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Author Topic: 2d Zelda Game Graphic Rip Project  (Read 29453 times)

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Re: 2d Zelda Game Graphic Rip Project
« Reply #80 on: July 31, 2009, 08:34:11 am »
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Nice work niek, it's great to see someone still working on this. I'll see if I can get the woods tileset that I edited up later tonight.
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Mamoruanime

@Mamoruanime
Re: 2d Zelda Game Graphic Rip Project
« Reply #81 on: July 31, 2009, 08:41:23 am »
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I'd still be pumping out tiles if my computer worked :P I've been on my moms laptop for far too long :(
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Re: 2d Zelda Game Graphic Rip Project
« Reply #82 on: July 31, 2009, 05:32:32 pm »
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The Chinese Symbols look like they're giving some direction to the player, as they're the symbols for above, middle, left and right.  I don't know though, I never actually played MC.

Anyway, I guess I'll get around to optimizing some of these.
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Re: 2d Zelda Game Graphic Rip Project
« Reply #83 on: July 31, 2009, 08:08:34 pm »
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The Chinese Symbols look like they're giving some direction to the player, as they're the symbols for above, middle, left and right.  I don't know though, I never actually played MC.

And those symbols you won't find anywhere in the game, because they are covered by the top layer.
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Mamoruanime

@Mamoruanime
Re: 2d Zelda Game Graphic Rip Project
« Reply #84 on: July 31, 2009, 08:10:42 pm »
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Yeah they're just placement guides for the developers
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