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Author Topic: Legends Of ZFGC (Working Title)  (Read 6650 times)

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Legends Of ZFGC (Working Title)
« on: April 06, 2009, 08:38:41 am »
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Title: Legends Of ZFGC (Working Title)
Genre: MMOG
Dev Tool: C#
Download Size: -NA-
Version: -NA-
Download: -NA-

About:
Legends of ZFGC (Working Title) is going to be a unique online game that revolves around the zfgc community. With game play and general theme based on Zelda. No base story yet. Suggestions are welcomed.

Game Play (WIP):

Attributes:
Health: How much life force a character has.
Magic: How much magic essence a character has.
 
Agility: Amount of speed in dodging and moving.
Strength: Amount of raw physical power.
Mental: Amount of magical power.
Endurance: Amount of damage resistance.

Races:

Deku Scrubs:
A race of small creatures made of wood, with leaves atop their heads (and flowers in the case of females). Their strengths lie in the their agility, and long distance styled fighting. They are also excellent at business negotiations, and as such can buy items at a lower price than other races. All Deku Scrubs have the ability to shoot Deku Nuts from their mouths from the very beginning. A Deku Scrub's weaknesses are that they aren't very strong physically, and lack the mental disipline to really be in tune with the essence of magic.
 
Hylians:
A race similar to humans, their most noticeable characteristic are their pointed ears. Hylians are pretty good at everything they do. Often doing well in any class. Hylians have great perseverance, and have a greater chance of finding rare items within enemy remains. Hylians are average in their attributes, having no special strengths, but also do not have any special weaknesses.

Gorons:
A race of massive stony creatures. They excell in their raw physical strength, and endurance. Because of this. Things like lava and extreme cold have less affect on them. They also have great knowledge of precious stones and raw materials. So they have a greater chance of finding them within enemy remains. Their weaknesses are that they aren't very agile, and have the least magic capacity.

Zoras:
A race of aquatic creatures that live in the sea waters of Hyrule. Their strengths lie in their connection with magic. They also make powerful warriors. Because of their aquatic nature, they regain their health and magic faster while in water. Unfortunately Zoras are greatly harmed by fire or ice. They also have a weak endurance and are fragile against normal attacks.

Classes:

Journeymen: Base class before selecting a main class.

Sage:
A main class that uses magic spells. They use rods and canes for weapons. Skills are geared toward a myriad of things. Ranging from healing to elemental and anything in between.

Warrior:
A main class good a close range hand to hand combat. They typically use swords and hammers. Skills are geared toward body hardening, strength and speed.

Thief:
A main class good at medium ranged attacks. These weapons typically are boomerangs and bombs. They can also use gloves for hand to hand combat. Most skills are geared for multiple attacks, speed, and stealth.

Ranger:
A main class good at long ranged attacks. Traditionally use Bows. Their skills revolve around elemental, healing, and attribute increases.

Progress:
Currently the main game editor is being worked on. So pretty much that has halted any progress on anything else. Eventually when we get an engine up and running, we will request a project board here. My plans are to somehow link the engine to the user database here. Have no clue how that would even be done on a private level, but eventually I will be discussing options with staff. The basic engine it'self is functional. I will be activtly seeking help from members of the community. Nothing here is really set in stone just yet. So any
opinions are welcomed. Also, I've been through a crap load of titles for this thing, the current one being Legends Of ZFGC. Again opinions welcomed.

Team:

xfixium - Programmer, Graphics
oni_link - Concepts at this point
darklink45 - Graphics
kingknight - Concepts, General annoyance

Credits:
Infini - Engine framework based on Fusion. (Plugins, Managers, etc... etc...)
D-Pad - Music
« Last Edit: April 06, 2009, 08:42:52 am by Xfixium »
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  • Pyxosoft

King Tetiro

Leader of Phoenix Heart
Re: Legends Of ZFGC (Working Title)
« Reply #1 on: April 06, 2009, 08:52:27 am »
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This looks pretty good. But sadly there's no demo. Good luck though
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  • Phoenix Heart

Hoffy

Hero of Fire
Re: Legends Of ZFGC (Working Title)
« Reply #2 on: April 06, 2009, 10:07:42 am »
  • Silly cat!
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The title makes me feel violated XD.

Don't worry if you don't understand why.

Great idea, I wish you luck.
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Hoffy.
Re: Legends Of ZFGC (Working Title)
« Reply #3 on: April 06, 2009, 10:37:16 am »
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Quote
Infini - Engine framework based on Fusion. (Plugins, Managers, etc... etc...)
lol. I hope you didn't copy it to closely. There are a lot of things in the Fusion engine I would rather have gone on a delete-spree with.
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Re: Legends Of ZFGC (Working Title)
« Reply #4 on: April 06, 2009, 10:55:04 am »
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The title makes me feel violated XD.

Don't worry if you don't understand why.

Great idea, I wish you luck.
XD haha poor Hoffy.
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Quote from: Jason
Your community is a bunch of stuck up turds.

Kingknight

SiMelon
Re: Legends Of ZFGC (Working Title)
« Reply #5 on: April 06, 2009, 10:57:53 am »
  • The Hunter
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I remember this XD

Glad to see this is still rolling Xfixium!
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Re: Legends Of ZFGC (Working Title)
« Reply #6 on: April 06, 2009, 07:16:13 pm »
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Quote
Infini - Engine framework based on Fusion. (Plugins, Managers, etc... etc...)
lol. I hope you didn't copy it to closely. There are a lot of things in the Fusion engine I would rather have gone on a delete-spree with.

 8) Yeah, I remember you said something similar before. It's not a direct copy, but I do like how you did certain things. Namely using managers with static methods. Understanding plug-ins. Plus there are things I have no experience with, like writing a scripting language. It was just very helpful to look at your source. It took me about a week to finally piece everything together, XD but eventually I learned some things. It'll be trial and error no doubt.

Ok Hoffy I'm curious, your gonna have to explain. :)
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  • Pyxosoft
Re: Legends Of ZFGC (Working Title)
« Reply #7 on: April 06, 2009, 08:19:18 pm »
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Ha, this is gonna be great. You should have the king of Hyrule (or whatever world) be TRM or something. lol
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  • https://colbydude.com
Re: Legends Of ZFGC (Working Title)
« Reply #8 on: April 06, 2009, 08:44:41 pm »
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 XD That is a very interesting idea. I'm guessing the world would still be Hyrule? Hmmm, this is where more ideas and such would be cool.
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  • Pyxosoft
Re: Legends Of ZFGC (Working Title)
« Reply #9 on: April 06, 2009, 08:59:06 pm »
  • Super Hero Time!
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Oh this looks awesome so far, and there isn't much in terms of eye candy.

I'd love to help out anyway I can (not great of a spriter anymore, so that may be out of the question :P).
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!@#$% I lost my entire post, god dammit.
Re: Legends Of ZFGC (Working Title)
« Reply #10 on: April 06, 2009, 09:06:26 pm »
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That's alright, we could just use general ideas, or anything your willing to offer. We could use ideas for side quests, or general characters. Plus if you see something you don't really like with the class/attribute set-up, just say something. Maybe you have an idea for items, weapons, armors etc.. etc.. Ideas for enemies, even if you don't sprite much, concept art is welcomed. We can make it into something.
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  • Pyxosoft

Kingknight

SiMelon
Re: Legends Of ZFGC (Working Title)
« Reply #11 on: April 06, 2009, 09:40:22 pm »
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Are you going to make your own overworld map of Hyrule?
Or are you going to be using one of these:

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Re: Legends Of ZFGC (Working Title)
« Reply #12 on: April 06, 2009, 09:43:52 pm »
  • And if they dont dance, they're no friend of mine
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This is looking pretty damn sweet. I hope you can incorporate Masks into it. (I'm playing MM at the moment)
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Art by Kyuumu, banner by me
Screw this, im off to Hogwarts...

Kingknight

SiMelon
Re: Legends Of ZFGC (Working Title)
« Reply #13 on: April 06, 2009, 09:47:12 pm »
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Masks would be cool aswell. I didn't think of that.

@Xfixium when im unbanned from ZFGC.org I'll post more resources.
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Re: Legends Of ZFGC (Working Title)
« Reply #14 on: April 06, 2009, 09:56:54 pm »
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All the maps are going to be original Kingknight. Also just post resources here. It'll be easier to deal with. I don't know when Oni will be back, plus I have my doubts he'll unban you. XD

This is looking pretty damn sweet. I hope you can incorporate Masks into it. (I'm playing MM at the moment)

Excellent idea! Didn't really cross my mind. That would be an awesome element to add. So obvious, should have thought of that sooner. Now I wonder what these masks could do? Maybe if you had a Goron mask, it'd raise your defense. Or fire and ice would only do half damage, but it would reduce your speed. There are a ton of things that could be done.

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  • Pyxosoft

Hoffy

Hero of Fire
Re: Legends Of ZFGC (Working Title)
« Reply #15 on: April 07, 2009, 06:35:27 am »
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Ok Hoffy I'm curious, your gonna have to explain. :)
My fan game was called "The Legend of ZFGC", and the idea of the game was that people wrote to me of the character, or the boss or the enemy they wanted to be in the game, and then I wrote the story based on all of those character profiles.

Completely different concept, it's just the name is similar.

Rest assured this is a great idea, and I can't wait to see more :).
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Hoffy.
Re: Legends Of ZFGC (Working Title)
« Reply #16 on: April 07, 2009, 07:10:11 am »
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Yum yum C#

Dev tool looks yummy too

Good luck.
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the a o d c

Kingknight

SiMelon
Re: Legends Of ZFGC (Working Title)
« Reply #17 on: April 07, 2009, 07:46:35 pm »
  • The Hunter
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Can do Xfixium ;D
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