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Messages - The Boy

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221
Graphics / Wind Waker GB Sprite Project
« on: October 26, 2010, 08:45:46 pm »
Edited + Custom GB Enhanced Sprites!

Hey! I've decided to post a topic on making Wind Waker sprites-
In a gameboy style! I have already made some, and i will make more in the future.
Oh yeah, these sprites ARE for use- that's why i made them!
Just don't go taking the credit or stealing other people's work- Give credit when needed!

Hmmmm Tetra's eyes may need a little editing..
Also, All Npcs and link WON'T have black edges- it makes them stand out!


<- made it for my game- is not finished!
 


222
Other Projects / Re: [Demo] Super Smash Bros
« on: October 26, 2010, 08:29:59 pm »
Great to know that the project isn't dead! I can't wait for more updates!

223
Discussion / Re: How to make .gif s
« on: October 20, 2010, 03:28:39 pm »
Thanks sooooooooooooo much!

224
Discussion / Re: First Timer
« on: October 19, 2010, 06:42:43 pm »
Gamemaker. has to be. i started on it, and found it really easy! It makes games just like the pros, and it's free!

225
Discussion / How to make .gif s
« on: October 19, 2010, 06:40:44 pm »
How DO you make a .gif image animated, and can you do it for free?

226
Zelda Projects / Re: [Demo] LoZ: The Awakening of a Shadow
« on: October 16, 2010, 09:57:13 am »
Sorry about the lack of updates lately- i've not been on my computer in ages...

227
Zelda Projects / Re: [Demo] LoZ: The Awakening of a Shadow
« on: October 12, 2010, 03:21:27 pm »
Wait.. I've got it! I could make a second view and set it to be 16 pixels above the main one!  XD

228
Zelda Projects / Re: [Demo] LoZ: The Awakening of a Shadow
« on: October 12, 2010, 03:17:01 pm »
Oh yeah before I forget. I like the third menu option.

And one more thing. The graphics look custom made. Did you make them yourself or did someone else made them. Those Bongo Bongo's look somehow familiar.
yeah, I custom made most of the spites except for some of the basic enemys which were from that purple sheet on the recourses section. The bongobongo one was an edited one of one of the sprites  for the tooted community project. I custom made the skulltula sprites from scratch.


 

229
Zelda Projects / Re: [Demo] LoZ: The Awakening of a Shadow
« on: October 11, 2010, 09:02:05 pm »
Perhaps he just wants us to give some feedback. To be honest, I've read this topic and watched the trailer but never took the time to post here. I guess we should try to post more often, we ourselves also like it if we get a reply every now and then.


about the trailer:
Its not bad, but there are a few things that I would like to point out.

1.  your trailer shows that the hud sometimes makes it hard to actually see the doors on top of a room
2.  in the rooms where you have to climb on the vines the walls on the side of the room are those like when you walk on the  
     floor, this looks a bit wrong
3.  when you shoot your arrow at the tree switch to make the chest appear you climb high, but your arrow hits almost on the
     ground level. Don't know if this is what you intended, but I would place the switch higher on the tree
4.  it might look better if the text boxes would fit the game screen.
5.  isn't the endboss of the dungeon only to be hit in the eye?

Consider / Improve these points and you have the kind of quality game I like to see and play.

EDIT:
Woooah, headrush! Umm let's see..
1. It's being fixed as i said in another post.
2. I don't know what's the problem.. they are just walls....
3. Sure.. no problem.
4. I.. um... don't have pro... yeah.. if anyone can make a text engine for lite- um... HUGE CREDITS!!
5. Yeah.. well, it's just a demo, so it's just to test the level. All of those details will be added in the next (with a story) demo.


230
Zelda Projects / Re: [Demo] LoZ: The Awakening of a Shadow
« on: October 11, 2010, 05:29:21 pm »
TRAILER OUT!!!!

231
Zelda Projects / Re: [Demo] LoZ: The Awakening of a Shadow
« on: October 10, 2010, 12:20:06 pm »
do you like the skullltula sprite? i custom made it from the robed stalfos's skull and added legs.

232
Just wandering, did you make the skulltula sprite from scratch, or was it edited?

233
Zelda Projects / Re: [Demo] LoZ: The Awakening of a Shadow
« on: September 28, 2010, 05:24:33 pm »
Added Saving system and "song" system. all i can say now is "hoot hoot"  XD

234
Zelda Projects / Re: [Demo] LoZ: The Awakening of a Shadow
« on: September 28, 2010, 05:13:57 pm »
Ok.. all current reported and found bugs fixed... updated forest temple and storyline.

235
Zelda Projects / Re: [Demo] LoZ: The Awakening of a Shadow
« on: September 27, 2010, 03:35:06 pm »
I tried your demo and what bothered me the most was that when I got to a new screen I got instantly hit by a leever. Another thing is that when a weapon fires it does not always go in the same direction you are facing. For example walk up against a wall, then walk slightly left and once more walk up. Now shoot the hookshot or the boomerang or arrows and they will fly off to the left. Also interesting ly is that there are pits and water but they act like walls.
Yeah.. that is what i am fixing now.

236
Updates / Re: Nominations - September 2010
« on: September 26, 2010, 04:11:55 pm »
Cool- my game's a nominee! And it's only been going on this forum for a couple of days XD!

237
Zelda Projects / Re: [Demo] LoZ: The Awakening of a Shadow
« on: September 26, 2010, 02:47:40 pm »
Tried the demo but I'm afraid to say I'm a little dissappointed.
-The filesize is 35mb. That's ... uuh... massive. Maybe it's the engine you are using that's so big?
-I start the game and it pops up in fullscreen. That makes the game look really ugly as oppossed to the default screen or a multiblication of that.
-The enemy on the left just moved over the pit and got stuck. I appearantly touched it shortly after and it dissappeared.
-Can't move left in or over the pit. Can't move right because of an invisible wall. So I'm stuck on the first screen :huh:
-There are no instruction (like F1 or in the starting post here) so I can't tell if I'm missing things aside from sword swinging and rolling. You're starting post mentions other items so I am probably wrong.
-If I walk left up against a wall and swing my sword the character's facing is changed after the animation. It happens for different directions as well. This isn't an issue while moving.

Don't be discouraged though. I've you work on your presentation then 1/3 of this is fixed instantly.
Another 1/3 is me complaining that there isn't much to do. Your screenshots say otherwise so that may not be an problem for the next demo.
And the last comments are glitches I guess.

Didn't like this demo, but I'll look forward to the next one.


Edit: Right. There is a read me file I missed. Let me check the game out a little further.


Edit2: This is more like it, but I do have a couple more things to mention:
- There were 6 instances where I moved to another screen, got hit before I was able to do anything and got pushed back to the previous screen.
- In the desert, if you bring up the menu, the sand is covering the menu.

Right, anyone with problems can just post them here and i'll see what i can do.
And another thing, try hookshotting over the holes.

238
Zelda Projects / Re: [Demo] LoZ: The Awakening of a Shadow
« on: September 26, 2010, 02:05:41 pm »
Yes, I am aware of the hammer's shockwave bug- I had changed it's parent and i had uploaded it without realizing it- it will change back in the next update

239
Zelda Projects / Re: [Screens] LoZ: The Awakening of a Shadow
« on: September 26, 2010, 09:11:01 am »
Has anyone got any GB  or lttp styled gerudos? all i can find are one pose static images- useless.
EDIT:
i'll just edit some Din sprites.

240
Zelda Projects / Re: [Screens] LoZ: The Awakening of a Shadow
« on: September 26, 2010, 09:04:21 am »
Yeah.. i could of done all of the movement myself- but i like to start off with a "foundation"- something to work off of rather than starting from scratch- which is very tedious and boring.

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