Time to get back to work I suppose. It's a 4 day easter weekend for me right now so I should be able to make some progress. No kidding this time. Before that though I guess I should post the real progress made lately along with the updated "to do" list.
Progress:0.12.108 (24 maart)
+ Worked a little on the boss again
+ Fixed glitch: cannonball incorrect reactivation in room 2
+ Fixed glitch: positioning collision reject effect
+ Fixed glitch: no crashing into walls after you get pushed back through a rejected attack
0.12.109 (25 maart)
+ The cannonballs at the start of the dungeon now stop as you unlock the basement
+ Fixed glitch: Eyegore first encounter failing to following
+ Added a short delay before Eyegore opens it's eye
0.12.110 (25 maart)
+ Started work on a new item: default boomerang
0.12.111 (31 maart )
+ Finished new item: boomerang (default)
+ Fixed glitch: when collecting important items (like the dungeon treasure) using the hookshot
+ Edited: high level swords can't break light rocks anymore
0.12.112 (1 april)
+ Enemies now also get pushed back as the are getting stunned
+ Stunned enemies can no longer be stunned in a stacked fasion
+ You can now use stunning on enemies that are sometimes (jumping) in the air, but if you hit them while above ground they are attacked by a weak damaging attack instead of getting stunned.
0.12.113 (4 april)
+ A friend helped me out creating a "walking on metal" soundeffect
Still left to do till the next demo:- Boss entrance scene
- Boss fight
- Dungeon ending scene
- Adding text to all the statues in the dungeon (to add some light lore)
-
Adding the boomerang(s) <-- now finished
- Adding hit switches
- Adding skeletons with bows (that jump out of the way)
- Tweaking the collectable fairies
- Plant crowding room (if at all possible) <--
new- Finish quake medallion <--
new- Editing the magic usage system
- Building a new depth system (!)
- Going through the all the rooms in entire dungeon (with testers) to tweak things like item/enemy placement and check performance.
- Make sure about 4 rooms of the desert dungeon are playable
Update:Just some progress.