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Author Topic: [DEMO 0.18 NOW OUT] Alttp - Horn of Balance  (Read 167823 times)

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Re: [DEMO 0.18 NOW OUT] Alttp - Horn of Balance
« Reply #1140 on: September 14, 2017, 01:24:24 pm »
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Just a quick question:
Are the sideways bookcases in the attached screenshot distracting?
I've added some space between them and the other bookcases, but I'm still doubting myself on this one. Outside input is welcome.
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Re: [DEMO 0.18 NOW OUT] Alttp - Horn of Balance
« Reply #1141 on: September 17, 2017, 08:11:22 pm »
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And here is the rest of the progress made last week.
So I'm running quite behind on schedule to get a full demo out for NCFC. To cut some corners I'll be using placeholders enemies (for now), cut the Moldorm bossfight tweaking (for now) and push building the Mansion F1 rooms past the first october demo. The reason I still plan on releasing a demo october 1st is to allow anybody who want to help test the option to do so.

Progress:
Code: [Select]
0.18.56 (14 september 2017)
* Discovered and implemented new setup for animated tiles
* Finished retiling overworlds
* Improved boomerang interaction with hitswitches
* Finished mansion library area

0.18.57 (15 september 2017)
* Finished mansion fairy room
* Made progress tiling mansion F2 further
* Made more progress retiling dungeon area's

0.18.58 (16 september 2017)
* Finished garden shed
* Made more progress retiling dungeon area's

New schedule:

17 sept:
[CUT] Finish bugfixes/tweaks as mentioned in youtube comments
[DONE] Finish another mansion room: shed
[DONE] Finish another mansion room: fairy room
[DONE] Finish library sections

24 sept:
[IN PROGRESS] Finish mansion garden
[IN PROGRESS] Finish retiling all areas

1 okt:
- Finish remainder of mansion (F3)
- Finish remainder of mansion (F2)
- Release early demo

15 okt:
- Finish remainder of mansion (F1)

22 okt:
[OPTIONAL]: Add boss fight to Mansion + tweak all bosses (prio for Moldorm)
- Handle new forum feedback + whatever I missed

29 okt:
- Final NCFC demo
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Still working on my Alttp-engine: http://www.zfgc.com/forum/index.php?topic=33701.0
Want to help out in whatever way you are talented? Send me a PM.
Re: [DEMO 0.18 NOW OUT] Alttp - Horn of Balance
« Reply #1142 on: October 01, 2017, 08:04:32 pm »
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Sorry guys, no demo this week. I had planned to, but I don't want to release a dungeon with (still a few) completely barren rooms in it. It'd also break the dungeon order. Next weekend I'll be helping out familie but I'll likely be able to finish up in the week+weekend after.

Latest progress:
Code: [Select]
0.18.59 (22 september 2017)
* Made more progress retiling dungeon area's
* Made more progress designing F2 of Mansion

0.18.60 (30 september 2017)
* Made more progress retiling dungeon area's
* Finished mansion F3 floor
* Made more progress on mansion F1 floor
* Added breakable walls for mansion

0.18.61 (1 oktober 2017)
* Almost finished mansion F1 floor
* Made more progress retiling dungeon area's (just a few room left now)

Latest schedule:

1 okt:
[IN PROGRESS - ALMOST DONE] Finish mansion garden
[IN PROGRESS - ALMOST DONE] Finish retiling all areas
[FINISHED] Finish remainder of mansion F3
[IN PROGRESS] Finish remainder of mansion F2

15 okt:
[IN PROGRESS - ALMOST DONE] Finish remainder of mansion (F1)
- Release early demo

22 okt:
[OPTIONAL]: Add boss fight to Mansion + tweak all bosses (prio for Moldorm)
- Tweak mansion enemy placements and overall difficulty (based on feedback)
- Handle other forum feedback + whatever I missed

29 okt:
- Final NCFC demo
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Still working on my Alttp-engine: http://www.zfgc.com/forum/index.php?topic=33701.0
Want to help out in whatever way you are talented? Send me a PM.
Re: [DEMO 0.18 NOW OUT] Alttp - Horn of Balance
« Reply #1143 on: October 10, 2017, 11:19:15 am »
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Hi guys. Good news. It looks like I won't have to push the next demo any further past the last schedule (=okt 15th). XD The mansion level can now finally be played from start to finish and the last couple of days I have left can now into to tweaking the puzzles, room visuals, maskings and so on.

If anybody wants to help out once the demo is out then..

..please playtest the demo and report any issues found.
I'll try my best to fix all feedback before the NCFC event. Most likely issues may be found within the mansion dungeon (as that is completely new) and the tiling of the older area's (as the entire game has been completely retiled these last few months.

..please record gameplay or a trailer to showcase during the NCFC.
Given the limited time till the NCFC (and my lack of experience/talent on the matter) I had to set priorities and so I won't be coming around to doing this myself. I'll link your recordings directloy on the NCFC booth if you're interested in the views. (Should be a couple of hundred views depending on the quality).
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Re: Alttp - Horn of Balance [DEMO 0.19 OUT]
« Reply #1144 on: October 15, 2017, 01:19:38 pm »
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And finally a new public demo. Please enjoy and be sure to post your feedback if you want to contribute. Check my previous post if you want to help in other ways.

New download
Demo version: 0.19.00
File Size: 19,04 MB (Zipped)
Screen Resolution: 320 x 240 (Changable)
Download: https://www.mediafire.com/file/3iihlfw332f2bn5/Horn%20of%20Balance%20version%200.19.0%20Public.zip

Notes:
- From the start of the game move right for a small intro cave, down for the new mansion dungeon and upwards for the older (harder) content
- Beat both nothern dungeons to reach the game's credits

Default controls*:
D - Action button (open doors / read text / grab / etc) + Confirm button (while in menus)
G - Attack button (hold and release for a full swing attack) + Cancel button (while in menus)
S - Perform run action (if you have the boots available)
R - Use item A
F - Use item B
Space - Brings up item menu
Enter - Brings up map menu
Escape - Pauses the game (can be used to exit the game)

* The controls can be personalized in the options menu at the start of the game.

What's new?

* Added new intro cave
* Added new dungeon: Mansion Dungeon
* Added new item: Magic Powder
* Expanded functionality of Red Boomerang
* Added swimming + diving
* Added new mechanics like: keyblocks, celldoors, (on-off) blocks (=like in Tower of Hera in the original) and a magical maze.

* Converted over to Gamemaker Studio 2
(including: implementing new inherentance system, redoing all tiling, reordering all objectdepths, creating all new tilesets, rewriting all scripting, cleaning up (now) obselete scripting and other resources, documenting all variables used)

* Plus a ton of smaller stuff
« Last Edit: October 15, 2017, 01:26:26 pm by Martijn dh »
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Still working on my Alttp-engine: http://www.zfgc.com/forum/index.php?topic=33701.0
Want to help out in whatever way you are talented? Send me a PM.
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