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Messages - Whitay

Pages: 1 [2] 3 4 ... 14
21
Discussion / Importing Sounds/Graphics.
« on: September 09, 2014, 04:10:56 am »
Hello all. I have a quick question that i have been thinking about. In most games i made(small side projects) i never played around much with sound since i didnt know what i was doing with the regular coding to let alone have working sound effects etc. Now that i am getting close to the demo release of my first big project, i have a lot more experience. But i noticed that i have one sound effect in the whole game so far. Clicking next in the textbox. So I was thinking tomorrow to start loading in all my sound effects and music and all that good stuff. The issue is my game is getting pretty big as it is, so i was wondering if anyone has experimented with having resources loaded in from a seperate folder, whether this be backgrounds or tilesets or music or something. I am using game maker and just wanted to get some advice on which way to take this(mostly music, i can deal with the backgrounds and such) before i go and do it the wrong way. So has anyone had experience with both ways, or maybe a different way that i am missing, that would like to share their knowledge?

22
Graphics Requests/Archive / (Request) Making some tiles with me.
« on: September 04, 2014, 12:55:15 am »
Hello all. Breaks from school and work have allowed me to work on my game a bit more, and i have gotten to the point where(besides some debugging) the whole engine is done. In each dungeon right now i have a singular room showing off the style of the dungeon, and having the heart piece/triforce/items in chests in it. The issue is i only have the graphics ready for two tilesets. I am starting to design the dungeons now, and would like to sooner or later get the correct tilesets. I have ripped and slightly edited them, but i will admit they arent the best. So im asking for some help from you all. Below will be the tileset template(the classic LTTP green one, which im using in dungeon one.) and a short description of what i am looking for. Any edits/extra tiles are appreciated(you dont need to do the full set, if you have an idea and want to give 1-2 tiles just to help me out, that would be great too. if i have a start i can find my way to work the rest out.) Also in some cases like the tree one, extra tiles like vine decorations and stuff are welcome but arent needed. The base is what i am going for here. Okay. Lets get these going.

Tileset One Theme: Simple.
Details: Regular Link to the Past Tileset.(COMPLETE)

Show content


Tileset Two Theme: Foresty
Details: Vines, think Deku Tree. greens. browns. webs. Grass. The walls are wooden and treelike.


Tileset Three Theme: Broken Down
Details: Regular Link to the Past Tileset, but broken. chipped. cracks in the walls. dirt showing. falling apart.


Tileset Four Theme: Water
Details: Water. Blues. Rock but not underground. Sandy. Light. Think sorta like a zoras domain?


Tileset Five Theme: Fancy
Details: Marble. Fancy. Clean. Whites, Red, Gold, etc. Like a temple of time almost? Large. Think churches, temples, etc.


Tileset Six Theme: Icy.
Details: Ice Dungeon. Simple as that.(COMPLETE)

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Tileset Seven Theme: Dark and Evil
Details: Shadow Temple creepy. You get the candle here and its underground. Graves, Skulls. Blacks Purples etc.


Tileset Eight Theme: ???
Details: Undecided.

Tileset Nine Theme: Endgame.
Details: Ganons fortress. fancy. black. purple. detailed. dark. evil. etc etc.


If you have any custom tilesets that match the LTTP style feel free to share. As there is two undecided dungeons as it is i could use some help. I want to stray from the LTTP just change a few colors of the same 2-3 templates and there are suprisingly little on the terms of custom tilesets. I tried searching all the oot 2d tilesets i could find(having a water temple/deku tree/shadow temple/etc etc would be very helpful.) Any help is appreciated. Give suggestions, start me off with 1-2 tiles, or do as much as you want! it doesnt matter to me. Thank you in advance for all of the help, as yes they go to help me but custom LTTP tilesets for dungeons will always find a use in fangames. Thank you again,
-Richie

23
Zelda Projects / Re: [Trailer] Zelda: Echoes of Time Pokemon heck
« on: August 29, 2014, 08:54:55 pm »
This looks very very nice so far. professional and very fun. A suggestion for the evolution stones could either be the medallions or things like the gorons ruby for fire and zora sapphire for water, although the others would have to be made up(shiekahs amethyst or topaz or onyx or something)

24
Graphics / Re: Some creations Zelda
« on: August 08, 2014, 04:23:06 pm »
Looks very nice so far. Starting to enjoy your style very much. Keep it up.

25
Entertainment / Re: Sword Art Online II (an MMORPG VR Anime)
« on: July 07, 2014, 07:10:56 pm »
Loved the SAO arc. I didnt mind the ALO arc as much as some people(it is hated on more than i think it should. Okay it isnt the best comparing to the first arc but it wasnt awful.) and after watching the first episode i feel like they could get back at something better here. I have high hopes for it but it could very easily be shitty very fast off the bat.

26
Entertainment / Re: Hyrule Warriors
« on: July 07, 2014, 07:08:12 pm »
The more i see the more excited i am. Its what some people hope for out of zelda games, the graphics and the attacks and the fun of just being completely overpowered. What i find interesting is the amount of characters being shoved into this game. It sounds so fun. Although messing around as link will be the top priority, playing as some of the more obscure characters will be really fun. Does anyone know if this will have exploration and story? Or do i just mow down enemies to get checkpoints or something?

27
Graphics / Re: Just a little wip
« on: June 22, 2014, 08:25:26 pm »
I agree, this looks very nice. Good work. Id love to see some more progress soon.

28
Entertainment / Re: X-Men: Days of Future Past
« on: June 18, 2014, 10:33:22 pm »
I thought it was pretty nice, the fight scenes all were interesting and there were some parts(quicksilver) that were very enjoyable. Although i wouldnt call it the best x men movie, personally i also liked X2. What i do like is this basically gave them a "Everyone is alive and we can start over" thing so they have a wide variety of ways to go for X-Men apocalypse. Although you would think that some of the other people would be better of dead, or they will just cause more problems. *cough* Jean *cough*

Also felt like Magneto hunting down raven to kill her was pretty stupid. I know you are the bad guy and you wanted to make sure to not let them get her DNA and such but how stupid can you be in some places? Lets kill her in front of a giant crowd and show everyone how dangerous mutants are and then be the reason they get her DNA.

29
Entertainment / Re: Hyrule Warriors
« on: June 18, 2014, 10:28:50 pm »
The art is what i think looks the best. Hopefully the enemies wont just stand there hopelessly as you mow them down, or atleast have some bosses or something where you actually need some skill. The game looks very fun, although ive never played a dynasty wars game. If they do it wrong i could see it getting very boring very fast. Although some of the powerups and attacks just look fun.

30
Entertainment / Re: Hyrule Warriors
« on: May 23, 2014, 01:58:27 am »
At first i thought this game looked like a boring beat-em-up where you just plow through masses of helpless enemies, but it is actually starting to look very nice. The many characters look cool, and what has been shown is beautiful.

31
Zelda Projects / Re: Twilight Legends
« on: February 17, 2014, 05:23:05 pm »
The mechanics and everything look very nice. i dont know if its just the quality of the recording or something, but it looks very hard to actually see where the water is.

32
Discussion / Re: Suggestions for Zelda 2 DX
« on: February 17, 2014, 05:18:27 pm »
what got me mad is in the overworld there wasnt any playing at all, just walking to random squares. Also towns werent towns, they were a few houses with random people. My suggestion is to try to overhaul a lot of ideas into just better ones, because alot of these ideas they had originally were pretty bad if you make a game with it now.

33
Discussion / Re: Triforce powers.
« on: February 17, 2014, 05:16:27 pm »
Yes, i actually went with whats above. You have some crystals that float around you to protect you and if you press the button you can throw one. My idea for a superpower weapon will be vague, because i dont know the style of your game. what made me come up with mine is i took a basic idea, what do i want it to do(kill all onscreen, linger and kill, protect for a while, protect but can hurt) etc. and then slowly built up an idea from there using similar items from past games. Its up to you to find something that fits the style of your game, and my idea is start super basic and slowly build up
1) i want it to protect my character and stick around for a bit
2)i want it to have some way to damage enemies
3) i want it to not just be a one button press and theres your item for the next minute
4) i want it to involve some skill/accuracy to use
5) i want projectiles

and so on and so on and you slowly get this picture in your head of what it needs to be. thats how i design all of my items if they arent simple, and thats actually how i go about writing my pseudocode and going into sections. first i have to get it to stick around and waste MP. then i do this and this.. you get the point.

34
Recruitment / Re: Paper Zelda project
« on: February 12, 2014, 06:17:21 pm »
This sounds very awesome i think, but my suggestion would be trying to emulate a paper mario/paper mario and the thousand year door gameplay. The battles were always alot better and part of the game itself, which is what gave paper mario its flare. If i wasnt also new at unity i would want to help, but i dont know much.

35
Discussion / Re: Best screen resolution/aspect ratio
« on: February 09, 2014, 03:29:00 pm »
right now im at 720*480, and i see a fair amount of games using that but i have no idea if there is a certain standard. i guess i could always just change it and edit the game itself if there are issues porting to mobile devices. thank you!

36
Discussion / Best screen resolution/aspect ratio
« on: February 08, 2014, 09:22:36 pm »
Hello all. Im not sure if this is in the right place or not, but oh well. Im having a dilemma that before i get too far into my game i want to get the correct level sizes and so on. but i could not find something on google that gives me the correct advice. if im making a game for browser gaming(and hopefully mobile device gaming) what should the resolution be at? i am right now at 800*480 and i have no idea if that is the right one to choose. i want it to just look good on browser games and mobile devices, so what is the normal room size used for something like this? 720*480? 640*480?

37
Coding / Re: Small INI issue.
« on: February 08, 2014, 05:03:55 am »
Thank you both, i will try those suggestions. I am in Game Maker 8 but wish to transfer over to GMS, so i may as well do that sooner or later. thank you both for the replies!

38
Coding / Small INI issue.
« on: February 05, 2014, 02:16:19 am »
Hello all. I am designing a small little game to take a break from FOH and get a bit better at coding in general, and i have gotten to a point where i need to start saving a little bit of data(just max health, money, upgrades, etc. its like a temple run type game.) and i have never worked with these for saving. i understand how to write them and how to read them with code, but i have one issue. creating it and putting starting data in it. is there an easy way to say like
if the INI doesnt exist/is blank/whatever or if this global.maxhp is undefined then global.maxhp = 1 or whatever?

or is there a better way to get save data of just a few variables into the game? I am thinking of porting this game to HTML or something, maybe IPhone if i spend enough time on it. is there a way of saving that would work no matter the system? or atleast works with regular gm and then the in web browser version?

39
Graphics / Re: Koh's Sprite Joint
« on: January 31, 2014, 01:47:31 am »
Those look very nice, good work. i love the second tileset, it looks very good and old school.

40
Entertainment / Re: Lens of Truth Project
« on: January 16, 2014, 03:49:14 am »
looking forward to how this will turn out.

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