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Author Topic: King of Thieves Graphics Resource Index  (Read 23148 times)

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Re: King of Thieves Graphics Resource Index
« Reply #20 on: July 05, 2012, 03:39:37 pm »
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I was in the process of adding in diagnal cliffs in one of the swamp tilesets, But the damn thing pissed me off too much.
« Last Edit: July 05, 2012, 03:43:18 pm by Shadow宇宙の神 »
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thestig

Re: King of Thieves Graphics Resource Index
« Reply #21 on: July 06, 2012, 10:44:12 am »
I was in the process of adding in diagnal cliffs in one of the swamp tilesets, But the damn thing pissed me off too much.
Yeah ripping is an annoying process that could use an extra utility to help with making it less painful... but the reality is, the current assets for Minish Cap on the internet simply suck.
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Re: King of Thieves Graphics Resource Index
« Reply #22 on: July 06, 2012, 11:29:19 am »
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*Facepalm* Seems like someone likes to rub my name out of tilesets. XD Anywho, these sets were made a very long time ago, and were originally for RPGMaker2K/2K3, but if they help out, so be it.

http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_castle_01.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_castle_02.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_castle_03.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_court_01.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_court_02.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_dungeon_01.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_dungeon_02.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_dungeon_03.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_dungeon_04.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_forest_01.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_forest_02.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_graveyard_01.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_inside_01.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_inside_02.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_inside_03.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_inside_04.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_inside_05.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_mountains_01.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_mountains_02.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_plains_01.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_plains_02.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_swamp_01.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_town_01.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_town_02.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_town_03.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_town_04.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_tree_01.png
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thestig

Re: King of Thieves Graphics Resource Index
« Reply #23 on: July 06, 2012, 06:52:09 pm »
Missing some tiles in a couple of the sets. Also, why are the water animation frames only 3 frames? There are 4 frames in Minish Cap. Limitation in rm2k?

EDIT: Sorry for being so nit-picky, but my intentions are to eventually replace every Minish Cap asset on the internet with "better" ones, since every asset seems to have one or two things wrong with it and that's not good enough for me. I'm a picky !@#$%. ;p
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Re: King of Thieves Graphics Resource Index
« Reply #24 on: July 06, 2012, 07:46:11 pm »
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Not an issue (and I agree with the nit-picky thing), I just seen that Dark-Hylian had the resources I made on the first post of this topic. I thought you were looking for more of the same. They were made for RPGMaker, which is why I was a little confused on why they were on the first post.
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  • Pyxosoft
Re: King of Thieves Graphics Resource Index
« Reply #25 on: July 07, 2012, 12:57:17 am »
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Ah, no worries :P I started by basing my tile set off of yours, but there was too many tiles missing for my liking, namely the animations and the floor moss etc. I'm trying to go for a concise tile set that can be used by anyone, hopefully without any tiles missing. But they are nice rips, back when I was making my own fangame I was actually using these.
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Quote from: Jason
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Re: King of Thieves Graphics Resource Index
« Reply #26 on: July 07, 2012, 01:46:00 am »
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If that's what you were expecting, then you know nothing about RPGMaker tilesets. :/ There is a size limit, and only support 4 frames of animation. They also had to be 8bit. I don't recommend that anyone uses them for this project if you were expecting more.
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Re: King of Thieves Graphics Resource Index
« Reply #27 on: July 07, 2012, 03:18:02 am »
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If that's what you were expecting, then you know nothing about RPGMaker tilesets. :/ There is a size limit, and only support 4 frames of animation. They also had to be 8bit. I don't recommend that anyone uses them for this project if you were expecting more.
Yeah I understand that, that's why I'm making my own rips :P They're good for conceptualizing though. I haven't used RM2K as much as I used XP, so I'm used to bigger tilesets that don't have as strict limits.
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Quote from: Jason
Your community is a bunch of stuck up turds.

thestig

Re: King of Thieves Graphics Resource Index
« Reply #28 on: July 07, 2012, 05:20:56 am »
Well I wouldn't complain, Xfixium, they're still good resources for those who still do use RPG Maker. Which there are plenty of people who do. :p
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Re: King of Thieves Graphics Resource Index
« Reply #29 on: July 17, 2012, 11:08:17 pm »
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You're going to hopefully update this with the NPC's eventually.
« Last Edit: July 17, 2012, 11:28:16 pm by Shadow宇宙の神 »
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