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« on: September 21, 2009, 02:46:30 am »
I agree for the most part. Wind Waker was the last Zelda game I truely enjoyed. I played through it a few months ago after not touching it for 2 years and enjoyed it even more than the first times. But with Twilight Princess and Phantom Hourglass, I tried playing both of them through a 3rd time (after two play throughs when they first came out) and just couldn't get into them.
For Twilight Princes, I'm not sure what it was. Probably because I got EVERYTHING accomplished (except for the 60 poes, got about 40 of them) in the very first play through. It's a great looking game and utilizes the Wii controls the way the Wii should be utilized (not all of these "real life" games that use the controller in very obvious, and boring ways). With Phantom Hourglass, just about every aspect of the game had something "wrong" with it that kept me away from it. The controls were just a tad tedious, going back to the same dungeon every other one and doing the same things almost every time, and the story was so-so.
I'm not sure about Spirit Tracks. It seems the Train stuff is just too "modern" for what I think of as being in a Zelda game. Even the boat you used to travel in in Phantom Hourglass is a bit too "modern." It's still yet to be seen what Spirit Tracks will end up being but I just don't see it as being as great as even Twilight Princess.
I can play the Gameboy games and the older ones up to Ocarina of Time all day, but recently it has gone down hill. Don't get me wrong, I'll still get future games as I still get enjoyment out of them, they just are losing what made the early ones great.