I've started working again on my untitled 3D Zombie Survival game, most of you won't remember it there never was a public demo. Right now I'm stuck on a creative way to display the health in the HUD.
Originally I just had it like a lot of modern FPSs with auto-regen health, where no health is displayed and the screen just gets more red with damage taken. But I recently switched it from auto-regen to healthpacks to heal, and now I need a cool way to display the player's health.
I was thinking along the lines of displaying a
human heart, beating, and have it beat faster and get darker/almost black as the health gets low. But now I don't like the idea as much, and want to go with something else.
Screenshot: (note that all HUD elements are just visual placeholders atm, & 599 is the zombie count)
Any ideas guys and gals?