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Messages - Lambor

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41
Other Projects / Re: -Jade Wind- ONLINE!![Updated 9/14/06]SPRITER NEEDED!
« on: September 15, 2006, 10:08:24 pm »
Ummm, We REALLY need some dungeon tiles :/
Since I am working on Outside tiles (grass, houses, ect.) I don't have time right now to make the dungeon tiles...

So if anybody wants to donate/make dungeon tiles, Feel free :) Credit will be given!
LTTP Style

Ummm, No rips from zelda :)

Thanks!

-------------------
Also
I could use a boss sprite ;)
Thanks

42
Other Projects / Re: -Jade Wind- ONLINE!![Updated 9/14/06]SPRITER NEEDED!
« on: September 15, 2006, 12:30:44 am »
Yeah sure, Np, Thanks for asking :D

43
Other Projects / Re: -Jade Wind- ONLINE!![Updated 9/14/06]SPRITER NEEDED!
« on: September 14, 2006, 10:30:55 pm »
What do ya think of my bush dude?

Nice Bush monster:)
I think I know where to put him in the game :D

Credit will be given and nice work :P

44
Other Projects / Re: -Jade Wind- ONLINE!![Updated 9/8/06]SPRITER NEEDED!
« on: September 14, 2006, 06:45:18 pm »
Update Sept 14, 2006
-----------------------------
Spriter Still Needed!

We are still looking for somebody that can join our team to sprite characters...
We are looking for somebody with some experience and that can match our style :)

-----------------------------
BigSprite Spriter Also Needed!

We are also looking for somebody that can make Larger Sprites (Around 64x64 pixels large)
Mainly bosses :)

If interested, Please PM or Reply to this post!

-----------------------------
Mock-up

Here is a mockup of how the gamescreen will look (Without The Black Lines, Mainly those are there for a dramatic effect ;))



Enjoy!

45
Other Projects / Re: -Jade Wind- ONLINE!![Updated 9/8/06]SPRITER NEEDED!
« on: September 13, 2006, 01:26:57 am »
Anything 'Within Reason' And that seems that it might fit in the game Will help! :)

Thanks

46
Other Projects / Re: -Jade Wind- ONLINE!![Updated 9/8/06]SPRITER NEEDED!
« on: September 12, 2006, 09:41:24 pm »
So basicly about the green shot sword guy you want me to rip him from lttp and edit him to look cooler?

Ummm, I guess you could think if it like that, But I rather have it be very noticably different, if ya get what i mean
And i don't mean different color ;)

47
Other Projects / Re: -Jade Wind- ONLINE!![Updated 9/8/06]SPRITER NEEDED!
« on: September 12, 2006, 07:26:02 pm »
i might be intrested in making a few enemies, what do you want, give me reference pic and what attacks you want the enemy to be abele to do and about what size you want it to be.

Well, Right now i need A remake of the Green Shortsword guard, A Rat, And a Bush Monster (Using this bush)


I need 3 Frames Per Direction ( Like this, W= Walking, S= Standing A=Attacking)

_________
| W  S  A  | Facing Up
| W  S  A  | Facing Down
| W  S  A  | Facing Left
| W  S  A  | Facing Right
^^^^^^^

The size for the 'Green soldier' Needs to be no taller than 24 pixels  and no wider (with attack) than 24 pixels
Same with the rat and Bush Monster :)

Ummmm, Refence Pics
Basicly, I want them to LOOK like the zelda ones (lttp) But Noticbly Different, If you get my drift ;)

Anyways, Thanks

48
Other Projects / Re: -Jade Wind- ONLINE!![Updated 9/8/06]SPRITER NEEDED!
« on: September 12, 2006, 06:50:56 pm »
We are still looking for an active spriter that can either spriter some enemies AND/OR Some Dungeon tiles :)

We Need One A.S.A.P. Since We are hoping to start mapping,Testing some enemies, soon...

Thanks :)

49
Other Projects / Re: -Jade Wind- ONLINE!![Updated 9/8/06]SPRITER NEEDED!
« on: September 09, 2006, 12:20:34 am »
Awsome, whats a bowyer?
You should realy make some more original classes like Tamer-does anumal based attacks.

Bowyer - Like an Archer/Hunter/ Uses Bows

And the problem with that is that getting all the classes abilities set up :P

50
Other Projects / Re: -Jade Wind- ONLINE!![Updated 9/8/06]SPRITER NEEDED!
« on: September 08, 2006, 07:04:16 pm »
Sounds good! I didn't try the demo (I have a rule that I never download walking demos :P), but if you have all of those features in the game it should be great! Also, I was wondering if you have a regrow animation for that custom bush sprite. I'd like to see that :)

I actually never thought of the regrowth animation, But now that you mention it, I will probably do that ;)

------------------
Edit
------------------
We DID Start To Use Elysium, But we gave up on it after countless bugs, so We decided to make our own engine ;)
We are still using VB6, but it will be using DX8 (Elysium/Mirage uses DX7) which has alot of capabilities, but we will also use DX7 (Hybrid DX8/7) for the maps
:)

51
Other Projects / Re: -Jade Wind- ONLINE!![Updated 9/8/06]SPRITER NEEDED!
« on: September 08, 2006, 03:00:34 pm »
Update 9/8/06
------------------------------
Changelog
---------

Online Enabled + Working (ICOP)
Players Blt and Player Packets sent to server/recieved by all clients
All Created Tile(sets) blt
Maps Blt

End Changelog
------------------------------

52
Well, I have Very Experienced Team ;)
My Coder is very skilled in vb and C#
I am the lead developer and spriter
I also have another spriter, but I still need 1 more ;)

The Project will be great :P
Won't be released (Demo, Alpha) Until AT LEAST December (And that will be just a small test ;))
And We're Expecting release of a 'gold' version around May-June of next year
So Stay tuned!

Also, A Website will be up in a few days with more info, screenshots, and stuff ;)


53
Graphics / Re: [REQUEST] Which Headstone should i use?
« on: September 07, 2006, 12:51:41 am »
Can you slow it down it goes too fast?

Yeah i can, but How does the whole animation look, thats what i'm asking :D

54
Graphics / Re: [REQUEST] Which Headstone should i use?
« on: September 06, 2006, 11:47:03 pm »
Okay, So i chose to use #1, Now, Does this animation look good for it 'opening'?

55
Other Projects / -Jade Wind- ONLINE!![Updated 9/14/06]SPRITER NEEDED!
« on: September 06, 2006, 06:05:54 pm »
Hence how its NOT mmorpg...Reason being that there will be a 'cap' on the server size around 250 or so (give or take a little), therefore not qualifying as a  'mmorpg', Unless we can get more server hosters AT A LATER DATE!
Now, for the game.

Here is a baseline...

The game is based off of Zelda, A link to the past.
The graphics are BASED off of The graphics in Zelda, LTTP, but they will be custom (meaning, we may use the same colors, and style, but it will be noticably different!)

-------Gameplay--------
Gameplay will be MUCH like Zelda, A link to the past.
Cutting bushes, fighting various enemies for loot and quests, as well as trying to save the world yet again.

-------Story-------
The -Unamed at this time- has put the world in chaos once again. They broke the Seal of Ascentas that were held by the 7 Gods. These Seals Provided the peace in the land.
The -Unamed at this time- Broke them into (Undiscussed number) of peices and scattered them throughout the land. Your role as a Legend of the land is to recover these seals and return them to the gods!
Each Seal provides a certain amount of strength to bring the -Unamed at this time- down..Go forth and begin your journey!

------ Features -------
GUI'less (meaning, all the gameplay (chat, inventory screen, everything) will be onscreen and transparent.
Cuttin bushes (bushes will be able to be cut and respawn after a certain amount of time)
Two Different Worlds (World In Ruins and World of Peace)
Advanced NPC's (Npc's will fire back at you with an assortment of projectiles, and maybe bosses will have special abilities, such as teleportation and such)
Many Unique quests
Treasure chest system
8 Person party system
Many Many Unique items based on class and level
Set items (Items of the set give you bonuses to your stats)
Unique items
Items color = Rarity
WORKING PAPERDOLL (If you don't know what paperdoll is, it is where if you equip and item, it changes your characters appearance
100% custom items, tiles, and sprites! Everything in the game will be BASED off of zelda, a lttp, but all tiles, items, and sprites will be custom to our game!
Many other features that will be discusses

---------Classes---------

From what i've sprited, There are currently 4 classes
(Warrior-Style (Of course :p)
(Bowyer)
(Priest)
(Ninja-STYLE class)

Okay, now for some graphics!

All Graphics are NOT To be used under ANY CIRCUMSTANCE unless given strict permission by ME!

House


Priest class set


Thief Class set


Custom Bush


And last, but CERTAINLY not least, A large plant


         Remember : All graphics are custom and are not to be used under ANY circumstance! unless stated by me!


-----------------------
9/6/06 - Offline Movement Demo/Test Released! Enjoy :)
Also... Just to clear things up, We are making a WHOLE NEW ENGINE, Not based off of Elysium or anything ;) , Using a Hybrid system of DX8/7 :D AND THE GAME WILL BE ONLINE AT THE FINAL RELEASE :P
So Stay tuned ;D

Demo - Not much to it, just a walking system, with a TEST map (Not the final map in the game) with and fps counter ;)
http://forums.knightsofthefrost.com/JadeWind.rar

-----------------------
Spriter Needed!
I am currently looking for a spriter for INSIDE Stuff in the game.. (dungeons, and such :))
I am also looking for some help with some enemies :)
If interested, Please PM me or Reply here :)


---------Staff---------
Head Development - Lamborghiniz
Head Programmer - Johnman
Spriter - Lamborghiniz
Spriter - sethrus

Thanks :)


-------------Credits--------------
Lamborghiniz
Hero Of Fire
Calvein
-More to come

56
Graphics / [REQUEST] Which Headstone should i use?
« on: September 05, 2006, 06:57:05 pm »
Okay, I made a custom headstone for a dungeon inside the graveyard for my game, but i cannot decide on which style top i should use, So i come here to asks the experts ;)

Here is one w/o the shading on top


Here it is with shading on top


I mean, I like them both, but I really just want to use just 1 style ;)

Thanks

57
Coding / Re: Some GM 6.1 Registered Help? :P
« on: August 30, 2006, 12:28:28 am »
Well, Me and a friend are wanting to make a castlevania game, But we can't get him to jump with an animation ( we can get him to jump without and animation ) and other things with animation... :D

58
Coding / Some GM 6.1 Registered Help? :P
« on: August 29, 2006, 11:58:56 pm »
Does anybody know GML well enough to help me with a few problems? :D

Some problems i have are....
Movement (Just some minor problems)
Other basic needs for a game :P

Thanks

59
Graphics / Re: WIP Inside Walls [UPDATED] 9/26/06
« on: August 29, 2006, 03:11:46 pm »
well, its not JUST me, i have 4 other spriters with me, overworld tiles are almost complete :D
 (houses, trees, bushes, rocks, stuff like that)
Now we're workin on dungeon/inside tiles :D

Also, We borrowed your idea Kleaver, with the removeable roofs for houses, i love the feature =D

60
Graphics / Re: WIP Inside Walls [UPDATED] 9/26/06
« on: August 27, 2006, 02:53:26 am »
Updated 9/26/06


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