ZFGC

General => Entertainment => Topic started by: RetroRespecter on June 13, 2011, 04:26:44 pm

Title: Skullgirls
Post by: RetroRespecter on June 13, 2011, 04:26:44 pm
Here's everything about Skullgirls, to date:

Quote from: Shoryuken.com
A press release has been issued about the upcoming 2D fighting game Skullgirls. It would appear as if the game is on track for a 2011 release and has picked up the art talents of Alex Ahad, who has worked on projects such as Scott Pilgrim and Lava Punch. Read the full press release below.

(http://img840.imageshack.us/img840/490/skullgirlsannounceimage.jpg)

Quote
Autumn Games and Reverge Labs to Unleash Skullgirls in 2011; Additional Details to be Revealed at GDC

Los Angeles – Feb. 3, 2011 – Prepare for the fight of your life! Autumn Games, a premier publisher of interactive entertainment, is working with game developer Reverge Labs to develop Skullgirls, a new fast-paced 2D fighting game that puts players in control of fierce female warriors in an extraordinary Dark Deco world. The team is led by renowned fighting game champion Mike “Mike Z” Zaimont and artist Alex Ahad, whose work has appeared in many publications, including Scott Pilgrim and Lava Punch. Using advanced graphical technology never before achieved in a game of its type, Skullgirls is currently in development for a 2011 release on high-definition home consoles.

“We believe that Skullgirls has the chops to be the next big 2D fighter – it has amazing art, tight gameplay, and a rich and deep backstory,” said Jason Donnell, president and COO, Autumn Games. “Working with the talented group at Reverge Labs is an added bonus, particularly with Mike Z’s expertise in the competitive games arena and Alex Ahad’s phenomenal art style. Together we’re delivering a challenging and competitive – and really fun – game, wrapped in the convenience and easy expandability of DLC on the two leading gaming services.”

“We’re aiming to create a new take on fighting games, drawing on our own experience as competitive gamers to combine the best elements of classic fighters into something with intense action, an engaging story and the most advanced 2D fighting engine ever created,” said Richard Wyckoff, CEO, Reverge Labs. “Autumn Games is quickly making a name for itself in the industry as a publisher of fresh and exciting games and a true partner to independent game developers, and they were the ideal choice for us to partner with on Skullgirls.”

Sign up to receive Skullgirls news at http://www.skullgirls.com (http://www.skullgirls.com), or become a fan on Facebook for game updates, exclusive artwork and more. ESRB RATING PENDING: May contain content inappropriate for children. Visit www.esrb.org (http://www.esrb.org) for rating information.

Additional details will be revealed at the upcoming Game Developers Conference in San Francisco, March 1-2, where Skullgirls will be shown by appointment only. Qualified press should contact Racheal Caswell at Wonacott Communications (rcaswell@wonacottpr.com) in advance to schedule a hands-on preview.

# # #

About Autumn Games
Autumn Games is a premier publisher of interactive entertainment focused on partnering with leading creative talent to deliver blockbuster video games and related media through long-term partnerships with a number of the most respected game studios in the industry. Autumn Games’ mission is to support these creative teams in their efforts to make cutting-edge, culturally impactful entertainment. Autumn Games was founded as a joint venture between Communications Equity Associates (“CEA”) and Autumn Entertainment Partners, combining CEA’s 37 year track record in global media and entertainment, private equity and merchant banking with Autumn Entertainment Partners’ unparalleled expertise in content finance.

For more information, please visit www.autumngames.com (http://www.autumngames.com)

About Reverge Labs
Reverge Labs, LLC is a new independent developer committed to creating high-quality downloadable games. Founded by CEO Richard Wyckoff and CTO Emil Dotchevski, Reverge draws on combined game development experience of more than 40 years to create unique artistic visions using cutting-edge development techniques.

For more information, please visit www.revergelabs.com (http://www.revergelabs.com).

Here are the first two videos:
http://www.youtube.com/watch?v=uhA-x5Lbx0Yhttp://www.youtube.com/watch?v=Q0KV4ZLwkAk

And here's the new trailer:
http://www.youtube.com/watch?v=7eObZMFjaV8

Click here (http://www.bitmob.com/articles/skullgirls-mike-z-from-tournament-player-to-fighting-game-designer) for an interview on this by Bitmob to Mike Z.

http://shoryuken.com/content/destructoid-s-hands-skullgirls-3893/
http://shoryuken.com/content/pax-east-2011-video-skullgirls-3889/

More inside looks at SkullGirls:
http://www.youtube.com/watch?v=VgtJy7wrAuQ

The musician behind Skullgirls music (and the sample with it):
http://www.youtube.com/watch?v=P0KoKdiUuOghttp://www.youtube.com/watch?v=FV8uYpvMYWQ

Mammon Machine has conducted an interview with Mike Z concerning Skullgirls and Game Design (http://mammonmachine.blogspot.com/2011/05/skulls-for-girls.html).

...and here's part 2 of that inverview (http://mammonmachine.blogspot.com/2011/05/skulls-for-girls-part-2-skull-harder.html).

http://shoryuken.com/2011/06/03/skullgirls-peacock-revealed/
http://shoryuken.com/2011/06/03/animating-the-skullgirls-way/
http://shoryuken.com/2011/06/03/skullgirls-peacock-in-motion/

http://shoryuken.com/2011/06/10/first-look-at-skullgirls-next-character/

Mike Zaimont gets interviewed at E3 2011, concerning Skullgirls. (http://www.original-gamer.com/index.php?action=article&id=2507)

...also, here's something that will blow minds, if approved:
http://iplaywinner.com/news/2011/6/11/skullgirls-may-include-replay-runback-feature.html
Title: Re: Skullgirls
Post by: Walnut on June 14, 2011, 06:00:46 am
This game looks god awful
Title: Re: Skullgirls
Post by: RetroRespecter on June 16, 2011, 04:45:50 am
http://iplaywinner.com/news/2011/6/15/skullgirls-to-have-tournament-friendly-features.html
Title: Re: Skullgirls
Post by: Kren on June 16, 2011, 04:52:41 am
I remember this game from over a year or two. . . :3 still looks sweet.
Title: Re: Skullgirls
Post by: DJvenom on June 16, 2011, 10:58:48 am
Not a big fan of fightan, but I've always loved the art style of the game :)
Title: Re: Skullgirls
Post by: RetroRespecter on June 17, 2011, 01:54:48 am
http://iplaywinner.com/news/2011/6/16/play-skullgirls-next-weekend.html
Title: Re: Skullgirls
Post by: RetroRespecter on July 07, 2011, 01:34:05 pm
Here's the latest news on SkullGirls:
http://www.destructoid.com/interview-alex-ahad-s-inspirations-behind-skullgirls-205362.phtml
Title: Re: Skullgirls
Post by: RetroRespecter on July 19, 2011, 04:58:01 pm
Here's a 1st look at the character select screen (http://shoryuken.com/2011/07/18/first-look-at-skullgirls-character-select-and-hudui-discussion), courtesy of Shoryuken (http://www.shoryuken.com) and The Official Skullgirls Blog (http://www.skullgirls.com/blog/2011/07/19/the-hudsucker-proxy).
Title: Re: Skullgirls
Post by: RetroRespecter on July 22, 2011, 09:03:40 pm
http://iplaywinner.com/news/2011/7/22/skullgirls-reverge-labs-ian-cox-video-interview-by-angrybana.html
Title: Re: Skullgirls
Post by: RetroRespecter on July 27, 2011, 07:42:54 pm
If you are on your way to EVO 2011, then you want to read this:
Quote from: iPLAYWINNER.com
If you're headed out to EVO this weekend, you might be interested to know that Skullgirls developer Reverge Labs will be dropping by and throwing not only a panel, but also a side tournament for the as-of-yet unreleased title. The panel kicks off at 12:00 PM on Friday, and the side tournament is tentatively scheduled to start around 5 PM.

There's a little more incentive to participate in the side tourney beyond having the chance to play an unreleased game, though. Reverge Labs is also throwing some prizes into the mix, with second and third place receiving a Skullgirls-themed t-shirt - the grand prize is a custom, one-of-a-kind Skullgirls arcade stick designed by the team over at Arcade-in-a-Box (http://www.aiabstore.com).

If you want a chance to win the stick, be sure to register at the Skullgirls table no later than 3 PM on Saturday. If you do plan to enter, let us know!
Title: Re: Skullgirls
Post by: RetroRespecter on August 04, 2011, 12:07:47 am
In case anyone hasn't seen these videos yet, here's parts 1 through 7 of Reverge Labs at EVO 2011. Enjoy~

http://www.youtube.com/watch?v=CB7ylho3Gq0

http://www.youtube.com/watch?v=tRSlaFveM7Y

http://www.youtube.com/watch?v=oLZgZyZ_ECk

http://www.youtube.com/watch?v=XDB_2esh2Do

http://www.youtube.com/watch?v=emXlAD0oSUg

http://www.youtube.com/watch?v=Ixn90c5sI1A

http://www.youtube.com/watch?v=CBxN--jhSxs

There's also there a little side tournament for Skullgirls going on at EVO (http://revergelabs.com/2011/08/evo-2011-skullgirls-side-tournament-finals/#more-1078) (I'm not sure if it's already mentioned at the EVO 2011 thread), grand prize winner gets their hands on Reverge Labs' glorious Skullgirls Arcade Stick (which according to them, works on both Playstation 3 and Xbox 360). Also this:
(http://farm7.static.flickr.com/6149/5959520437_f40227ae45_b.jpg) (http://revergelabs.com/2011/07/mega-melancholy-whiteboard-wednesday)
Title: Re: Skullgirls
Post by: RetroRespecter on August 09, 2011, 02:58:57 pm
Looks like I am the only one who posts here nowadays. Oh well...
http://iplaywinner.com/news/2011/8/9/evo-2011-skullgirls-side-tourney-semifinals-and-grand-finals.html
Title: Re: Skullgirls
Post by: RetroRespecter on August 19, 2011, 02:10:03 am
Some more news for the front, courtesy of iPlayWinner.com:
Quote from: iPLAYWINNER.com
Our good friend Jesse Cortez over at Destructoid (http://www.destructoid.com/hands-on-with-parasoul-from-skullgirls-209206.phtml) had some time to sit down with Mike Z at EVO and try out one of Skullgirls newly announced characters Parasoul. He gives a great break down of her playstyle, relating many of her attacks to characters in other games to give readers a better idea what she is all about. Check out a small excerpt after the break and read the rest by clicking here (http://www.destructoid.com/hands-on-with-parasoul-from-skullgirls-209206.phtml).

 

 

Her special moves can be divided into two types. The first involves the use of her umbrella, which releases napalm grenades that travel in an arc dictated by how long you hold the button down. If you played as Cable from Marvel vs. Capcom 2, you should be familiar with this system. What I found interesting is that the Skullgirls team used EVO as a play-test and actually changed how these grenades worked based on what they saw at the convention. Therefore, the way to set off these grenades is still under development, but it's impressive that they are relying on actual gamer play-testing to decide on the final move set.
Title: Re: Skullgirls
Post by: RetroRespecter on October 11, 2011, 01:44:03 pm
http://www.shadowloo.com/game-info/skullgirls-tutorial-track
Title: Re: Skullgirls
Post by: RetroRespecter on October 13, 2011, 01:43:11 am
Shoryuken.com Exclusive: Painwheel has been revealed! (http://shoryuken.com/2011/10/12/shoryuken-skullgirls-exclusive-painwheel-revealed)

Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved