A new version of GMare has been released:
http://gmare.codeplex.com/Main changes:
Added shortcuts, for a more image editor type feel. Hand dragging tool (H). The mouse wheel zooms in and out on point. Color blending and tile flipping. Custom brushes.
Release notes:
- Main interface disables collision options for now
- 'Show instances always' button added
- When in instance editing mode, tiles are drawn darkened
- Most tools now have short-cut keys. Hovering over a button reveals it's shortcut
- The mouse wheel now zooms the room on mouse position
- Tile flipping options and short-cut keys on all tile tools
- Color blend options on all tile tools
- Hold shift and left click to erase tiles now when using brushes
- Set a selection as a brush
- Save a selection as a custom brush
- Brushes editor to rename, move, and delete saved brushes
- Holding the 'H' button now allows for room panning
- GM export tree now includes the main room folder
- GM export tree disables the room name field when overwriting an existing room
- Binary exporter includes scaling and color blend options
- Binary exporter disables collision data for now
- Fixed image exporter
Notes:
Color blending is only available in a pro version of Game Maker. Also, color blending data and scaling
data will not export to a Game Maker project file. The format does not support it.
The gmare_binary_examples.bin file uses color blending. So you will have to comment out the blend color
line in the Game Maker project if you don't have a pro version of Game Maker. It is documented in the
script: scr_read_tile_attributes.