Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Pages: [1]   Go Down

Author Topic: Request, A sword engine with spin attack using goodnights movement  (Read 1049 times)

0 Members and 1 Guest are viewing this topic.

Koh

Request, A sword engine with spin attack using g...
« on: January 06, 2007, 08:07:52 pm »
  • Tamer Koh
  • *
  • Reputation: +6/-0
  • Offline Offline
  • Gender: Male
  • Posts: 980
I need what the title states because, I keep trying to get link to move around with his sword, animate while moving with the sword, the sword goes into its charged up sprite when the charge variable gets to 30, sword tap (No need to do the animation for the clanking against the wall (or the sound), I can do that myself), and that's pretty much it.  Please someone help me with this, ths has been mindboggling me for months!
Logged
  • Megaclipse Games
Re: Request, A sword engine with spin attack usi...
« Reply #1 on: January 07, 2007, 09:41:58 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1635
Well, look. You send me a GM6 with Goodnight's movement engine and all the sprites I need, and I'll do this for you. Also, make sure all the Link sprites and sword sprites are separated. Because I'm not about to go hunt everything or separate the sprites.
Logged

Goodnight

Once and future Captain
Re: Request, A sword engine with spin attack usi...
« Reply #2 on: January 08, 2007, 03:19:34 am »
  • With a Capital G
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 706
^^ Wow, imagine that.

BTW, you may as use the version of the engine found in the 16x16 block pushing topic. Even without that particular addition which you can easily take out, it's more up-to-date with some minor mistakes fixed.

edit: Yeah, this one.
Logged
Re: Request, A sword engine with spin attack usi...
« Reply #3 on: January 08, 2007, 04:53:07 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1635
Too late, Goodnight :D. I already made one and PM'ed him with it, but I did it quickly so it might be buggy. Your link might just be better.
Logged
Pages: [1]   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.138 seconds with 46 queries.