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Author Topic: ZFGC style Discussion  (Read 170271 times)

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Re: ZFGC style
« Reply #940 on: April 13, 2007, 08:06:30 am »
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sounds like a good idea. It's getting really hard to navigate these heap of pages just to find what you want.
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Your community is a bunch of stuck up turds.
Re: ZFGC style
« Reply #941 on: April 13, 2007, 12:52:05 pm »
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ah the sheet is taking form :)
needs happy (1f), push and jump (can be 1*4f or a rolling 4*4f)
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Re: ZFGC style
« Reply #942 on: April 13, 2007, 03:05:11 pm »

Updated my chest..
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Re: ZFGC style
« Reply #943 on: April 13, 2007, 03:19:27 pm »
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not bad at all (big one) but the "opened" sprite has to be fixed...

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Re: ZFGC style
« Reply #944 on: April 13, 2007, 07:48:23 pm »
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Updated my chest..

Good. But...a little big maybe!? Wtf?
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Re: ZFGC style
« Reply #945 on: April 13, 2007, 07:50:56 pm »
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Remember LTTP's big chest?
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Re: ZFGC style
« Reply #946 on: April 13, 2007, 08:04:04 pm »
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Yes. Just in lttp when you open a chest you cant see the top part. Get rid of it on both of them. See? http://www.spriters-resource.com/nintendo/zelda/lttp/lttpeasternpalace.png
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Re: ZFGC style
« Reply #947 on: April 13, 2007, 08:04:42 pm »
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Sweet! It looks great. I really like this style, It looks like MC and Modern-RPG style (such as Bomberman Land or Megaman Battle Network)

Is there also a ZFGC's own fangame?
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Re: ZFGC style
« Reply #948 on: April 13, 2007, 08:14:29 pm »
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http://www.zfgc.com/index.php?topic=13303.0
though i only seriously worked at it for 2 days
but ill definitely shake some life into it later... when there's something to use :P

EDIT: New demo before end of sunday
will try to implement proper sliding... damnit :P
« Last Edit: April 13, 2007, 08:22:50 pm by Gonzo »
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Re: ZFGC style
« Reply #949 on: April 13, 2007, 08:19:32 pm »
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zfgcs own fangame?like a community project?no.
Fangames already using this style?yes.

The big chest is nice,but the small chest looks like its barely open.
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Re: ZFGC style
« Reply #950 on: April 13, 2007, 08:22:10 pm »
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no. the big chest has a lid. Get rid of it now. And yea im using this for my fangame. Which I havent told anyone about...

Okay my fangame is in design stage still. "The Legend of Zelda - Triforce Crossing" Z1 remake with ZFGC style sprites and a second quest (not the real "SECOND QUEST" from the game though)
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Re: ZFGC style
« Reply #951 on: April 13, 2007, 09:23:38 pm »
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Quote
zfgcs own fangame?like a community project?no.

umm...you mean yes?
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i love big weenies and i cannot lie
Re: ZFGC style
« Reply #952 on: April 13, 2007, 09:31:33 pm »
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Quote
zfgcs own fangame?like a community project?no.


ZFGCCP? Forget that? >_>
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Re: ZFGC style
« Reply #953 on: April 14, 2007, 11:24:04 am »
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Re: ZFGC style
« Reply #954 on: April 14, 2007, 03:38:56 pm »
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taka, I still can't believe you added that rock XD
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i love big weenies and i cannot lie
Re: ZFGC style
« Reply #955 on: April 14, 2007, 03:55:30 pm »
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What about those Zora's? (different versions pgs. 30-32)
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Re: ZFGC style
« Reply #956 on: April 14, 2007, 03:58:26 pm »
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taka, I still can't believe you added that rock XD

Im pretty sure he really didnt. >.>
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Re: ZFGC style
« Reply #957 on: April 14, 2007, 04:11:05 pm »
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look at the tile set on page 1
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i love big weenies and i cannot lie
Re: ZFGC style
« Reply #958 on: April 14, 2007, 04:13:43 pm »
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its a joke. Its obviously not really in the style. :P
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Re: ZFGC style
« Reply #959 on: April 14, 2007, 04:58:16 pm »
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I agree with .takam
Wait...agrEE? What the Hell is this world coming to?
Anyway, I like the new tileset. That rock is awesome.
I VOTE TOMPEL FOR JUDGE!
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