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Author Topic: [Dead] Zelda: Oracle of Life  (Read 479557 times)

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pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2700 on: March 08, 2007, 03:04:05 pm »
  • .越//
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better back to lttp... it was better looking anyway
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~~Resources~~
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Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
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Ocarina of Time: Deku Caca
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2701 on: March 08, 2007, 03:23:36 pm »
  • The Hero of Magic
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Wow, thanks for the heads up. NOT. Jesus, I'll have to go back to LTTP styled characters. More time waisted. Meh, they can stay for a while.

Doe's this mean that the demo will be delayed? :(
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2702 on: March 08, 2007, 03:33:44 pm »
  • I cannot lose!
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Well, they don't have to be changed for this demo yet, IMO. But I doubt that the demo will be delayed.
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pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2703 on: March 08, 2007, 07:40:17 pm »
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i guess he doesnt has changed so much that he needs to make new sheets... he can just replace it with the old ones and its finished for the demo...
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2704 on: March 08, 2007, 09:18:30 pm »
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from my point of view it wont delay the demo
he'll probably keep the sprites for this release
but it'll delay the game a few days...

but good luck
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2705 on: March 11, 2007, 01:10:14 am »
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Sorry all, I've been mentally unstable all week from school computer assistance, school scholarship receiving, and watching Elfen Lied twice (which has caused me to cry randomly alot; it was an amazingly beautiful anime that had everything perfect; all 13 episodes.). gm112 is not ready to host the server as far as I can tell. He's on Vista's 30 day limit. I came to ZFGC to lose the suicidal thoughts from my mind, and the Maintenance Mode did not help. Halokun's dropping was unexpected also... Although I could either go back to LTTP or find new artists, the time I wasted perfecting XY values was far too much. He promised his dedication; to which he lost. And another downer to both me and my promise, gm112 did not backup accounts whilst formatting. I had accounts, but they were erased by my brother (I had placed them in his folder accidently). To that, I apologise to the high levels.

Again, I am sorry, but I am mentally unfit to run at this point.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2706 on: March 11, 2007, 01:16:37 am »
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Hope you sort yourself out AoDc, your a talented programmer. It would not be nice to see your talent go to waste.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2707 on: March 17, 2007, 02:34:41 am »
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OK ... 0.81 will be out tomorrow (24 hours from now, maybe less). There is alot that was meant to be in it but isn't. It still is a great improvement from 0.80.
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the a o d c

Rob

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2708 on: March 17, 2007, 07:39:30 am »
This is gunna be great! only a couple hours left!
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2709 on: March 17, 2007, 08:47:36 am »
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I wouldn't say a couple... Still have to sleep and all that jazz.

OK, tested with some people (really fast, not official or anything) and fixed some bugs. Seems like it'll be fine tomorrow. If I find bugs, I'll fix them. That's all I can do.

Edit: I fixed a bug I had with Rob. He disconnected in the beggining, and from then on kept getting kicked randomly.

Edit: Fixed bug where rupees picked up where not registering on all clients. Also fixed depth issue with an object. Eh, it's about as done as the demo gets.

Edit: OK... everything is done as far as I can see. Everything... Sleep time, and when I wake up, demoz.
« Last Edit: March 17, 2007, 12:45:37 pm by AoDC »
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2710 on: March 17, 2007, 05:54:18 pm »
  • The Hero of Magic
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I wouldn't say a couple... Still have to sleep and all that jazz.

OK, tested with some people (really fast, not official or anything) and fixed some bugs. Seems like it'll be fine tomorrow. If I find bugs, I'll fix them. That's all I can do.

Edit: I fixed a bug I had with Rob. He disconnected in the beggining, and from then on kept getting kicked randomly.

Edit: Fixed bug where rupees picked up where not registering on all clients. Also fixed depth issue with an object. Eh, it's about as done as the demo gets.

Edit: OK... everything is done as far as I can see. Everything... Sleep time, and when I wake up, demoz.

I realy looks forward to this demo! I haven't tried a demo from this game before. This looks so cool... And it will be here soon. I can't wait, but i will wait.
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I support all Zelda fan games!!!
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2711 on: March 17, 2007, 11:25:03 pm »
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It should be out in 2 hours, but gm112 hasn't been on the computer... I can't send anything to him.

Doesn't seem like anybody cares anyway.
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the a o d c

Koh

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2712 on: March 17, 2007, 11:27:56 pm »
  • Tamer Koh
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I do, OoL is really fun. especially when there's new things to do that we haven't before :D.
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  • Megaclipse Games
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2713 on: March 17, 2007, 11:43:05 pm »
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It should be out in 2 hours, but gm112 hasn't been on the computer... I can't send anything to him.

Doesn't seem like anybody cares anyway.
What...? I've been waiting the whole afternoon and evening (along with studying Chemistry >_>) for you to log on. :D
Nor I have played the first version, so I'm excited about playing this one. (Couldn't create account :\)
Anyways, I'm gonna sleep soon. How much will this demo last? (Already forgot)
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2714 on: March 17, 2007, 11:45:52 pm »
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Should last forever, only taken off for bug fixes. People will get bored eventually though =P.

You are allowed to sleep ^_^.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2715 on: March 18, 2007, 12:25:30 am »
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OoL is coming...:D Really impatient dude. ;)
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2716 on: March 18, 2007, 12:58:24 am »
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It would be in 3minutes if gm112 was online.
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the a o d c

gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2717 on: March 18, 2007, 01:02:52 am »
Sorry guys, was playing Kingdom Hearts II to unlock the secret ending =P. Anywho, AoDC just needs to send the files and everything will be ready.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2718 on: March 18, 2007, 01:05:35 am »
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GM112 saves the day! W00T! ^__^
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2719 on: March 18, 2007, 01:08:53 am »
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GM112 saves the day! W00T! ^__^
GM112 to the rescue! xD
(I should already be asleep...)
I guess I can hold one more hour... :d
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