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Author Topic: 2d Zelda Game Graphic Rip Project  (Read 29437 times)

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Mamoruanime

@Mamoruanime
Re: 2d Zelda Game Graphic Rip Project
« Reply #40 on: April 27, 2009, 03:15:41 pm »
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Very nice Shefali and Niek! :D
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Re: 2d Zelda Game Graphic Rip Project
« Reply #41 on: April 27, 2009, 05:21:59 pm »
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Here are the tilesets from LACOOP.

I ripped the dungeon tiles, Infini did the basic stuff for the beginning house and I did the rest of the indoor tiles, and Infini did the Overworld.

http://i43.tinypic.com/2yubzw8.png
http://i44.tinypic.com/2z4fx2p.png
http://i42.tinypic.com/rkof2b.png

Quoting since it wasn't replied to.
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Mamoruanime

@Mamoruanime
Re: 2d Zelda Game Graphic Rip Project
« Reply #42 on: April 27, 2009, 08:39:09 pm »
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Sorry I had a response to it but my net went all lame while I was posting :s then I forgot :(

Either way--- awesome rips. I'm going to go through and optimize them for 8x8 and compare for missing tiles and the like. So far this ripping efforts not going so poorly :D
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Re: 2d Zelda Game Graphic Rip Project
« Reply #43 on: April 27, 2009, 10:35:01 pm »
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Sorry I had a response to it but my net went all lame while I was posting :s then I forgot :(

Either way--- awesome rips. I'm going to go through and optimize them for 8x8 and compare for missing tiles and the like. So far this ripping efforts not going so poorly :D

your face
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Jeod

Team Dekunutz, Doubleteam
Re: 2d Zelda Game Graphic Rip Project
« Reply #44 on: April 27, 2009, 10:36:59 pm »
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I agree, good job of handling Mammy. Maybe more people will be willing to do fangames now :P
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Zelda GBC+ Engine for Multimedia Fusion 2
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Mamoruanime

@Mamoruanime
Re: 2d Zelda Game Graphic Rip Project
« Reply #45 on: April 27, 2009, 11:41:25 pm »
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Some helpful pointers for people ripping OoA/S-

Collision data starts at address 0000CE00 and ends at 0000CE80.
Map data starts at address 0000CEF0 and ends at 0000CF70.

An example of what it will look like (this is from LA; looks about the same)


If you're ripping sprites and stuff, and theres something in a chest that you can't get to-

F1 is your treasure value (in OoS/A). It'll give you whatever's in the chest on the screen if you open it.
« Last Edit: April 28, 2009, 12:20:30 am by Mamoruanime »
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Re: 2d Zelda Game Graphic Rip Project
« Reply #46 on: April 28, 2009, 06:39:48 am »
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Back at school this week and working too so it's unlikely I'll get a lot done until the weekend, but I'll see if I can finish the woods tileset by the end of the week.
here's what it's like now, anyway. Only top layer trees and basic ground stuff atm. Still not sure wether or not to leave the gaps in some of the ground tiles, I think it works better for layering the flowers and grass more thickly when you have a grass coloured layer underneath, at least in game maker (what I'm testing it in).
And I will reaarange this once it's done, keep all the ground tiles together etc. Also it works best with an 8x8 snapping grid, but 16x16 works fine for less detailed maps.
« Last Edit: April 28, 2009, 06:42:11 am by Darklight »
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Re: 2d Zelda Game Graphic Rip Project
« Reply #47 on: April 28, 2009, 06:55:22 am »
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Link & Zelda sprites.
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Mamoruanime

@Mamoruanime
Re: 2d Zelda Game Graphic Rip Project
« Reply #48 on: April 28, 2009, 03:24:05 pm »
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I'm attempting to get a folder on zfgc.com for this stuff; gotta wait for Andrew to get back though.

Once that's up it'll all be organized for us.
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Jeod

Team Dekunutz, Doubleteam
Re: 2d Zelda Game Graphic Rip Project
« Reply #49 on: April 28, 2009, 03:25:27 pm »
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Maybe you can get a cleanup of the Graphics section to go with it.
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Mamoruanime

@Mamoruanime
Re: 2d Zelda Game Graphic Rip Project
« Reply #50 on: April 28, 2009, 03:47:16 pm »
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Maybe you can get a cleanup of the Graphics section to go with it.
Well, I'm hoping that's what it becomes. For now however, a temporary holding spot should be fine :P
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Re: 2d Zelda Game Graphic Rip Project
« Reply #51 on: April 28, 2009, 03:49:07 pm »
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Infini can do that for you can't he? He has full FTP access and web panel access doesn't he?
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Mamoruanime

@Mamoruanime
Re: 2d Zelda Game Graphic Rip Project
« Reply #52 on: April 28, 2009, 03:53:41 pm »
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Infini can do that for you can't he? He has full FTP access and web panel access doesn't he?

XD he forgot his password...
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Re: 2d Zelda Game Graphic Rip Project
« Reply #53 on: April 28, 2009, 04:06:48 pm »
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I have the password as well. Also, the Graphics section will improve in terms of the content in it also based on an idea I am going to implement in about two weeks which does a kind of splitting.
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Mamoruanime

@Mamoruanime
Re: 2d Zelda Game Graphic Rip Project
« Reply #54 on: April 30, 2009, 03:39:29 pm »
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Okay; I'd like to start organizing tilesets now :P

I'm going to come up with a format for the GB style ones. The goal isn't to remove *every* repeating tile for the sake of ease of use, but reduce the amount of repeated 16x16 squares. Repeated 8x8 isn't a big deal IMO
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Re: 2d Zelda Game Graphic Rip Project
« Reply #55 on: April 30, 2009, 05:31:50 pm »
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Also, check our lovely Resources tab> Graphics > Page 5 for more side-scrollin tiles I did from AoL a while back.
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Mamoruanime

@Mamoruanime
Re: 2d Zelda Game Graphic Rip Project
« Reply #56 on: April 30, 2009, 05:48:52 pm »
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http://www.zfgc.com/ZeldaGraphics/ is where this stuff is gunna be going soon
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Re: 2d Zelda Game Graphic Rip Project
« Reply #57 on: May 01, 2009, 02:37:01 pm »
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OK, I've finished another map: Royal Valley.



All my maps can still be found at:
http://home.student.utwente.nl/n.j.hoeijmakers/MCMaps/

Update:
Castor Wilds finished as well.
« Last Edit: May 02, 2009, 01:47:53 pm by Niek »
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Re: 2d Zelda Game Graphic Rip Project
« Reply #58 on: May 03, 2009, 03:57:58 am »
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OK, I've finished another map: Royal Valley.



All my maps can still be found at:
http://home.student.utwente.nl/n.j.hoeijmakers/MCMaps/

Update:
Castor Wilds finished as well.
nice, I guess I'd better keep arranging these then.
I wanted to do castor wilds next :P
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Quote from: Jason
Your community is a bunch of stuck up turds.
Re: 2d Zelda Game Graphic Rip Project
« Reply #59 on: May 03, 2009, 07:30:34 am »
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Darklight, one question about the first tileset you made. It uses pink as the background color. Isn't it going to be a problem with the roof of syrup's witch hut?
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