ZFGC CP > King of Thieves

[UPDATE 4/24/16]Code Release

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MG-Zero:
So we now have a half working map implementation.  We are now able to draw tiles read from an xml file.  It's VERY simple to read.  Below is the sample xml I'm testing with:


--- Code: ---<?xml version="1.0" encoding="utf-8" ?>
<map>
  <version>1.0</version>
  <name>test</name>
  <layerCount>1</layerCount>
  <tileset name = "test">tileset:test</tileset>
  <layers>
<layer width = "1" height = "1" name = "bleh">
<layerNum>0</layerNum>
<tiles>
<tile coordinates = "0:0" selection = "4:2"></tile>
</tiles>
</layer>
  </layers>
</map>

--- End code ---

Big thanks to the underlying Gears Engine for providing a foundation for this.  The changes will be pushed to master today.

Starforsaken101:

--- Quote from: MG-Zero on May 17, 2013, 08:35:05 pm ---So we now have a half working map implementation.  We are now able to draw tiles read from an xml file.  It's VERY simple to read.  Below is the sample xml I'm testing with:


--- Code: ---<?xml version="1.0" encoding="utf-8" ?>
<map>
  <version>1.0</version>
  <name>test</name>
  <layerCount>1</layerCount>
  <tileset name = "test">tileset:test</tileset>
  <layers>
<layer width = "1" height = "1" name = "bleh">
<layerNum>0</layerNum>
<tiles>
<tile coordinates = "0:0" selection = "4:2"></tile>
</tiles>
</layer>
  </layers>
</map>

--- End code ---

Big thanks to the underlying Gears Engine for providing a foundation for this.  The changes will be pushed to master today.

--- End quote ---

!@#$% this is awesome. XML reading is sweet.

LorentzChronon:

--- Quote from: Starforsaken101 on May 17, 2013, 09:45:44 pm ---
--- Quote from: MG-Zero on May 17, 2013, 08:35:05 pm ---So we now have a half working map implementation.  We are now able to draw tiles read from an xml file.  It's VERY simple to read.  Below is the sample xml I'm testing with:


--- Code: ---<?xml version="1.0" encoding="utf-8" ?>
<map>
  <version>1.0</version>
  <name>test</name>
  <layerCount>1</layerCount>
  <tileset name = "test">tileset:test</tileset>
  <layers>
<layer width = "1" height = "1" name = "bleh">
<layerNum>0</layerNum>
<tiles>
<tile coordinates = "0:0" selection = "4:2"></tile>
</tiles>
</layer>
  </layers>
</map>

--- End code ---

Big thanks to the underlying Gears Engine for providing a foundation for this.  The changes will be pushed to master today.

--- End quote ---

!@#$% this is awesome. XML reading is sweet.

--- End quote ---

Serializing for the winnar

MG-Zero:
Working on a map editor to make this !@#$% easier

Starforsaken101:
Let me know if you need some help. I wrote one for my game a while back.

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