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Author Topic: [WIP] TLoZ: Rabbit's Hole  (Read 3949 times)

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[WIP] TLoZ: Rabbit's Hole
« on: December 24, 2007, 01:33:11 pm »
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<a href="http://www.youtube.com/watch?v=PE3CnJb3WmQ" target="_blank">http://www.youtube.com/watch?v=PE3CnJb3WmQ</a>

the actual game is being made from this moment on
the engine is decent enough to start doing some real heavy mapworking and scripting
there will be no demos, except for beta testers
however there might be some screens now and then.. we'll see

story? to be revealed in the loooooooooong run

Feature testing demo out:
http://dm.fwsnet.net/DMRB5.rar
« Last Edit: December 28, 2007, 11:20:51 pm by Gonzo »
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Re: [WIP] DM:RB
« Reply #1 on: December 24, 2007, 04:53:42 pm »
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very impressive looking engine from what i can see ^^
what was with the very end of the video though? O_o lol
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Re: [WIP] DM:RB
« Reply #2 on: December 24, 2007, 06:26:06 pm »
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it was just a video i recorded after i finished floor0 in the house
and apparently you couldnt exit the room so i ended it :)
completed now of course

edit: updated the video
more to come in the loooooooooooong run
« Last Edit: December 25, 2007, 08:38:59 pm by Gonzo »
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Re: [WIP] DM:RB (Preview updated)
« Reply #3 on: December 26, 2007, 12:33:28 pm »
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preview video has been updated with the latest material goods :)
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Re: [WIP] TLoZ: Rabbit's Hole
« Reply #4 on: December 27, 2007, 03:03:51 am »
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i had implemented a zillion things today as usual and i felt like taking a break
so i played my own game, fun version
<a href="http://www.youtube.com/watch?v=__iylr7KTEQ" target="_blank">http://www.youtube.com/watch?v=__iylr7KTEQ</a>
btw watch the fairie following me around all the time :P
« Last Edit: December 27, 2007, 03:05:48 am by Gonzo »
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Re: [WIP] TLoZ: Rabbit's Hole
« Reply #5 on: December 27, 2007, 03:10:47 am »
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This all looks really, really sick...it's a shame you're not showing the real *game* behind it yet :P
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well i dont have that system and it is very hard to care about everything when you are single

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Re: [WIP] TLoZ: Rabbit's Hole
« Reply #6 on: December 27, 2007, 04:11:17 am »
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I assume rabbit Link will play an important role in this...?

Nice vidz btw.
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Re: [WIP] TLoZ: Rabbit's Hole
« Reply #7 on: December 28, 2007, 11:20:21 pm »
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rabbit link? you never know :)

feature testing demo out:
http://dm.fwsnet.net/DMRB5.rar
oh and if you wondered, you cant enter the cave, but you can enter the house from two directions
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Re: [WIP] TLoZ: Rabbit's Hole
« Reply #8 on: December 29, 2007, 03:02:42 am »
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It doesn't look that bad the only thing i'd change is Link as his style doesn't fit.
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Re: [WIP] TLoZ: Rabbit's Hole
« Reply #9 on: December 30, 2007, 03:11:08 am »
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<a href="http://www.youtube.com/watch?v=oy91h6zsGC8" target="_blank">http://www.youtube.com/watch?v=oy91h6zsGC8</a>
feature test demo
poorly tiled
tried to mush in as many features as i could (in a short amount of time)
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Re: [WIP] TLoZ: Rabbit's Hole
« Reply #10 on: December 30, 2007, 10:17:39 am »
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when you want to make as much features as you can then put in that the "green slime" cant simply be killed with a sword like it was in lttp
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Re: [WIP] TLoZ: Rabbit's Hole
« Reply #11 on: December 30, 2007, 12:51:37 pm »
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.. That's VERY impressive. Loving all the stuff there.
The demo link doesn't work though.
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Re: [WIP] TLoZ: Rabbit's Hole
« Reply #12 on: December 30, 2007, 02:37:36 pm »
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the demo was up for a short while sorry :P
and uh the green slime is weak to fire
if you burn him you can use any item to kill item as long as hes still burned
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Re: [WIP] TLoZ: Rabbit's Hole
« Reply #13 on: December 30, 2007, 07:47:26 pm »
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Gonzo, if u see this, go see your messages!

Your doing a great job on programming, keep it up!
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Re: [WIP] TLoZ: Rabbit's Hole
« Reply #14 on: December 31, 2007, 07:01:29 am »
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The trailer piqued my interest. It seems you have a pretty good engine going there. I like the custom graphics, even for the shabby LTTP graphics. From the trailer, thuogh, it seems as if your game needs a slight bit of polish - the HUD, for example. The numbers cross over to the rupee sprite. Just slight other things.

I liked how you carry around the flowers in the pot and how you get "pushed" backwareds when you throw the pot. Nice details like that make games better.

I'm elated to see a fan game with some promise.
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Re: [WIP] TLoZ: Rabbit's Hole
« Reply #15 on: December 31, 2007, 05:35:24 pm »
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notice the leafs move when you walk on them :P
i wonder why i make all these unimportant details
oh and i just made pulling.. so i guess its a complete LttP engine now
theres nothing big on my todo list anymore :(
well, it seems im getting new everything pretty soon, so this game will most likely get secondary priority
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