Thanks for all the comments.
Aab- Thanks for the advice, the boxyness is a habit I have when starting a model, once all the surround parts are done I usually fix it there, I haven't kept so good to the referance with the torso, but I can still fix that with out adding extra polygons. I like that kind of advice, I don't get that kind very often, thanks.
As for the greater demon vs lesser demon, this is based on one of Blizzard's lesser demons, presumably from one of their D&D games.
Here is the referance I am using (As a base, I probaly will go off into my own orginality with it)
Also, I just realised I did the rather careless thing of putting it into Zelda graphic artists rather than Misc, if mods are able to move it into the right board, I would be greatful. The only way for the demon to be in a Zelda game if I cut down on the polygon count (which is do able) and put it into mine