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ZFGC CP => Concept Art => Artwork => King of Thieves => Cut => Topic started by: Kami on June 10, 2012, 10:19:01 pm

Title: [Cut]Dodongo Concept
Post by: Kami on June 10, 2012, 10:19:01 pm
I've started a quick concept for a dodongo, I had to do it with Paint, due to my brother breaking photoshop somehow. C&C.

Note: I have to color it now, but I'm having trouble choosing it's colors.
Title: Re: [Work in Progress]Dodongo Concept
Post by: BlazeBigBang on June 10, 2012, 10:39:24 pm
Dude, how the hell do you break a program. Maybe your brother got some virus on the PC. Anyway, I work with paint ALWAYS.
Title: Re: [Work in Progress]Dodongo Concept
Post by: Kami on June 10, 2012, 10:40:55 pm
No virus, he just screwed up the program itself.

Back to topic, what do you think of the Concept I made?
Title: Re: [Work in Progress]Dodongo Concept
Post by: BlazeBigBang on June 10, 2012, 10:47:44 pm
Looks good, although its grey color. It'd look better in a red or green palette.
Title: Re: [Work in Progress]Dodongo Concept
Post by: Kami on June 10, 2012, 10:49:06 pm
It's grey due to me not being able to choose a color, so it's only shading, Except the eyes.
Title: Re: [Work in Progress]Dodongo Concept
Post by: BlazeBigBang on June 10, 2012, 10:51:44 pm
Why can't you choose the color. Until what I know that I use paint, paint has a not very big palette, but still is good enough.
Title: Re: [Work in Progress]Dodongo Concept
Post by: Kami on June 10, 2012, 10:53:53 pm
You can choose any color using, the color edit, I dislike the default colors of MS Paint.
Title: Re: [Work in Progress]Dodongo Concept
Post by: thestig on June 20, 2012, 07:17:06 pm
Hmmm.. first thoughts: make him a bit fatter(or muscular) maybe? As for colors, you can either go with the colors used in Four Sword Adventures(grayish), the colors used in Ocarina of Time (reptile green, etc).. or you know oh what the hell, if you come up with your own color scheme. So as long as it looks good, I'm not going to debate it. But my only comment right now was the body structure. Just don't make Dodongo look like a puny weakling when he isn't! Ha ha. It was more or less a warning, I guess ;p
Title: Re: [Work in Progress]Dodongo Concept
Post by: Kami on June 20, 2012, 07:30:45 pm
I made it weaker due to them traveling in packs and are weaker than, say the Armored Dodongo. There still dangerous.
Title: Re: [Work in Progress]Dodongo Concept
Post by: thestig on June 20, 2012, 08:15:52 pm
It has be strong. Dodongos aren't weak enemies.. they're fairly strong. The fact that there's armor on a dodongo gives it an upper hand to a normal one anyways. There's no need to cripple the enemy further. If your concern lies with things being too difficult, that falls on level design, not enemy design. And as far as this enemy's design goes, it was specified by Nintendo to be a strong enemy. And we intend on following that. Should you think otherwise, go make a topic about it. Otherwise appeal to the design cues in regards to the aesthetics.
Title: Re: [Work in Progress]Dodongo Concept
Post by: Kami on June 20, 2012, 08:17:16 pm
M'kay, I'm going to mess with it.

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