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Messages - Faldomar

Pages: 1 [2] 3 4 ... 26
21
Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D
« on: June 12, 2010, 07:26:14 pm »
It's been like two months, I know there's been graduations and stuff recently, but I'm just ultra curious on the progression of this amazing fan game. <_<

22
Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D
« on: March 31, 2010, 09:01:04 pm »
Has anything happened with this within the past weeks? It's been a while now. I wanna see more amazingness. >_>

23
Graphics / Re: FSA styled Oracle Sprites
« on: March 31, 2010, 08:59:07 pm »
These are looking amazing, Zelda did look a tad fat. And Impa's facial expression scares me a bit. But Ralph and Nayru are beyond amazing. Aldar too.

24
Graphics / Re: Teh Legend of Zelda: Ocarina of the Past
« on: March 25, 2010, 11:02:46 pm »
They all look awesome, though Ganondorf's nose seems kinda big. :P

25
I'm trying it out so far, I dislike how the screen scrolls with Din while moving around, and I dont like how the sword is sometimes off by a pixel when trying to kill stuff. Beyond that, Im liking it so far. I'll post more as I get further.

26
Entertainment / Re: Project Needlemouse... Sonic 4???
« on: February 04, 2010, 07:56:39 pm »
Hey, Faldomar, I agree with you completely. Also, on Sonic Advance 2, you needed to get all 7 special rings in each zone, which was annoying and stupid. What we need is free-roaming Super forms of all characters.

Although I liked SRA's super stage (top-down shooter, it was fun)

Oh yeah, forgot about those stupid rings, I spent hours looking for them... I agree with the Super Forms of all characters.
Super Sonic... Hyper Sonic... Super Tails, Hyper Knuckles. Ahh... awesomeness. :P

27
Entertainment / Re: Project Needlemouse... Sonic 4???
« on: February 04, 2010, 07:50:43 pm »
I was just going to make a post on this. Haha :P
This is looking like it will be the best Sonic game in a long time. Mainly because a majority of the 3D ones sucked balls due to poor gameplay, boring gameplay, or plain stupid ideas. (lol-werehog) Sonic Unleashed's normal Sonic levels are awesome, even the Tornado game is fun, but the Werehog levels are a HEAVY rip off of God of War and are clunky and slow. Which is why I hated it, because Sonic is about SPEED. Which they are bringing back with this sequal to my FAVORITE game of the series.

The stage they show in the trailers is looking alot like Green Hill zone, which could be good or bad, I don't want a full remake of an old game, I want a new game, with new zones, but with the same feel and speed of Sonic 3/Sonic&Knuckles. Plus, I swear to god, they better have FREE-ROAMING Super Sonic again, I'm getting ticked off at their Super Sonics being locked down to the final levels in these games as of late. Seriously:

Sonic Advance: I never got all the Chaos Emeralds, but I can guarantee it was locked to a special level.
Sonic Advance 2: Special level for Sonic only after collecting all the Chaos Emeralds, only in that final level.
Sonic Advance 3: Same deal pretty much
Sonic Adventure: After beating everyone's story, Super Sonic for Perfect Chaos only.
Sonic Adventure 2(Battle): Same deal, last boss only.

I could go on and on about this, but you see the problem there. What happened to the free roaming Super Sonic of Sonic 2 and Sonic 3? It was awesome just blasting through the levels in full invincibility (beyond pits and getting crushed) as long as your rings lasted. Anyone else feel this way too? Wow, this may have been my longest post ever on all of the ZFGC boards. <_<

28
Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D
« on: January 31, 2010, 03:13:49 pm »
*Hasn't seen an update here for a while* How goes the game? I love everything so far what you've created, esspecially those menus as of late. Looks great! 8)

29
I've played the demo, the game is INSANE. It's fun and challenging too, like the DMC series.

30
Entertainment / Re: WoW
« on: December 24, 2009, 12:50:53 am »
Faldomar on Cenarius.

31
Graphics / Re: My logo for a site Im working on with my friends.
« on: November 24, 2009, 10:19:25 pm »
EPIC win Mammy. :o

32
Graphics / Re: My logo for a site Im working on with my friends.
« on: November 14, 2009, 06:12:57 pm »
*bump*
Making sure this doesnt go to the 2nd page yet. And... Almost done with the Super Mario Brothers page that's been being working on. <_<

33
Graphics / Re: My logo for a site Im working on with my friends.
« on: November 09, 2009, 04:22:57 am »
Looking good, keep it up Mammy. 8)

34
Graphics / Re: My logo for a site Im working on with my friends.
« on: November 09, 2009, 01:32:51 am »
I was going for kinda like an RPGish menu feel. :P And I do like it Mammy. 8)

35
Graphics / Re: My logo for a site Im working on with my friends.
« on: November 08, 2009, 11:31:37 pm »
Sorry for not replying to that Xiph, it's definately nice, and one of my members likes it. :D

36
Graphics / Re: My logo for a site Im working on with my friends.
« on: November 08, 2009, 06:55:25 pm »
Yours is very good Moldorma, I do like it alot. I am curious to see DJ's final product though. >_>

37
Graphics / Re: My logo for a site Im working on with my friends.
« on: November 08, 2009, 05:33:17 am »
I'll give it some more time, since more people are posting logos now. Can't be too hasty like I just was... XD

38
Graphics / Re: My logo for a site Im working on with my friends.
« on: November 08, 2009, 05:28:51 am »
I think you just made me !@#$% myself... o_O

39
Graphics / Re: My logo for a site Im working on with my friends.
« on: November 08, 2009, 04:36:59 am »


Okay, take 2. Top image has the hook stuck in the S, bottom has the O turned into a target. Thoughts?

I think number 2 is our winner, but I'm gonna talk to the others about it real quick. Thank you so much Moldorma. 8D

40
Graphics / Re: My logo for a site Im working on with my friends.
« on: November 06, 2009, 04:33:39 am »
I dont really have a preference on the jammage. Go nuts. 8)

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