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Messages - Embc93

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1
Graphics / Re: Question on proper way to make this look.
« on: November 24, 2013, 06:46:00 am »
I wouldn't suggest adding the fog via tiles.
What I would do is create an object and store the width and height of the area, draw the fog and increase or decrease the alpha depending on how far u walk in. That way it looks smooth when u enter the area and you can animate the fog too.
That's what I did, hope I gave u an idea.

2
Graphics / MC link using hammer
« on: November 17, 2013, 05:26:49 pm »
Hey
So, I tried the animation for Link using a hammer today
It's only one direction for now, I will post the other directions later when they are done.
I'm not really happy with it - Any thoughts on what to change?

3
Coding / GM Collision with multible objects
« on: November 02, 2013, 05:06:49 pm »
Hey, everyone.
I'm using an object 'object_wall' and the parent option to check collsion at the moment.
Now that I want to implement different level of cliffs, for example object_wall_lvl1, object_wall_lvl2, etc and liftable objects, it does'nt work fine for me anymore.
In GM, you cant set the parent of a single instance to false - only the object including all instances of it. Meaning when I lift an block I can walk through any other block of the same type.
Better example: When I shoot an arrow at an lvl1 cliff, lvl2 walls should act like an wall for the arrow and lvl2 and below should not.
Does anyone have an idea to solve this in an efficiant way and can help me a bit?

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