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Messages - Drewdelz

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21
All seem to be great suggestions so far, but I guess she wants something more like Minecraft or Animal Crossing/Harvest Moon. Social games where you can set your own goals without being bored and such. She's sick of FPSs and RPGs, and I kinda am too.

Check out Second Life. It's absolutely nuts some of the stuff you can find on there...

Oohhh man, that was horrible. lol Just tried it, super laggy and textures/models take like 5 - 10 minutes to load. O.o And movement was weird but that could have just been the lag.

22
All seem to be great suggestions so far, but I guess she wants something more like Minecraft or Animal Crossing/Harvest Moon. Social games where you can set your own goals without being bored and such. She's sick of FPSs and RPGs, and I kinda am too.

23
We play in the same room sitting directly beside each other, so online is basically the same thing as local to us. lol Any game that did LAN play would work too.

24
lol Isn't that just a big brainwashing recruitment device by the US army?
And I heard that you can't actually "level up" in it unless you play single player, is that still true?

25
World of Warcraft xDD

Oh God No...

26
Entertainment / What's some good online PC games my gf and I can play?
« on: April 03, 2011, 02:20:51 pm »
Preferably free, but if not oh well still let me know.

The type of games we like playing together:
 - Animal Crossing. (only have a GameCube, got bored of it after a year)
 - The Sims: Bustin Out (Played on GameCube also, was fun but splitscreen sucks)
 - Call of Duty (Played the !@#$% out of MW1, MW2, and BO. Bored with it)
 - Minecraft. (Played our own server as-well as a public one, got bored eventually)
 - Mission Against Terror (Decent free online FPS, but the good weapons cost money and only last a few days)

So does anyone know of any other games similar to any of these that are on PC?

27
Feedback / Re: Revamping ZFGC
« on: April 02, 2011, 10:43:03 pm »
A theme? Maybe have a member mockup competition where we could all design mockups of the layout/colors. Then have a vote on which to go with. I think we should moreso keep the same theme, just color swap and replace some zelda imagery.

And I also agree that Other Projects and Zelda Projects should be merged. There's not enough activity in there to even need them separated, plus it'll promote more development as programmers seem to like the competition and always delivering updates to stand out among the competitors who are doing the same.

28
Other Projects / Re: [DEMO] Mario & Luigi - The Hunt For King Boo
« on: March 31, 2011, 11:51:27 pm »
I think you should make Escape key not close the game so fast. Have it so there's a confirmation screen or something, or have it at least save when it quits.

29
Entertainment / Re: RIAA Thinks LimeWire Owes $75 Trillion in Damages
« on: March 27, 2011, 03:36:23 am »


They can't be serious... Bunch of babies.

30
Other Projects / Re: 200k and 1m Particle Simulator
« on: March 27, 2011, 03:01:12 am »
Sweet, a million? Can easily do some trippy stuff with this one...


Oh, and I had Photoshop, WMM, and Firefox(20+ tabs) open at the same time, still ran fine and smooth.

31
Entertainment / Justin Beiber vs Slipknot
« on: March 26, 2011, 07:43:38 pm »
I can't believe this sounds good, especially the chorus... Damn. haha

<a href="http://www.youtube.com/watch?v=kspPE9E1yGM" target="_blank">http://www.youtube.com/watch?v=kspPE9E1yGM</a>
Link: http://www.youtube.com/watch?v=kspPE9E1yGM

Could have done well with even less Beiber tho. lol

32
Other Projects / Re: 200k Particle Simulator
« on: March 26, 2011, 02:33:59 pm »
haha Cool. Kept me entertained for 5 minutes. Ran fine on my computer too, 6GB ram btw



Add some more ways to attract particles, and maybe some place-able walls/objects that they can bounce off of. Then maybe it'll entertain me for 10 minutes. lol

33
Other Projects / Re: [WIP] One Cut
« on: March 23, 2011, 09:05:59 pm »
While I'd love to take all of the credit for the artwork, I merely did the color flats. The game's artist, Ben Steeves, did the lineart and inkings. He's a comic book artist.
(his personal project/web comic can be found here: http://zombenstrikes.com/)

As for the arcade machine, it's probably going to cost a total of about $100, maybe $150. Going to be built by hand so that'll cut the costs, but take awhile.

34
Graphics / Re: Zelda's Custom Tiles
« on: March 22, 2011, 09:48:30 pm »
That's awesome! Very well done.
I have no idea what you could do to Miniblin, tho. :/

35
I was about 12 when I first got into game design in general. It was through my discovery of the PS1 version of RPG Maker. I spent months playing that thing, and creating my own games. After awhile I really got tired of the RPG genre, though, and luckily at the same time found Game Maker.

I quickly started making my own little !@#$% games, attempting to create ideas I've had for the "Best games ever" and such. Soon I realized my ideas were impossible for a newbie programmer to make, so I turned to the Zelda universe. The series was always a favourite of mine (especially the 2D games) and it was much easier for me to create games in an already created world/setting. Plus I just plain thought it would be damn awesome to create my own Zelda game. lol

36
Other Projects / [WIP] One Cut
« on: March 22, 2011, 04:07:29 am »
Intro:
One Cut is a retro themed platformer in which you control a ninja trainee who completes his final test to find himself fighting aliens who are invading earth. His Sensei warns him to continue on with his journey and so you head to an ancient temple to retrieve a mysterious effigy.

Gameplay features thus far:
- Selectable difficulty
- Wall Jumping
- Ledge Grabbing
- Ziplines
- 3-hit combo attacks
- Guarding/Countering
- 8+ varied enemies
- 5+ different swords
- Boss fights
- Retro "Oldschool" appeal
- Challenge Mode

Concept Art and Illustrations:




Videos:
Fairly old video of early version.(laggy capture, no audio)
http://www.youtube.com/watch?v=osiV_i59rSM

Screenshots:




Demo:
The demo is coming very soon, I just need to get my XP working again so I can add a few more things and get it ready.

This game will see an official release on both physical copies and digital copies. Once it reaches beta stages, I will be seeking an exclusive group of people for testing. A fullsize arcade machine is also in the works, multiples may be made if the first one is a hit.

37
Graphics / Re: Triforce of the Gods +
« on: March 21, 2011, 02:46:31 pm »
I like. :D
Only thing I agree with is maybe to make Wolf Link a bit darker.

38
Other Projects / Re: [DEMO] Mario & Luigi - The Hunt For King Boo
« on: March 21, 2011, 02:22:24 pm »
Yeah, there was definitely no speed issues when I played it. Ran very smoothly.

39
Feedback / Re: Revamping ZFGC
« on: March 21, 2011, 02:18:11 pm »
Well it looks like you're at least trying to broaden the horizons.

If anything, I think it should be similar to how it is now, but instead of a "Zelda Fangame Development" and an "Indie Development" it should be "Fangame Development" and "Indie Development". That way all of the Zelda, Pokemon, Sonic, ect fangames can have it's own section still with resources.

Then replace the name of "ZFGC" to something new all-together, or keep it and change the meaning.
"Zany Fan Game Central"? < - lol
"Zone For Game Creators"?  < - LIKE!
"Zipper Fun Girl Couples" < - Ran out of ideas already... But I like the second one! :D

40
Feedback / Re: Revamping ZFGC
« on: March 20, 2011, 11:50:34 pm »
If people don't want Zelda, why not go join some other game development community like TIGSource? Some people (like me) still enjoy Zelda; maybe not the games so much as the idea. Honestly, if this website goes away from Zelda, my interest in it will also go away (not to say that I don't like the community, I do for the most part). Also, I would no longer have a place to get feedback about my Zelda project from a community with the same interest in Zelda, as nobody else would either. And feedback is very helpful at keeping the project going strong and to help it take form into a solid game. Furthermore, there is a good amount of Zelda resources on here that are not available anywhere else, and there are spriters that make custom Zelda graphics for others that need them.

People that really do want to make a Zelda should have a place to go where they can get support from others that share the same interest. If you take away Zelda from here, then THE place to go for Zelda fan games dies. Sure, the "target audience" is small, but widening the target audience will just weaken what makes ZFGC great. My view is that the few people that do want Zelda fan games should have the option of a Zelda-focused gaming community.

But that's just my humble opinion. The only fair thing to do would be to set up a poll of some kind to get the vote of the community as a whole.

My suggestion then, if people actually legitimately want the Zelda resources such as sprites and sounds, is to keep the zfgc.com domain as a resource page. Similar to Shyguy kingdom but for zelda only.

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