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Author Topic: Tex-box!  (Read 3615 times)

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Tex-box!
« on: November 16, 2009, 04:52:39 am »
  • Make your best move ass-bite!
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I Don't mean to offend anybody for asking for help! I need a Zelda Text code that DOES NOT USE SLEEP!
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Mamoruanime

@Mamoruanime
Re: Tex-box!
« Reply #1 on: November 16, 2009, 05:03:18 am »
  • ^Not actually me.
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Um.... Your post includes no information on the following-
  • Language
  • Details on "tex-box"; IE do you need the code to generate a graphical box? Typewriter system? What?
  • etc...

I don't think anyone's going to be able to help you unless you can elaborate a bit.
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Re: Tex-box!
« Reply #2 on: November 16, 2009, 05:07:34 am »
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Um.... Your post includes no information on the following-
  • Language
  • Details on "tex-box"; IE do you need the code to generate a graphical box? Typewriter system? What?
  • etc...

I don't think anyone's going to be able to help you unless you can elaborate a bit.

Yea i guess that was rather stupid.
Well its:

1.Game Maker 7.0 Pro
2.Type-Writing System Just like in the GB Zeldas'
3.I currently use TRW's Text engine
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DJvenom

super-sage
Re: Tex-box!
« Reply #3 on: November 16, 2009, 05:43:00 am »
  • Colbydude was here.
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I can make you a really basic one if you don't mind not being able to change colors ;)
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I do art
I ermmm... DID do art
I do art
Re: Tex-box!
« Reply #4 on: November 16, 2009, 06:26:13 am »
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Great it doesn't matter if it doesn't have color changes! Thanks
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A Storm in the Desert

Eternal Triangle
Re: Tex-box!
« Reply #5 on: November 16, 2009, 09:19:39 am »
  • Wear the Deku Sprout Smile :]
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Didn't Scooternew write one not long ago with colour change etc?
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Re: Tex-box!
« Reply #6 on: November 16, 2009, 09:10:02 pm »
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Didn't Scooternew write one not long ago with colour change etc?
well the links are most likely dead
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Re: Tex-box!
« Reply #7 on: November 16, 2009, 09:43:55 pm »
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Didn't Scooternew write one not long ago with colour change etc?
well the links are most likely dead

I have used Scooternew's Text Engine for my game, and I also changed it a little bit. It doesn't freeze the game, but it's not really what you're looking for, because this engine isn't Zelda-GB-like.
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Re: Tex-box!
« Reply #8 on: November 16, 2009, 10:07:11 pm »
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Didn't Scooternew write one not long ago with colour change etc?
well the links are most likely dead

I have used Scooternew's Text Engine for my game, and I also changed it a little bit. It doesn't freeze the game, but it's not really what you're looking for, because this engine isn't Zelda-GB-like.
What do you mean? It just needs to be like a type writer
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Re: Tex-box!
« Reply #9 on: November 17, 2009, 04:04:02 pm »
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Sorry, I don't really understand you. Could be because English is not my native language. I'll just give you Scooternew's Text-Engine and my edited version. I think there was also a readme of the text-engine, but I can't find it anymore. Just find out how the engine(s) works yourself.
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Re: Tex-box!
« Reply #10 on: November 17, 2009, 08:00:42 pm »
  • Mr. Pixel
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Wow, I thought making own textbox-engine in my game,
but these are much better than I could do. So this makes
my work easier/faster to do.

But who gets the credit if I use those?
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Re: Tex-box!
« Reply #11 on: November 17, 2009, 08:26:31 pm »
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Wow, I thought making own textbox-engine in my game,
but these are much better than I could do. So this makes
my work easier/faster to do.

But who gets the credit if I use those?

Credit goes to Scooternew for both versions; the edits in the second version were done by me.
But somehow the line breaking script in the edited version doesn't work like it should (I just remembered that), so sometimes you have break the lines manually (# means new line).
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Re: Tex-box!
« Reply #12 on: November 20, 2009, 01:48:58 am »
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Thank you so much for the Engine! but I still have one more "problem". The thing is that I need to make a varible to tell the system that it is done saying text.....How would I do that, since there is no sleep objects will run normally so I cant just put alarms, That would be foolish.
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Re: Tex-box!
« Reply #13 on: November 20, 2009, 07:42:38 am »
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I do (did) it like this:

if (instance_exists(obj_textbox)==false)
{
 ...
}
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