21
Coding / Re: Need a bit of help
« on: January 02, 2011, 07:22:08 pm »
I think I got it figured out, thanks.
Movement's pretty flawlessThanks
but firing is off. IIRC it's a lot more responsive in the original (you don't have a delay in the bullet direction when you change aim, even if the animation is currently changing)Hmm, I was just testing it next to the original and it seems about right, I haven't really noticed much of a delay in mine.
LOL I am starting to wonder if this might be a bit too excessive:Code: [Select]{
draw_point(x+5,y);
draw_point(x+6,y);
draw_point(x+7,y);
draw_point(x+8,y);
draw_point(x+9,y);
draw_point(x+4,y+1);
draw_point(x+10,y+1);
draw_point(x+4,y+2);
draw_point(x+3,y+2);
draw_point(x+6,y+2);
draw_point(x+7,y+2);
draw_point(x+11,y+2);
draw_point(x+12,y+2);
draw_point(x+2,y+3);
draw_point(x+4,y+3);
draw_point(x+5,y+3);
draw_point(x+11,y+3);
draw_point(x+13,y+3);
draw_point(x+2,y+4);
draw_point(x+4,y+4);
draw_point(x+6,y+4);
draw_point(x+7,y+4);
draw_point(x+8,y+4);
draw_point(x+9,y+4);
draw_point(x+11,y+4);
draw_point(x+13,y+4);
draw_point(x+2,y+5);
draw_point(x+4,y+5);
draw_point(x+5,y+5);
draw_point(x+6,y+5);
draw_point(x+7,y+5);
draw_point(x+8,y+5);
draw_point(x+9,y+5);
draw_point(x+10,y+5);
draw_point(x+11,y+5);
draw_point(x+13,y+5);
draw_point(x+2,y+6);
draw_point(x+5,y+6);
draw_point(x+6,y+6);
draw_point(x+7,y+6);
draw_point(x+8,y+6);
draw_point(x+9,y+6);
draw_point(x+10,y+6);
draw_point(x+13,y+6);
draw_point(x+3,y+7);
draw_point(x+6,y+7);
draw_point(x+9,y+7);
draw_point(x+12,y+7);
draw_point(x+3,y+8);
draw_point(x+6,y+8);
draw_point(x+9,y+8);
draw_point(x+12,y+8);
draw_point(x+2,y+9);
draw_point(x+4,y+9);
draw_point(x+11,y+9);
draw_point(x+13,y+9);
draw_point(x+1,y+10);
draw_point(x+4,y+10);
draw_point(x+5,y+10);
draw_point(x+6,y+10);
draw_point(x+7,y+10);
draw_point(x+8,y+10);
draw_point(x+9,y+10);
draw_point(x+10,y+10);
draw_point(x+11,y+10);
draw_point(x+13,y+10);
draw_point(x+1,y+11);
draw_point(x+3,y+11);
draw_point(x+4,y+11);
draw_point(x+9,y+11);
draw_point(x+13,y+11);
draw_point(x+2,y+12);
draw_point(x+3,y+12);
draw_point(x+9,y+12);
draw_point(x+12,y+12);
draw_point(x+3,y+13);
draw_point(x+4,y+13);
draw_point(x+5,y+13);
draw_point(x+6,y+13);
draw_point(x+10,y+13);
draw_point(x+11,y+13);
draw_point(x+2,y+14);
draw_point(x+3,y+14);
draw_point(x+7,y+14);
draw_point(x+8,y+14);
draw_point(x+9,y+14);
draw_point(x+10,y+14);
draw_point(x+11,y+14);
draw_point(x+12,y+14);
draw_line(x+3,y+15,x+11,y+15);
}
=D
Or maybe that's WHY they're brittle!?Lol, that might be it
if 'A' > -2 && 'A' < 2 {"Action"}