda and stuff
« on: October 05, 2017, 07:20:58 am »
i really like your simple yet detailed style of zelda, it's not easy to come up with somthing like this...

( but i would add some kind of animated random wave into the water, maybe simliar to lttp )

26
Zelda Projects / Re: [Revived] Zelda II - The Adventure of Link
« on: September 09, 2017, 06:07:01 pm »
Interesting how you have the areas as actual zones, aLttP style. I guess that means you'd be scrapping the entire idea of random battles, then?

they could be done in Chrono Trigger styled Encounters... ( Monsters Jump in from Bushes etc. )

27
Graphics / Re: SpritingBrad´s sprites
« on: April 10, 2017, 10:38:12 pm »
nice looking =)
when i remember right, only the head spawners and the eyes are left for that gooey stuff ^^

28
Graphics / Re: SpritingBrad´s sprites
« on: April 10, 2017, 07:40:32 am »
nice idea! i can't wait to see, if that method works with the walls or if you find another solution

29
Graphics / Re: Pols Voice MC style
« on: March 26, 2017, 11:08:18 pm »
I bring today the Pols Voice! I did the front view only, with the attack animation.

animation does remind me of the majoras mask chuchu i made some time ago.

but its badass looking :D
maybe you want to take a look at a patamon sprite... (taunt 4 http://i.imgur.com/gmHzS.png )

Thanks! I based the animation on the zol animation. I remeber your MM chuchu, it was awesome!

The patamon sprite will be useful to base the movement of the ears of the zol for the side view, thanks!

you might want to look at some other digimon sprites... i looked for the theeth ( since there are top down sprites as well for digimon )

30
Graphics / Re: Pols Voice MC style
« on: March 26, 2017, 09:41:52 pm »
I bring today the Pols Voice! I did the front view only, with the attack animation.

animation does remind me of the majoras mask chuchu i made some time ago.

but its badass looking :D
maybe you want to take a look at a patamon sprite... (taunt 4 http://i.imgur.com/gmHzS.png )

31
Graphics / Re: Gunple Gunman's Proof - LTTP Alternative Graphics
« on: March 24, 2017, 03:05:08 pm »
look up if you find "Marvelous - another treasure island" graphics... that game is the reason that Eiji Aonuma is leading the zelda projects today

edit: some of those tiles were even reused for navi trackers

32
Graphics / Re: Some creations Zelda and stuff
« on: February 17, 2017, 08:26:44 am »
looks really nice, even if its a different kind of wall...

the only thing standing out to me are the outer walls... they stand above the south wall, or is that wall "on the ground"? in that case you should us another color or just the ground till the blackness

33
Graphics / Re: SpritingBrad´s sprites
« on: February 16, 2017, 09:44:08 pm »
Your spriting skills are getting better, great to see! Just made a quick edit of your Link sprite. Do what ever you want with it.
Divine Spriting Skills like ever Sinkin =)

34
Other Projects / Re: [DEMO 0.18 NOW OUT] Alttp - Horn of Balance
« on: January 25, 2017, 10:32:40 pm »
Sorry, didn't mean to push or rush
no sweat, just answered your question so that you know what to expect the following days

35
Other Projects / Re: [DEMO 0.18 NOW OUT] Alttp - Horn of Balance
« on: January 24, 2017, 09:52:28 pm »
PS: Did you reach the new boss in the new cave? It's not too difficult is it?

i've got no time to test this week (Late Shift) but the beginning stuff had no game breaking errors till now

36
Other Projects / Re: [DEMO 0.18 NOW OUT] Alttp - Horn of Balance
« on: January 24, 2017, 07:06:56 am »
 XD

37
Other Projects / Re: [DEMO 0.18 NOW OUT] Alttp - Horn of Balance
« on: January 22, 2017, 06:12:13 pm »
 XD yay new bugs :D

- Name Select Screen Selection is behind the words and background (attachment)
- fullscreen is better, yet not perfect (attachment 18.09vs18.00 )

38
Graphics / Re: Wolf Link MC Style
« on: January 20, 2017, 11:33:01 pm »
I made my attempt of Wolf Link. I only did the front view.
What do you think?

That was my try of a wolf link...

39
Entertainment / Re: Just wait on price drop on the Switch, IMO
« on: January 19, 2017, 05:38:06 pm »
Kinda mad that the special edition in aus doesn't get the console carry case. Still preordered it though cause I'm an idiot with few other financial obligations.

same in europe... we get the sword and soundtrack though, so its not "that" bad

40
Other Projects / Re: [DEMO 0.18 NOW OUT] Alttp - Horn of Balance
« on: January 18, 2017, 09:43:28 am »
I believe that's simular to the original. Those are the rookies, which are meant to be simplier then the regular soldiers. In the final game, they'll be placed before you'll encounter the tougher soldiers.

Thats what i've thought =)

Quote
Also, I fixed the cave issues on my end (along with doing some tweaks to enemy properties). I was thinking I should release a new demo a.s.a.p. but considering the amount of feedback I think it's best if I take my time and release a more robust update by the end of the weekend. That'll give me a chance to also add the new boss somehow as well. (Also, it's late for me and work starts early).

Thanks for the feedback so far. I'm loving it.

Take your time, its "just" the boomerang issue which is annoying


A Feature Suggestion: Since the Fire of The Firerod and the Lamp collide with Bushes... could we have the feature to burn them?

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