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Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: December 12, 2010, 05:30:58 pm »
Not much progress this weekend (I had some interesting diversions) so you'll have to do with a new youtube video.
ok. if you can give me any map that is not finished and I will attempt to terminate (room design) or any idea to complete a map (sprite + designer). For example overworld map, Soldier Shrine overworld design, dungeon maps or Other sprites (npc's, enemies...). I show the map made and I give the tiles used. Pass the map reference or ideas by mail if you want. I do not know another way to help, tell me exactly where you want to help. I do not know how to help.
I do not try to correct anything in your game or change your game, just try to do better and more varied (New sprites, new things from Other zelda games and new mechanics not seen in ALTP), not always the same mechanical ALTP and same graphics, but without losing the style ALTP.
Thanks for answering questions and forgive me if I was rude.
Room A:
-Change statues in the walls (custom statues, not the typical)
-Change big chest --> small chest (Like the original)
-Change Symbol in the soil
Room B (Posible New Room):
-Puzle of statues, to open the door (You will have to programme if you want to add it in your game)
Mini boss room (Other posible room):
-Miniboss: Poe with sword and Poe with lantern (mising in the pic). You will have to programme...
-Dark Room
*A couple of questions about this game:
-The Soldier Shrine will have some boss / miniboss?
-Is Soldier Shrine the first dungeon?
-That item will obtain in the Soldier Shrine? (Roc feather, Pegasus boots, boomerang...)
-Where Soldier Shrine will be located?
-Which is the aim in the history of Soldier Shrine?
Alright, I can do that really easily, for the Down and Up at least. I don't like lttp style much, but I have the walking. Make for aiming now. The bone one may take a while longer, but they won't all be too hard.