There are layoring issues. Some stuff is appearing on top of other stuff that it shouldn't be appearing on top of.
Could you give some specific examples?
There are tiling errors as far as the sheet might be off or something as I can see lines in different areas.
The resolution is interesting. Everything has a nasty stretch look to it. Like, you are stretching it in a weird way weird it looks pixelated a bit. I don't think it's my screen. I am using a widescreen 32" lcd...
Both these are a result of the same code that simply magnifies everything to twice the size, except yeah it gets messy with certain graphic cards. We're currently fixing that issue by simply resizing everything and getting rid of that code.
You should really fix the Link sprite by adding two pixels in height. For him sounding and looking like adult Link, he really needs to be taller. He looks like a skinny dwarf. Easiest way to fix is to separate the head from the body by two pixels then fill in the void.
That is an interesting idea, I'll be sure to run it by our artists :]
Well, now that all is that out of the way, seems interesting. I get the feeling you guys are trying for graphical presentation over game play. Not that that is bad. It certainly could turn out to look very good.
That is absolutely not the case. While we do want the game to look good and unique in its own way (while still obviously being very similar to TMC), that's far from our main approach. On the gameplay side we've most notably made a combat system inspired by FSA. Your main attack is a 3-slash combo that we put in for two reasons. For one, when you execute the third strike you will be left vulnerable for a little bit, so button mashing is discouraged. Also, we found it a tad annoying to hit and enemy and then having to walk forward a few steps to hit it again. With the third strike you will automatically dash forward and pursue the enemy you just knocked back.
We do have more such things in the works but obviously, this is an alpha demo moreso meant to show what we have so far and what you can expect from both overworld/fighting enemies and dungeons to interacting with villagers.
1) Occasionally, I had some serious lag issues and it seemed like it ran 2-5 fps.
Mm, we've had several people state that, I assumed it happened in the village or Hyrule Field? What we'll probably end up doing is reduce room size, but we have to test it first, filling rooms of different sizes with different amount of objects and see where things start to get heavy, depending on the hardware of course.
2) Your collision detection could be reconsidered as I often thought I was inside an object.
Again, an example would help.
Thanks for the response, I appriciate it :]
- And yes shadows is a well-known issue that will be fixed.