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Topics - Windy

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21
Entertainment / Guild Wars Free Storage Pane till May 31st
« on: April 25, 2009, 04:31:43 pm »
For anyone that owns Guild Wars, you can currently pick up a free storage pane for the Xunlai Storage Chest.

http://www.guildwars.com/products/extras/storage/free_storage_pane.php

It's only available until May 31st though.

22
Discussion / Shader doesn't appear to be working..
« on: January 24, 2009, 07:30:57 am »
Code: [Select]
struct VS_IN
{
float4 Position : POSITION0;
float4 Color : COLOR0;
float2 UV : TEXCOORD0;
float3 Normal : NORMAL;
};

struct VS_OUT
{
float4 Position : POSITION0;
float4 Color : COLOR0;
float2 UV : TEXCOORD0;
};

float4x4 WorldViewProj : WorldViewProjection;

Texture2D tex;

sampler2D texSample = sampler_state
{
Texture = <tex>;
MinFilter = Linear;
MagFilter = Linear;
AddressU = Clamp;
AddressV = Clamp;
};

VS_OUT mainVS(VS_IN In) : POSITION
{
VS_OUT Out;

    Out.Position = mul(In.Position, WorldViewProj);

Out.Color = In.Color;
Out.Color.a = 1.0;
Out.UV = float2(0.0, 1.0);

return Out;
}

float4 mainPS(VS_OUT In) : COLOR
{
float4 color = tex2D(texSample, In.UV);

return color;
}

technique technique0 {
pass p0 {
ZEnable = true;
        ZWriteEnable = true;
        CullMode = None;
VertexShader = compile vs_3_0 mainVS();
PixelShader = compile ps_3_0 mainPS();
}
}
I'm trying to write a shader that simply applies a texture to an object, however it doesn't appear to be working properly and I end up with a flat shaded object.

23
Coding / Loading Shaders with XNA
« on: January 22, 2009, 09:57:53 am »
I have xna graphicsdevice embedded on a windows form and i need to apply my own custom shaders over the top of it.

24
Coding / Floating Window
« on: January 13, 2009, 02:48:03 pm »
I've got one window to float on the other by setting up it's owner, but my main problem has to do with the focus on each window like to pick an option on the toolbar you need to bring it into focus first and only then can you pick an option, so you're switching in between windows having to activate each one first before you can pick an option, what I want to do is to avoid that from happening, so like clicking an option on a non-activated is the same as clicking one on an activated one.

25
Other Projects / [Alpha] Map Editor 0.7a
« on: January 11, 2009, 02:16:38 pm »


New Version Released
This version is still preliminary, not all features have been confirmed yet, and there may be some changes in the near future that would break compatibility with previous versions.

The newest version includes export plugin functionality, fixes a few bugs, particularly with how the text is drawn in vista for the scene tree and also another bug where objects would appear to be selected at all times if they were in a tile function.  I've also allowed for local properties for tile functions, you can see an example of this in the metroid/tilefunctions.xml file that's included.

Download

Download Export Plugin Example
The newest version introduces export plugins, you can download the example above to get a better understanding of how they work. Which includes a simple export plugin that will save all tiles to a gml script, and base the depth on custom parameter specified within the tile function.

Current Features
  • Undo/Redo
  • 3D Acceleration
  • Tiling Functions
  • Custom Object Drawing Code (XNA 3.0)
  • Add/Remove/Select/Move Objects
  • Custom Object Properties
  • Snap to Grid
  • Isometric Grid
  • Variable Grid Width/Height
  • Changeable Background Color
  • Rectangle Selection
  • Add/Remove/Select/Delete Tiles
  • Move and Zoom Camera
  • Changeable Map Width/Height
  • Select Multiple Objects
  • *Insert Anything Else I Forgot*

Old Screens


26
Graphics / Boredom Vector
« on: January 03, 2009, 11:31:31 am »

Not finished yet, of course.

27
Graphics / Boredom Vector
« on: December 12, 2008, 05:25:35 pm »


Isn't finished yet, I'm sure I'll get there eventually.

28
Entertainment / WoW Question
« on: November 06, 2008, 09:51:51 am »
Today I bought the WoW Battle Chest due to it costing just about the same amount as buying the Burning Crusade alone.  Now as I already have a copy of WoW the one in the chest is essentially useless to me, however from my understanding if someone upgrades from a trial account the person who gave the key ends up getting 1 month free.

Since I am Australian though and WoW Accounts are region specific I suppose I would have to give it to someone in Australia.

29
Coding / uh.. A somewhat repetitive problem
« on: November 01, 2008, 02:59:56 pm »


Here I have 4 trees, each tiles knows which tiles are to the left, right, top and the bottom of them.

Now I begin erasing the duplicate tiles, as each tile is erased, the duplicate tile points all the other tiles around it to the non-duplicate.

So effectively, the tree sorta raps around itself, because the right side of the tree thinks it's to the left side of the tree which means when i iterate through the whole thing and get to the right side of the tree it'll go back to the left side and end up in a repetitive loop.

I did think of a solution, which would involve keeping track of tiles while iterating which would work in this case, but shift the tiles to the left by one and it would fail.


30
Graphics / Metroid: Zero Mission
« on: October 13, 2008, 04:54:39 am »





































This is all that I've ripped so far.

31
Discussion / Tool Conceptualization
« on: October 07, 2008, 05:24:20 am »
Two of the main issues I believe that limits us from creating the games we want are time and effort.  I think that it might be useful if we gathered a list of either potential tools or particulars functions that a tool might have that someone could particularly take that particular idea of concept and turn it into a proper product.

For example, some concepts I'm working on atm:
- A mapping tool that allows you to define certain procedural functions, such as generation of terrain, houses etc. based on user definition in order to quickly pull a map together without having to do it tile by tile.
- A map editor that allows multiple people to work on a map in real time and have all data stored in a centralized location.

32
Other Discussion / Anyone know what this symbol is?
« on: October 06, 2008, 11:13:27 am »

All I know is that's japanese, and i presume that it's some sort of hiragana character.

33
Other Projects / [WIP] Ripping Tools
« on: October 01, 2008, 05:17:57 pm »
VBA Ripper

Download
http://www.zfgc.com/index.php#?action=games&sa=view&id=52

Screenshots/Features
Sprite Interpretation

"The red boxes indicate actual sprites as they are stored in the oam to which you might know stores it in bits and pieces, the green boxes represents attempts to guess what sprites belong to what, this is what actually gets dumped."

Origin Linking

"Represented by a single line, linking allows you to use another sprite tracker to determine the offsets of a sprite."
With Origin LinkingWithout Origin Linking

Treat Area As Grouped

"Allows you to treat the area inside the pink rectangle as one sprite when it is ripped, any tracker located in this area is highlighted blue.  Useful for getting sprites that can't be retrieved through other methods or if other methods prove too time consuming."

Treat Trackers As Grouped

"Allows you to combine sprite trackers and treat the area inside the pink rectangle as one sprite when it is ripped."

Exclude Certain Trackers

"Allows you to exclude trackers from the ripping process.  This can be used in conjunction with treating trackers as grouped and treating an area as grouped in order to ignore unwanted sprites.  You can tell when a tracker is being excluded due to the lack of a green border

Snes9x Ripper

Download
None as of yet.

Screenshots/Features

"Basically the same, but for snes."

RipIt Animator

Download
None as of yet.

Screenshots/Features

"Allows you to easily manage the frames ripped by too such as VBA Ripper in order to produce a usable but efficient sprite sheet."

34
Other Discussion / What Sex Is Your Brain?
« on: September 07, 2008, 06:39:29 pm »

35
Discussion / Using VBA to rip sprites
« on: July 27, 2008, 11:51:52 pm »
Yesterday, I began playing around with the source code to VBA, and it got me thinking about how cool it would be if I could modify it to allow us to rip sprites more effectively.  Thoughts?

36
Entertainment / Brawl has an Australian Release Date!
« on: May 14, 2008, 07:39:20 am »
Finally! and it's one day before Europe.

37
Other Discussion / Hard Drive Died.
« on: May 05, 2008, 10:33:58 am »
My 500gb hard drive died a few days ago.  I lost about 250gb of data >______>
It was just over 6 months old and the first hard drive I've had die on me, fortunately though, I have just enough money to replace it (with a a different brand that I now consider to be more reliable), but it still sucks loosing all that data.

38
Updates / Dropping Support for Older Themes
« on: April 26, 2008, 10:37:04 am »
We will commence dropping support for the following themes, due to lack of use and the resources to maintain them.
  • ZFGC Goron
  • ZFGC Zora
  • ZFGC Kokiri (the lesser used one)

They will still be available up until the point to which we will upgrade to SMF 2.0.

I may consider changing my mind depending on the sort of response I get.

39
Coding / About 100 C++ classes later..
« on: April 20, 2008, 12:31:55 pm »

Hooray for doing !@#$% by hand!

40
Entertainment / Anyone play trackmania?
« on: April 17, 2008, 05:30:05 pm »
I just started playing it again a few days ago after forever came out.
Does anyone else play it?

http://www.trackmania.com/en/

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