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Author Topic: [Program] GMare (Game Maker Alternative Room Editor)  (Read 38408 times)

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Re: [Alpha]GMare (Game Maker Alternative Room Ed...
« Reply #80 on: February 26, 2011, 11:18:44 am »
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I can't even recreate the problem, and in general I have the most error-prone computer in existence :P

 XD

Yeah I gave it a go, but no luck, there are many options within GM, and I cannot test for them all. So it still could be an issue with your project that GMare is having, based on your project settings. In that case I would have to have a copy of the GMK and find it through the reader / writer parts of GMare.

so when you export things into a gmk what should appear ? everything or just the tiles ?
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Re: [Alpha]GMare (Game Maker Alternative Room Ed...
« Reply #81 on: February 26, 2011, 08:00:13 pm »
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If you want object instances to be exported, you must check the Write/Overwrite Instances check box in the GM export form. (This is not checked by default, as not everyone may want to export instances) The tiles will always export.

I started doing some documentation yesterday, it's not complete, but may explain some things: (Export Features)

http://gmare.codeplex.com/documentation
« Last Edit: February 26, 2011, 08:02:29 pm by Xfixium »
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  • Pyxosoft

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Re: [Alpha]GMare (Game Maker Alternative Room Ed...
« Reply #82 on: February 27, 2011, 04:13:24 am »
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lol I've been away for a bit lol, quick question, the Gmare Alpha can load the ORE files?

edit:
nvm, it froze when I tried loading an ore file. XD

correcting myself, it works!
« Last Edit: February 27, 2011, 04:18:36 am by Linkwolf48 »
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Re: [Alpha]GMare (Game Maker Alternative Room Ed...
« Reply #83 on: February 27, 2011, 08:53:19 am »
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This is getting me excited all over again.
I know I don't have the time to start converting my game right away, but it's itching. I like the simplicity of the thing, in the sense that it looks very inviting to start using. Once there is more documentation, I'll look for time to try it out for real.
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Re: [Alpha]GMare (Game Maker Alternative Room Ed...
« Reply #84 on: March 01, 2011, 04:08:00 am »
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Very professional looking docs X, :3

You should get html workshop and package them as a chm with the program.
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Re: [Alpha]GMare (Game Maker Alternative Room Ed...
« Reply #85 on: March 01, 2011, 10:19:41 am »
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Thanx for the advice meng. I still have a bunch to do. Slowly getting it done. :P
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Re: [Alpha]GMare (Game Maker Alternative Room Ed...
« Reply #86 on: March 01, 2011, 06:15:34 pm »
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Ugh I feel like such a noob for asking, the feature which includes the creation of shapes, what does that do when it is actually imported to the game maker file itself?
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Re: [Alpha]GMare (Game Maker Alternative Room Ed...
« Reply #87 on: March 01, 2011, 09:45:02 pm »
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Not a noob question. The collision parts are not finalized. I want to go over the community project, and some other ideas before I decide what would be the most flexible and painless method to use. When GMare becomes a beta, the collision feature will be implemented.
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  • Pyxosoft

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Re: [Alpha]GMare (Game Maker Alternative Room Ed...
« Reply #88 on: March 03, 2011, 04:23:30 am »
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Good to see you're not diving headlong into that. The implementation of collision in GM is a big issue. There is no easy way to do it.
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Re: [Alpha]GMare (Game Maker Alternative Room Ed...
« Reply #89 on: April 12, 2011, 03:49:32 am »
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A new version of GMare has been released: http://gmare.codeplex.com/

Main changes:
Added shortcuts, for a more image editor type feel. Hand dragging tool (H). The mouse wheel zooms in and out on point. Color blending and tile flipping. Custom brushes.

Release notes:
- Main interface disables collision options for now
- 'Show instances always' button added
- When in instance editing mode, tiles are drawn darkened
- Most tools now have short-cut keys. Hovering over a button reveals it's shortcut
- The mouse wheel now zooms the room on mouse position
- Tile flipping options and short-cut keys on all tile tools
- Color blend options on all tile tools
- Hold shift and left click to erase tiles now when using brushes
- Set a selection as a brush
- Save a selection as a custom brush
- Brushes editor to rename, move, and delete saved brushes
- Holding the 'H' button now allows for room panning
- GM export tree now includes the main room folder
- GM export tree disables the room name field when overwriting an existing room
- Binary exporter includes scaling and color blend options
- Binary exporter disables collision data for now
- Fixed image exporter

Notes:
Color blending is only available in a pro version of Game Maker. Also, color blending data and scaling
data will not export to a Game Maker project file. The format does not support it.

The gmare_binary_examples.bin file uses color blending. So you will have to comment out the blend color
line in the Game Maker project if you don't have a pro version of Game Maker. It is documented in the
script: scr_read_tile_attributes.
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  • Pyxosoft
Re: [Alpha]GMare (Game Maker Alternative Room Ed...
« Reply #90 on: April 30, 2011, 10:52:43 am »
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2 options will be available for collision editing. I will describe the first one at this time:

Simple Object Based Collisions:
This is basically the way that block collisions are commonly done in Game Maker. An object that represents an invisible wall. For most, this method seems wasteful as a room could have hundreds of objects whose only job is to stop another object from moving through it. In Gmare, this is at least made to be easier for simple object based collisions. As there is an editor that works somewhat like RPG Maker. You import objects from your project, and then you place those objects on the desired tiles within the object collision editor. Those tiles will automatically get that object placed over them. As the WIP image shows:



This could potentially cut down on object based block collision editing.
NOTE: I also have added GM 8.1 support for the next release.
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  • Pyxosoft
Re: [Alpha]GMare (Game Maker Alternative Room Ed...
« Reply #91 on: May 07, 2011, 08:12:33 am »
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I just realized that I haven't expressed how happy I am about GMare. I expect this to be an extremely useful resource for lots of people, myself included.

... You import objects from your project, and then you place those objects on the desired tiles within the object collision editor. Those tiles will automatically get that object placed over them. ...

I always wondered why Game Maker never implemented the option for people to do this; extremely useful.

I have yet to test out GMare, but I'm sure it's going to be a great help. Thanks for this, Xfixium! ^_^
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Re: [Alpha]GMare (Game Maker Alternative Room Ed...
« Reply #92 on: July 27, 2011, 06:27:20 pm »
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I think the way you have to change the room size is a little silly ; why can't you just have a box where you intput the width and height instead of rows and columns which is more confusing. On the upside , this is great for creating maps/levels!
« Last Edit: July 27, 2011, 07:53:47 pm by Nubcake »
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Re: [Alpha]GMare (Game Maker Alternative Room Ed...
« Reply #93 on: July 28, 2011, 08:38:59 am »
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Agreed, this app was started awhile ago, so it still has some RPGMaker roots about it. Not a big issue IMO. The actual room size is shown in the status bar at the bottom of the form if there is any confusion on the actual pixel size of the room.

Also:
A new minor updated release. Mainly in response to a small issue when exporting to a Game Maker project file. I also updated some other things as well.

Download: http://gmare.codeplex.com/

- Fixed an issue on GM room export, with the instances not exporting when a new room was being added to a Game Maker project.
- Added Game Maker 8.1 support.
- Added new instance replace form.

« Last Edit: July 30, 2011, 04:10:51 pm by Xfixium »
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Re: [Alpha]GMare (Game Maker Alternative Room Ed...
« Reply #94 on: July 30, 2011, 04:10:34 pm »
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Minor update GMare Alpha 3.2:

Download: http://gmare.codeplex.com/

- Fixed the scaling and blending windows that keep appearing, even after the "Do not show me this message in the future" check box has been clicked
- Fixed an issue when updating room properties, instances disappear from the editor
- Added inverted color blending to the selected instance when editing instances, to make it pop out a bit more

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  • Pyxosoft
Re: [Alpha]GMare (Game Maker Alternative Room Ed...
« Reply #95 on: August 13, 2011, 05:25:40 pm »
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Pretty much done with multi-instance selecting. A couple of bugs to work out. I decided to revamp the binary export options. Allowing for more customization. You can also insert your own values in the export tree. Anything from an array, to single values. In any order you choose, in any native type you like. This also spits out a customized script for loading a room when the user clicks the scripts tab.
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Re: [Alpha]GMare (Game Maker Alternative Room Ed...
« Reply #96 on: August 20, 2011, 08:09:07 am »
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Are you going to introduce this to the GMC or leave it here are ZFGC?
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Re: [Alpha]GMare (Game Maker Alternative Room Ed...
« Reply #97 on: August 20, 2011, 01:11:35 pm »
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http://gmc.yoyogames.com/index.php?showtopic=499060  ;)

It was started here (other than pyxosoft.com that is), but I figured that general GM developers might use it.
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  • Pyxosoft

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Re: [Alpha]GMare (Game Maker Alternative Room Ed...
« Reply #98 on: October 06, 2011, 08:03:28 pm »
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A suggestion:

Have Gmare able to load up more then one image to use instead of one.  Also I am suffering from a problem, when a map is exported to the gmk and you try to tile some areas with a different tileset, it will sometimes delete random tiles in the room.

This is why I brought up the multiple tileset use for Gmare.  Yet again just a suggestion.
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Re: [Alpha]GMare (Game Maker Alternative Room Ed...
« Reply #99 on: October 08, 2011, 03:35:40 pm »
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I have multiple backgrounds set-up as a placeholder in the newest format, but will not be worked on till after the newest version has been released. (Since it requires a lot of work)

Quote
and you try to tile some areas with a different tileset, it will sometimes delete random tiles in the room.

Do you mean this is happening in GMare after room export, or within Game Maker after room export?
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