Item | Name | Singleplayer | Multiplayer |
(http://i.imgur.com/a32BE1J.png) | Bombs | Can be lifted, exploding after some seconds. Can be put into inventory if not thrown. | Works |
(http://i.imgur.com/3viQyVp.png) | Frostfire Boomerang | Turns water to ice, damages enemies(freezing only working against chuchus) | Not visible |
(http://i.imgur.com/xfBqTb7.png) | Bottle | Catch/Release water and drink potions | Works |
(http://i.imgur.com/LyckhCC.png) | Bracelet | Lift heavy things | Works |
(http://i.imgur.com/w4o38XD.png) | Cane of Somaria | Create/Remove a block | Not visible |
(http://i.imgur.com/YCzsHXn.png) | Roc's cape | Jump, no, FLY! | Works |
(http://i.imgur.com/p790H3P.png) | Hammer | Strong attack weapon | Works |
(http://i.imgur.com/2bORo4z.png) | Lamp | Bring light into darkness | Works |
(http://i.imgur.com/dHom5tQ.png) | Magnetgloves | Be attracted by magnet objects | Works |
(http://i.imgur.com/ap7BLMM.png) | Ocarina | Play a song | Works |
(http://i.imgur.com/njebWQM.png) | Pegasus Boots | Move fast, fast double tap on a direction to use | Works |
(http://i.imgur.com/J6gEXiK.png) | Shield | Deflect attacks | Works |
(http://i.imgur.com/tZ3PlGy.png) | Slingshot | Slingshot not visible, fires a deku nut | Not visible |
(http://i.imgur.com/5ZXohHT.png) | Sword | Attack weapon | Works |
(http://i.imgur.com/RFW0fsw.png) | Telescope | See further | Not needed |
Currently it is only me who is doing this project. Every now and then I have improved the engine of Echoes of Aurelia and someday I wanted to implement multiplayer features. :)
Exactly it is some kind of Four Sword Mario Maker game. As long the level editor is not implemented all maps from Echoes of Aurelia will be playable.
You will be able to create a teleporter which teleports you to the various maps of the unfinished game.
The tileset on #screen 1 & 2 are from Pokémon. The map was created in Tiled and loaded by Game Maker. Theoretically you can use each tileset you want, this Pokémon tileset was similar to the MC tileset so I chose it. And no, it won't be possible to change art-styles.
Theoretically you can use each tileset you wantAny tileset? Wow, thats very cool!
But if you use, lets say, OOA tiles, would the MC link stand out? Or can you change the sprites for characters too?It would stand out.
QuoteBut if you use, lets say, OOA tiles, would the MC link stand out? Or can you change the sprites for characters too?It would stand out.
But it is way too much work to change the sprites for characters since MC has items which are not present in OoA and backwards.
A lot of sprites would be needed and I won't do those. Furthermore, the animation time is different in each zelda title.
But I have seen you have redone the AlttP map in MC style. You could use this map and it won't stand out. ;P
The game can be downloaded now from the official website. Have fun! A lot of time has been spend to do this.Dude this is AWESOME! I am currently playing through all of the teleportation "Levels" while recording it for my spanish youtube channel :3 (To show my friends the game)
More updates are comming, feedback is always welcomed! :D
Don't forget to forward a port if you are hosting a game, so that other players can join your game as well. I will also try to visit some of you if you are hosting a game.
Not all multiplayer features are included, but it is enough for the first release.
Dude this is AWESOME! I am currently playing through all of the teleportation "Levels" while recording it for my spanish youtube channel :3 (To show my friends the game)
I have like three videos done of 20 mins each and I barely scratched the surface XD it is really a lot of fun, Thanks dude! :D
QuoteDude this is AWESOME! I am currently playing through all of the teleportation "Levels" while recording it for my spanish youtube channel :3 (To show my friends the game)
I have like three videos done of 20 mins each and I barely scratched the surface XD it is really a lot of fun, Thanks dude! :D
Thank you very much! I have seen your Spanish IP on the website and assumed you was playing this game. I also tried to join your server but it seems that you need to forward the port first.
If you want to record some multiplayer gameplay: If you see me hosting "Host: Rayo" join my game(I am currently hosting a game in the background).
Also, is there an in-game chat? If it is a Multiplayer game, there HAS to be one.If you press "C" a command box will appear. This is the chat box(And also the place where you can input cheats).
QuoteAlso, is there an in-game chat? If it is a Multiplayer game, there HAS to be one.If you press "C" a command box will appear. This is the chat box(And also the place where you can input cheats).
Replace the old .exe with the new one and it will work.
Replace the old .exe with the new one and it will work.
Ah ok, I will do it tomorrow :)
Also, while playing, link bugged out a couple of times, like when he entered one of the caves and then attempted to come out, he will walk out, then in automatically and then then game would crash. Also in some unfinished maps, link walked on water and in mid air, I think he turned into a god there xD I was laughing all the way.
Replace the old .exe with the new one and it will work.
Ah ok, I will do it tomorrow :)
Also, while playing, link bugged out a couple of times, like when he entered one of the caves and then attempted to come out, he will walk out, then in automatically and then then game would crash. Also in some unfinished maps, link walked on water and in mid air, I think he turned into a god there xD I was laughing all the way.
Ok, I have just noticed: Once you leave the ice cave the game can not be played anymore. I will fix that right now.
There is indeed a cheat called "godmode on/off": You are invinsible. Another cheat "noclip on/off" let you go through walls and walk over water(If you always want to have god feeling)
You should put the list of cheats to try them outAvailable cheats are written in cheats.txt. After you have entered a correct cheat in the command box a sound should play as confirmation.
QuoteYou should put the list of cheats to try them outAvailable cheats are written in cheats.txt. After you have entered a correct cheat in the command box a sound should play as confirmation.
So I recorded a couple of videos (6 to be precise, but the sixth is not up yet) of me playing Zelda Online, to show my friends and to record any bugs or errors that I found. I also recorded me playing with Rayo, which was a lot of fun!
Here is a playlist (it has spanish commentary on top): https://www.youtube.com/watch?v=WtFjPr0dKSo&list=PLoqgKPd6J75RTrqx4tvkrLGMaj88aS_JV
I personally like this project, it has a lot of potential and It can bring a lot of people together.
QuoteSo I recorded a couple of videos (6 to be precise, but the sixth is not up yet) of me playing Zelda Online, to show my friends and to record any bugs or errors that I found. I also recorded me playing with Rayo, which was a lot of fun!
Here is a playlist (it has spanish commentary on top): https://www.youtube.com/watch?v=WtFjPr0dKSo&list=PLoqgKPd6J75RTrqx4tvkrLGMaj88aS_JV
I personally like this project, it has a lot of potential and It can bring a lot of people together.
I've added the playlist to the website of the game and 3 of your videos to the main post of this thread.
Thank you again for recording this gameplay scenes. Finally some multiplayer video footage. :)
Wow dude, I feel important xD
I recorded it to show my friends and now, it's official footage of the game! (I think I have to consider to change my Youtube channel to english, or even both english and spanish? XD maybe add subtitles, that would be a good idea.)
If it's ok?QuoteWow dude, I feel important xD
I recorded it to show my friends and now, it's official footage of the game! (I think I have to consider to change my Youtube channel to english, or even both english and spanish? XD maybe add subtitles, that would be a good idea.)
Pls no XD Most important is that people see that you have fun during the videos.
I didn't ask you if I can use this for official but currently I have no other videos to show. I hope it's ok for you. :)
Looks interesting, any plans on releasing a Linux version? I'm basically completely on Linux and OS X now, but I'd definitely like to check this out.Sorry, there won't be a linux version. Game Maker 8.1 builds are only windows compatible. :-\
Changelog 0.14:
- Version number is shown in windows title
- If the website is currently offline, a message is displayed in the title screen
- Added music to Lonely Peak, Cave of Ice, Volcane, Drowning Desert, Desert Ruins and Quiet Mists
- Bushes and rocks in Volcane and Drowning Desert can be lifted/destroyed
- The telescope is unequipped during warp
- Ice blocks are sliding on ice if pushed
- Ice velocity reduced
- FIXED BUG: Some triggers in Skyforest Shrine caused a crash
- FIXED BUG: Moving platforms did'nt stop during cutscene/menu
- FIXED BUG: Music loops after the miniboss
- FIXED BUG: Lights and followers are showed in rooms where players doesn't exist
- FIXED BUG: Light size is far too big sometimes
- FIXED BUG: Fairy moves away during cutscenes
Changelog 0.15:
- IP accepts whitespaces if entered
- Port is always converted into a real number
- Last error message is logged in game_errors.log
- Corrected depth of other players in multiplayer
- Collectible synchronization works, but not deletion
- Better chuchu/dekuscrub hurt animation
- Better Performance: Activate/Deactivate instances
- Own nickname isn't shown anymore
- You can't go outside the map anymore
- Hide HUD disabled
- FIXED BUG: Lamp light radius increasing if rapidly clicked
- FIXED BUG: If you teleport enemies can attack you
- FIXED BUG: If other players lift something not always the correct object is drawn
Changelog 0.16:
- Adventure maps can be loaded by pressing "M"
(In the website you can download the first adventure map "Zeldamon")
- Zeldamon content: Full Kanto Overworld with collisions, water and some grass
- Multiplayer and Save/Load in adventure maps work as well
- Game Name and Version are shown in website
So I've tried to code a minimap which is automatically generated after you enter a new room. I tried to use the same colors as OoT 2D.
The face is probably too big, I think I will use the dungeon minimap face from Minish Cap.
(https://scontent-fra3-1.xx.fbcdn.net/v/t1.0-9/14095733_1269228499754108_7471913250048085293_n.png?oh=eadd718760874e1a08835c40aaadb14b&oe=5845BD97) (https://scontent-fra3-1.xx.fbcdn.net/v/t1.0-9/14192706_1269228496420775_952278104748385_n.png?oh=d86e7e1e6bfe959e80895563aeea902a&oe=5882B303) (https://scontent-fra3-1.xx.fbcdn.net/v/t1.0-9/14184355_1269228503087441_2209761380453116338_n.png?oh=03369f070f2255cb59fdfc645251781e&oe=58503EB8)
(https://scontent-fra3-1.xx.fbcdn.net/v/t1.0-9/14100472_1269228603087431_5953674977252512664_n.png?oh=4061b200450c1c06a7cd76b8003869e9&oe=5852C250) (https://scontent-fra3-1.xx.fbcdn.net/v/t1.0-9/14192782_1269228573087434_6677377397429902426_n.png?oh=a425e1b0f4bc2f29bee3bf676322ad04&oe=5856716F) (https://scontent-fra3-1.xx.fbcdn.net/v/t1.0-9/14141615_1269228579754100_2675093293010052784_n.png?oh=cdd155f5ffce225faefad46903391078&oe=5847177F)
But, what if a map is huge? Would the map fit the entire screen?In this case I will only draw a part of the surface. Eventually save the surface as a sprite and updating it every time Link moves.
Hey Rayo, I have a question, how were you able to make each link have a different sprite?Oh, that was pretty easy. But you need a large stylesheet. I've already posted the sheets I used in the MC Sprite Collection (http://zfgc.com/forum/index.php?topic=41580.0) thread.
image + palette * (sprite_get_number(sprite) / 8)
sprite = sprite_index;
image = image_index;
palette = 0;
if (keyboard_check_pressed(vk_enter)) palette = (palette + 1) mod 4;
draw_sprite_ext(sprite, image + palette * (sprite_get_number(sprite) / 8), x, y, 1, 1, 0, c_white ,1);
Changelog 0.17:
- Newly created collectables are synchronized in multiplayer
- Chat box remembers 3 last messages and does not close after typed a message
- Chat box can be opened during death animation as well
- Names are displayed after sending a message
- Cheats need a '/' before entering to be activated and are not sent to other players
- Created minimap which is automatically generated after you enter a new room(Only available in adventure maps)
- On the minimap you can see other players as well
- Escape does not close the game anymore
- FIXED BUG: If the host enter or go outside the room the screen turns black for a moment
- FIXED BUG: You can collect two collectables with textbox simultaneously
- FIXED BUG: Since a surface can be errased any time in graphics memory and is not recreated sometimes a surface crash happens
- FIXED BUG: Ocarinabox is drawn weird sometimes(e.g. after entering a new room)
- FIXED BUG: Variable "image_add" not found during spin attack in multiplayer
Why is Link in the world of Pokémon?He fell asleep for too long in the Temple of Time.
Why is Link in the world of Pokémon?It's an adventure map. Later Zelda Online will only contain adventure maps created by the community. Zelda 1 Remake is also planned.
Changelog 0.18(11th September, 2016):
- Custom control keys are showed on HUD if default control keys have been changed
(Controls can be changed in settings.ini, not implemented ingame yet)
- XBOX controller keys are showed on HUD as well if XBOX controller is plugged in
- Control help added if player is creating new slot
- Zone names are displayed in adventure maps now
- If you press Escape, the game asks if you want to end the game
- Last resolution used is saved now in settings.ini
- Changed background color of game informations
- Better HUD integration during menu gamestate
- FIXED BUG: Ice blocks doesn't melt and just disappears
- FIXED BUG: Crash during title screen if other graphical applications are open
- FIXED BUG: Hearth surface is shown wrong if other graphical applications are open
Update 0.18 is out and comes with some neat improvements and bugfixes.
I've extended two new fonts, the first font is used for the HUD in order to (if you don't use default control keys) the chosen control keys are shown. This font is also used on the ocarina surface. The second font is used to show the location name. Each time you enter a new location in Zeldamon the location name is shown a while(see screenshots). Also, escape button is back again and asks if you want to quit the game and the last resolution is saved if you quit the game.
(http://i.imgur.com/ubiTRQz.png) (http://i.imgur.com/UC47ZGC.png) (http://i.imgur.com/MEtppcM.png)Code: [Select]Changelog 0.18(11th September, 2016):
- Custom control keys are showed on HUD if default control keys have been changed
(Controls can be changed in settings.ini, not implemented ingame yet)
- XBOX controller keys are showed on HUD as well if XBOX controller is plugged in
- Control help added if player is creating new slot
- Zone names are displayed in adventure maps now
- If you press Escape, the game asks if you want to end the game
- Last resolution used is saved now in settings.ini
- Changed background color of game informations
- Better HUD integration during menu gamestate
- FIXED BUG: Ice blocks doesn't melt and just disappears
- FIXED BUG: Crash during title screen if other graphical applications are open
- FIXED BUG: Hearth surface is shown wrong if other graphical applications are open
Changelog 0.19(1st February, 2017):
- Quest Status Submenu added(use the arrows to switch between Submenus)
- Sword Beams have a cooldown now
- Swimming added(Press S to swim faster and W to dive)
- Autosave after first cutscene
- FIXED BUG: Arrows in the menu change items
- FIXED BUG: When Link dies the last heart never goes empty
- FIXED BUG: Peril Beam doesn't work if you have 1 heart
- FIXED BUG: Clients don't get messages sometimes!
- FIXED BUG: Pushing a rock sometimes work if you don't stand next to it
- FIXED BUG: First cutscene reappear