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Author Topic: Request: Font ripped from UN Squadron  (Read 2856 times)

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Request: Font ripped from UN Squadron
« on: March 02, 2012, 12:47:18 pm »
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Been trying to use Tile Molester.  I cannot figure this !@#$% out.  Literally spent 3 hours on it.  Tired to find the right colors.  Followed tutorials, etc.  Cannot find the part that holds the font.  I can see colored messes of the enemy craft, huge BGs, and such, but not the font.

I may have found the Japanese font, but couldn't really tell due to color issues.

Anyway, if someone can grab the font from UN Squadron  (just the silver color) I can handle the recolors from there.

I am looking for the font that is used for the HUD and briefing if you need to know exactly which font.
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Re: Request: Font ripped from UN Squadron
« Reply #1 on: March 02, 2012, 10:27:14 pm »
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I'm not familiar with the tool you are using (Also I'm at work). But fiddling around with it for about 15 minutes or so, I found at least one set of text. The interesting thing is, while toggling the pallet in Tile Molester, you can see the characters overlap themselves. The zero and one occupy the same space, the 2 and 3 and so on and so on. See if you can align the data like in the provided attachment. Then use a save from Znes like this tutorial suggests: http://www.spriters-resource.com/resources/tut/snes-tilemolest/index.php You might be able to come up with something.
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Re: Request: Font ripped from UN Squadron
« Reply #2 on: March 02, 2012, 10:35:12 pm »
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Thanks for trying.  That's not the font I am searching for.

That's the character select/end of mission text.  I should have provided a screen shot.  i will probably put one up later.  The font I need is maybe 3x8 pixels per character.
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Re: Request: Font ripped from UN Squadron
« Reply #3 on: March 02, 2012, 10:51:59 pm »
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Is it this one?
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Re: Request: Font ripped from UN Squadron
« Reply #4 on: March 02, 2012, 11:49:02 pm »
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Yeah, that's the one.
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Re: Request: Font ripped from UN Squadron
« Reply #5 on: March 03, 2012, 01:13:25 am »
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Sorry, don't have a lot of free time at the moment, I didn't rip it properly. This is how I did it though. I opened UN Squadron in ZNES, saved the state when you are selecting your plane. I closed ZNES, opened Tile Molester, then opened the UN Squadron ROM. I selected the saved state to extract the pallet by clicking: Palette > Import From > Another File then selecting the saved state. Lastly I needed to set the codex by clicking: View > Codex and selecting 2bpp planar to set the bits correctly. Hope that helps!
« Last Edit: March 03, 2012, 01:16:04 am by Xfixium »
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Re: Request: Font ripped from UN Squadron
« Reply #6 on: March 03, 2012, 01:42:59 am »
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Frames:
1st Font: 16 X 16
2nd Font: 8 X 16
3rd Font: 8 X 8
4th Font: 8 X 8 ( 4 X 8 )

NOTE: Fixed
« Last Edit: March 03, 2012, 04:20:07 am by Xfixium »
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Re: Request: Font ripped from UN Squadron
« Reply #7 on: March 03, 2012, 01:00:40 pm »
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Oh, thankyou!   Now, I can finish up the level select screen and the HUD elements for my project.  Already had some basic Windows text in-place until I could get the actual font.  Now, just have to experiment and figure out how bitmap fonts work in XNA.
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