In response to the "ZFGC is Going Downhill" and other topics, I am pausing my other works to make an engine for the ZFGC.
ZFGC ENGINE
Current Progress:
Demo Release 1.0b
Controls:
X:Roll
A:Jump
Z:Sword
Hold Z:Hold out sword(note:Spin attack not complete)
UDLR:Move
In this release,
NEW STUFF:
Sword
Rolling
Walking
Reflection
Shallow water
GLITCHES FIXED:
none >_>
Note: I realise there are sprite allignment errors and colision errors. these are (respectivly) due to my laziness and the fact I threw up the demo map really fast.
Perfect Water Reflection: DONE
Sword: Started
Rolling: Done
Jumping: Done
Colision: Done
Sliding on Ice/water: Done, except for proper colision
Swimming: Started
Walking in shallow water:Done
ScreenshotsPRS(Perfect Reflect System)
Holding out one's sword.
Jumping UP a cliff?
The Team/CreditsLynkW: Leader/Coder
Drewdelz: AI Coder
GM112: Coder
The Unforgiven:Publicity/Banners
Credits:
Goodnight: Movement
Mit: I have made references to the Engine tutorial.
GCE 3.0: (Will add in a later release) Lightning/Rain.
ZFGC: For any and all help this project has and will get.
Due to my bad memory, I may have forgotten somebody. Please post/PM if this happens.
Help Out:Since this is a ZFGC Engine, it is encouraged that you help out in this project.
Current Jobs:
Spriter(Must be able to sprite in MC Style. Will mainly do new link sprites/ Link sprite edits.)
Coder(LynkW isn't the best coder here,so...Must be able to code things in GM.)
Support Banners:Banner 1(Glossy):
[
[URL=http://www.zfgc.com/forum/index.php?topic=25955.0][IMG]http://img254.imageshack.us/img254/4721/banner1pngsz7.png[/IMG][/URL]
]
Thanks to Xiphirx!
Banner 2(LTTP Clasic):
[Not Complete]
Thanks to The Unforgiven!
DISCUSS
~LynkW