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Messages - Lambor

Pages: [1] 2 3 4
1
Graphics / Some Enemies I made.
« on: January 19, 2009, 08:35:08 pm »
I was working on some new enemies and decided to show them off for some C+C

Do not use/take any of them, thanks :)

Ghoul Lord


Disciple


Anubisath


C + C welcome :)

2
Graphics / Re: So, I was bored, So I made a tree
« on: October 08, 2008, 04:40:14 am »
hehe, like i said, I was bored and wasn't really working to make anything game-worthy. But if someone wants to take it and edit it, go ahead. :O

3
Graphics / So, I was bored, So I made a tree
« on: October 08, 2008, 04:16:22 am »
Okay, So i was just messing around, and made a tree, this was STRICKLY FOR FUN, If you want to modify it, be my guest, Just give credit where credit is deserved :) (Based on LA Tree)
The right is the normal tree, the left is funny treant :o

Not even close to what my actual work looks like.

4
Graphics / Re: [Sprite] Mountain Giants
« on: August 03, 2008, 05:37:38 pm »
I see, I'll see what I can do on that =)

5
Graphics / [Sprite] Mountain Giants
« on: August 03, 2008, 07:16:05 am »
Well, I sprited another version of the mountain giant, instead of a warrior, this one is a magi
Here is both of them together on the same sheet

Do Not Use
Thanks :)

6
that one eyed monster is not from u right? i saw it before at zfgc ^^
If your talking about the Spinning one, Your correct, That is .aabs work, With his permission, He let us use it in our game :)

7
Lambor, can I ask why it's LTTP?

Its LTTP because I can sprite best in that style. Also, I enjoy that style very much =]

I too have performed the transfer from OGC to here Lambor :)

Nice screenies though.

I have actually been a part of ZFGC for many years (Roughly 2 1/2?), Just decided to actually post Eretz here, Since it is in the same style as Zelda LTTP :)

8
Graphics / Re: New sprite for Eretz (My game)
« on: July 30, 2008, 04:27:43 pm »
That is actually like an armor-type thing, and the things sticking out of his shoulders are shoulder spike armor. :p I was just spriting as I was going, so basicly whatever popped into my head, is what came out :P

9
Graphics / New sprite for Eretz (My game)
« on: July 30, 2008, 05:20:42 am »
Alright, Well, I started out with the idea for a giant-type enemy for my game, Eretz. After many trial and error, With a few additions to it by Vans, I think we came up with a sprite worthy for gameplay, Please Give your C&C

****Note Do Not Use

10
Hey Everyone, As you all probably know by now, Eretz (Formerly Awakening) Has been in production for the past few years (Off and on)
It had its ups and downs, but now we have a really strong team (Members listed below), Excellent ideas, and plenty of support from our supporters

Storyline (Rough Draft)
The World of Talmar, A place of wonders, but also a place of great civil war. For Hundreds
of years, The towns of Milen and Triton have been at civil war. Senseless killing has taken
its toll on the world. In spite of the tragic losses throughout the years, Many heroes still
fight for their towns. While all the fighting has been going on in the overworld, Deep in the
underworld, Lies The Ungodly Underworld king, Oblivion. He has plotted to take the Overworld
in the name of the Underworld. Recently, The Overworld was struck by a series of violent
Earthquakes, Thus allowing Oblivion to have his chance to reign over the Overworld. Oblivion
Corrupts many of the inhabitants of the Overworld, Make them fight for him, As well as bringing
Unearthly creatures from the Underworld to help with the takeover. Word spreads of this take-over,
And in a vast effort, The two Towns of Milen and Triton have sent their finest heroes to take
down Oblivion and his reign over the Overworld.
Can you be one of the few heroes to stop Oblivon, Or will you die in vain?
Only time will tell when you step into the realm of Eretz., In the World of Talmar.

Screenshots/Mockups


THIS GUI IS A TEST GUI AND WILL NOT BE USED IN THE RELEASE.


Do not use.

Features
5 Different Classes, 3 Skill trees per class
Large world, Consisting of Mountains, Grasslands, Lakes, Swamps, Deserts, Ocean, As well as numerous Dungeons
2 conflicting starting towns
Different types of PvP (Arena FFA, Town Vs Town, Open World PvP)
Unique quests
11 Different Bosses Confirmed
Special Abilities for bosses
Ranged/Magic using Enemies, As well as melee
Three different type of ranged weapons
1. Bows
2. Slingshots
3. Boomerangs
Many Different items, Ranging from normal, magical, rare, unique, and even heroic items.
Unique Storyline unfolds as your journey progresses
Level 60 cap
Custom graphics
Unique Weather (Not your ordinary weather pattern)
Customizable Characters
Paperdoll
Traps/Puzzles
Many different ways of combat
Unique Aggro System
Unique Looting System

Meet the team
Lead designer/Head admin/Head Spriter - Lamborghiniz
Head Programmer - Joost
Spriter - Dex
Spriter - Open - APPLY NOW! PM Me to Apply.
Developer/Head Mapper - Creepy
Developer/Mapper - Blehbomb

Forums

Website (Still in development, Should be up by next week.)

Credits (For Graphics)
.aab
Kylink
Capitalism
TRM
Cruzbr
TomPel
Kevin-1990
Dex
Lamborghiniz
Jelleye
Calvein
Artic Ferret
Many at OoT2d-EX
Many at ZFGC

 ***Note : If you see any graphic that you personally made and do not see your name listed in the credits, Please contact me, With the graphic name (General) and what name you'd like to be referred as under credits. Thanks. (I have used some from various spriters and may of forgotten to credit)***

Alrighty guys, Here are the types of characters you will see in Eretz, All the way down to their skill-list :)

Warrior - A melee wielding class. Able to use One-Handed weapons with Shields, Or under the right tree, Two-Handed heavy damage dealing class. They can use almost all types of armor (That are class specific).

Warrior in Bloodfierce set, Using Demonic Deflector and Edge of Eternity :

 - Skill Trees
  - Onslaught - Damage Tree, has many active and passive skills. Also holds the skill to allow the warrior to use two handed weapons (Cannot use shields if the weapon is a 2-hander.
  - Preservation - Defense Tree, has active and passive skills that help the warrior take damage, and buff the warrior/players in party.
  - Adeptness - A mixed class, Deals some moderate damage compared to the Onslaught class, But can also take a bit more damage then an onslaught warrior.

Ranger - A ranged weapon class. Able to use three different types of weapons, Bows, Slingshots, and Boomerangs. Can use armor up to Light armor

Ranger in SkullCaptain's Set, Using a Short bow :

 - Skill Trees
  - Arabalist - Bow specialization tree. Increases damage for bows, as well as other passive skils.
  - Catapultist - Slingshot specialization tree. Increases damage for Slingshot, as well as other passive skils
  - Projectilist - Boomerang specialization tree. Increases damage for Boomerang, as well as other passive skils

Mage - Wield Two-Handed staves and One Handed wands. Uses magic as its main source of attacking. Able to use up to cloth armor.

Mage in Hexing Max of Elements, Robes of Garth, With Staff of Elders :

  - Skill Trees - BEING WORKED ON
   - Pyromaniac
   - Elementalist
   - Blight


Priest - Wield Two-Handed staves and One Handed wands. Uses magic as its main source of attacking and defending, Great support class. Able to use up to cloth armor.
 
  - Skill Trees
   - Salvation - Supporting Tree, Does some moderate damage spells, Enhances player(s) with buffs
   - Anarchy - Damage dealing Tree, Does extreme damage at the cost of high mana skills usage. CANNOT cast spells that heal/buff other players (Can use Resurrection)
   - Blessed - Support Tree, Does Minimal damage spells, Hosts many of the healing spells.

Assassin - Dual Wields Two One-Handed weapons. Has fastest attack speed in the game at the cost of damage. Can wear armor up to Medium armor.

Assassin in Butcher's Set, Using two Dagger's Of Maiming :
(Sorry its blown up)

  - Skill Trees
   - Cunning - Damage dealing with MELEE weapons, Only tree where the the player can STEALTH (At the cost of Mana per Second)
   - Trapper - Deals damage with traps. Able to lay two traps down at once, Each one disappears after 30 seconds. Traps can only be seen if the enemies AGILITY is over the amount for that trap
   - Mastery - Damage delt + damage taken tree. Sacrifices the high damage for increasing HP and damage that can be taken. Also the only tree that allows the player to run faster.

Other Random Graphic Shots
Warrior With No Helmet
Assassin Running + Dual Wield Attacking Animations (Will be changed to have head bob soon)



.aab
Boss #4 Unveiled!


11
Graphics / Re: *WIP* Evanna Lynch Pixel-art
« on: August 11, 2007, 03:35:47 pm »
Shes nothing to bust a nut to.
But On Topic...
The Pixelling looks pretty good, few improvements needed, as state in earlier posts.

12
Other Discussion / Re: Evanna Lynch or Hayley Williams?
« on: August 09, 2007, 11:55:18 pm »
WHO THE HELL ARE THOSE PEOPLE???
IT DOESN'T MATTER, JUST VOTE FOR EVANNA!!!
YA VOTE FOR EVANNA OR YOU WILL BE SUCKED BY SOME ZOMBIE-EMO (hayley)
Getting sucked by Haley doesn't really sound that bad.
Agreed.
Completely agreed.

I second this if it wasn't illegal. (Shes 17 right?)

13
Graphics / Re: Girl Sprite...Could be...Zelda?
« on: June 13, 2007, 07:39:49 pm »
Yeah shes...thick? :P

Thin is in eh?

14
Graphics / Girl Sprite...Could be...Zelda?
« on: June 12, 2007, 02:20:12 am »
Okay, So I needed to sprite a girl sprite for my game...And this is what I came up with (Not an edit!)
Do not use! :)

15
Graphics / Mockup from a game I'm Making
« on: June 11, 2007, 05:22:46 pm »
So, My old team from a while ago is back in action, starting with a fresh new zelda game :)
Here is a mock-up of how the tiles flow
(Credit Calvein for the Trees *THANKS!!!!*)


C & C is welcome =]

16
Other Projects / Re: [Demo/Engine]RPG Engine
« on: May 29, 2007, 05:01:53 pm »
Holy crap its Dragon Warrior! HORAY!
Nice job on the engine man!

17
Discussion / A Boss Idea =]
« on: May 24, 2007, 12:25:56 am »
Alright, Well, I was just pondering some things, and I came up with a sweet, yet random boss idea!
Okay, basicly the boss starts off with random other bosses masks on the wall..(Kinda like a Majora Mask type of deal) then during the fight, a random mask comes off the wall and goes ON to the boss, giving that boss the characteristics of the bosses mask (if its say...Ganon, He goes invisable/ can only be hurt with light arrows) i dunno, its just something I came up with Right at this very second, run with it you little linklings!

18
Other Discussion / Re: This is the hardest decision ever.
« on: April 11, 2007, 02:13:49 pm »
Well the 2nd one I guess you can say you can eat her????
Sorry it was crude but shes a fish DUH!!!!
LOL :P


19
ZFGC Sprite Competition 2007 / Re: Official Sign Up Topic
« on: April 08, 2007, 06:57:06 am »
I have a question about the Sprite...Can we sprite any MONSTER/NPC In Zelda (Make our own even) Or what?
Sorry if this has been answered, i'm considering joining the LTTP Bracket

20
Audio / Re: Serenade of Water
« on: April 01, 2007, 03:58:59 pm »
Yes [You], You made it!

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