Making LTTP sprites is easy. It takes alot of practice and with this tutorial it can help speed things up a bit.
LESSON 1
When you make an LTTP sprite, the first thing you must remember is the proper outline color. Use the color provided above. Once you have the right color, you can start spriting what I'd like to call, the skeleton of the sprite. Note: Black lines are allowed inside the sprite. Don't forget to add the shadow below the sprite. If it doesn't have a shadow, the finished product won't look very LTTPish. Fell free to add any details inside the skeleon like a nose, mouth, etc.
LESSON 2
After you create the skeleton, you can start adding colors and details. It is strictly important you use ONLY LTTP colors for the sprite. Use the palette above. Remember to use only 2 shades of colors for each body part. Make sure 1 shade is dark and 1 shade is lighter.
LESSON 3
Now one of the most crucial things to know is how many colors to use on a sprite. A normal size sprite(Link)uses only 2 shades of colors for each part of the body. But a BIG sprite(Blind) Uses 3 shades of colors. For bosses the 3rd color is usually white, and for normal enemies, the 3rd color is sometimes a lighter shade then the other two colors.
Remember, the 'camera' angle in LTTP is not straight-on, so your characters should always be at a slight angle.
Read THAT. Its by OSM. In fact, I'm gonna go make an aLttP sprite..
Thanks to badassbill123 and OSM
Here is an Skeleton pack
and the one I made:
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NOTE: if you have any little things like and hat, clothing, weapon, items, just post them and i'll edit them in myn, and give you credit!
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