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Projects => Zelda Projects => Topic started by: cazallx on August 29, 2006, 09:10:11 pm

Title: LOZ OOT 2D-CP! Current Version 0.0.8
Post by: cazallx on August 29, 2006, 09:10:11 pm
Hi,This is an open source project of OOT 2D any one can use the engine or sprites from it.
The idea was Jelleye's. If you use it you have to put everybody's name in your credits that helped with this engine.
Also Fell free to help out with anything you can contribute.

Also this is the offical website.
http://oot2d-os.orgfree.com (http://oot2d-os.orgfree.com)

(http://i10.photobucket.com/albums/a139/Jelleye/Logo.gif)

(http://i10.photobucket.com/albums/a139/Jelleye/Zelda%20OOT%202D%20-%20Community%20Project/Logo_TheGame.gif)
-Version 0.0.1 (http://s9.invisionfree.com/LOZ_OOT2D_CP/index.php?showtopic=1) (Changes: Added movement engine, rolling engine and Navi engine)
-Version 0.0.2 (http://s9.invisionfree.com/LOZ_OOT2D_CP/index.php?showtopic=2) (Changes: Added Climbing System, and zooming system, improved rolling and corrected moving)
-Version 0.0.2.1 (http://s9.invisionfree.com/LOZ_OOT2D_CP/index.php?showtopic=3) (Changes: Corrected bug when sprites weren't looping and added smoke when rolling.)
-Version 0.0.3 (http://s9.invisionfree.com/LOZ_OOT2D_CP/index.php?showtopic=4)(Changes: Added full targetting system)
-Version 0.0.4 (http://s9.invisionfree.com/LOZ_OOT2D_CP/index.php?showtopic=29)(Changes: Added sidestepping when not targetting anything)
-Version 0.0.5 (http://s9.invisionfree.com/LOZ_OOT2D_CP/index.php?showtopic=42)(Changes: Made all sound effects external, added Kokiri Forest and added more sound effects)
-Version 0.0.6 (http://s9.invisionfree.com/LOZ_OOT2D_CP/index.php?showtopic=67)(Changes: Added jumping engine,
improved targeting engine and improved climbing engine(to all directions))
-Version 0.0.7 BETA (http://s9.invisionfree.com/LOZ_OOT2D_CP/index.php?showtopic=169)(Changes: The text engine is added but it doesn't work perfectly yet...
-Version 0.0.8 (http://s9.invisionfree.com/LOZ_OOT2D_CP/index.php?showtopic=170)(Changes: The engine for configurable buttons has been added.

A New version will be up soon.

(http://i10.photobucket.com/albums/a139/Jelleye/Zelda%20OOT%202D%20-%20Community%20Project/Logo_CollectedRescources.gif)
*--Programmings--*
-Bordered Text Engine (Jelleye) (http://members.lycos.nl/zeldaoot2d/Engines/BorderedText_Engine.zip)
-Easy Tiling (Jelleye) (http://members.lycos.nl/zeldaoot2d/Engines/EasyTiling_Engine.zip)
-Enemy AI's (Jelleye) (http://members.lycos.nl/zeldaoot2d/Engines/Enemies_Engine.zip)
-Navy + Rolling Engine (Jelleye) (http://members.lycos.nl/zeldaoot2d/Engines/Navi+Rolling_Engine.zip)

*--Music--*
-Full Ocarina Of Time OST (in MP3) (http://gh.ffshrine.org/soundtracks/562)
-Sound Effects 1 (For credit, see .txt file in the zip) (http://h1.ripway.com/zeldaoot2d/Music/Music.zip)
-Sound Effects 2 (Goodnight) (http://noproblo.dayjo.org/ZeldaSounds/)
-Sound Effects 3 (Dampe') (http://www.monkeypro.net/oot2d/Ootsoundpack1.zip)

--> Probably some sound effects are in both collections. I'll put them all together if I have some time.

*--Graphics--*
-All Sprites (http://s9.invisionfree.com/LOZ_OOT2D_CP/index.php?showtopic=26)

--> If you mind we're using your sprites, PM me and I'll remove them immediatelly
(http://i10.photobucket.com/albums/a139/Jelleye/Zelda%20OOT%202D%20-%20Community%20Project/Logo_Credits.gif)

-Check Here (http://s9.invisionfree.com/LOZ_OOT2D_CP/index.php?showtopic=48)

--> If you want to help to, post here or PM and I'll add you to the list (If I forgot someone, please PM me, and I'm sorry)

(http://i10.photobucket.com/albums/a139/Jelleye/Zelda%20OOT%202D%20-%20Community%20Project/Logo_WorkingOn.gif)
-Currently working on the basic movement engine and gathering graphics. (Please contribute your sprites/tiles.

(http://i10.photobucket.com/albums/a139/Jelleye/Zelda%20OOT%202D%20-%20Community%20Project/Logo_WhatWeNeed.gif)
Maps of the area where you get the Kokiry Sword, maps of the first dungeon and maps of the inside of the kokiri houses.

(http://i10.photobucket.com/albums/a139/Jelleye/Zelda%20OOT%202D%20-%20Community%20Project/Logo_Bugs.gif)
-Navi starts shaking sometimes
-You can get stuck in walls :S

(http://i10.photobucket.com/albums/a139/Jelleye/Zelda%20OOT%202D%20-%20Community%20Project/Logo_Controls.gif)
The Controls are Custamizable, But here are the default.
-Joystick -> Arrow Keys
-C-Buttons -> 2,W,Q,E
-Arrow Keys -> delete, end, pagedown, home
-A -> Space
-B -> Ctrl
-Z -> Z
-R -> S
-L -> A

NOTE:If you want to support the project, put this code in your avatar:
Code: [Select]
[URL=http://s15.invisionfree.com/ZFGC_X/index.php?showtopic=742][IMG]http://i10.photobucket.com/albums/a139/Jelleye/Logo_Support.gif[/IMG][/URL]NOTE 2: Of the images don't load, or you can't download the files... it's because the daily bandwidth has been exceeded (only 15 MB :S )

-Edit 26/03/06: Added link to Zelda OOT OST
-Edit 27/03/06: Added "What We Need", "Credit" and "Working on" section + added some sprites + updated credit list and uploaded Full Sprite Collection!
-Edit 28/03/06: Updated sprite collection zip with .Imyge's sprites (I didn't adapted the credit.txt file, because .Imyge has already been listed tons of times and we all know who made those beautifully sprites ;) ). I'll update the sound effects collection as soon as possible to.
-Edit 29/03/06: Uploaded V0.0.2. Added bugs section
-Edit 30/03/06: Uploaded V0.0.3.
-Edit 31/03/06: Added mirrors
Title: Re: LOZ OOT 2D-CP
Post by: Norlem on August 29, 2006, 09:11:21 pm
so this is up n runniong?^^
Title: Re: LOZ OOT 2D-CP
Post by: cazallx on August 29, 2006, 09:13:37 pm
this is a new topic because the old one was large and the old one was jelleye's topic. but this one is mine so i can change the first post and stuff like that.
Title: Re: LOZ OOT 2D-CP
Post by: Norlem on August 29, 2006, 09:59:30 pm
ok well GL on this one i liked the other one shame it crashed
Title: Re: LOZ OOT 2D-CP
Post by: cazallx on August 29, 2006, 10:07:03 pm
it is the other one its just i needed a way to edit the first post so that you do not have to search for it. also id crash then i wanted to continue making it so i emailed jelleye about it and now i am the head guy in the project.
Title: Re: LOZ OOT 2D-CP
Post by: AleX_XelA on August 29, 2006, 10:21:59 pm
Thanks for adding a link to the website I made.... [/ironic]

http://oot2d-os.orgfree.com

Anyways, as a list of things to do, here's one :

- Remake Link's movement, to be completely prioritized.
- Optimize collisions
- Add a music to the engine
- Finish tiling Kokiri Forest
etc.
Title: Re: LOZ OOT 2D-CP
Post by: cazallx on August 29, 2006, 10:51:59 pm
i can prioritizite the movement i just forgot about 4 small statments.

edit: there its done. in the next version it will be there.

and be optimized collisions do you mean for the targeting engine.
if you do. then that is done cuase we have a new targeting engine that uses the same collision as walking.
Title: Re: LOZ OOT 2D-CP
Post by: King Tetiro on August 30, 2006, 05:11:22 am
Great to see it wasn't cancelled. I shall test it soon.
Title: Re: LOZ OOT 2D-CP
Post by: AleX_XelA on August 30, 2006, 09:27:09 am
Guys, make sure that when you release the file, you send it to me first, I have to test it, and make sure everything works, then I'll upload it. Just remember, v0.1 has to have everything up to entering the Deku Tree, that includes text, tiling, objects etc.

Keep up the good work!
Title: Re: LOZ OOT 2D-CP
Post by: TomPel on August 30, 2006, 11:20:43 am
Wow, i love the new target-system! Great work with that! I might even help with sprites ;)
Title: Re: LOZ OOT 2D-CP
Post by: AleX_XelA on August 30, 2006, 11:24:46 am
Wow, i love the new target-system! Great work with that! I might even help with sprites ;)

Which version are you playing, 0.0.8?
Title: Re: LOZ OOT 2D-CP
Post by: TomPel on August 30, 2006, 03:29:54 pm
http://z9.invisionfree.com/LOZ_OOT2D_CP/index.php?s=d2d04ac37cef773e0bf482f881f5ebe8&showtopic=173&view=getnewpost
^I played the target testing demo
Title: Re: LOZ OOT 2D-CP
Post by: AleX_XelA on August 30, 2006, 04:01:52 pm
http://z9.invisionfree.com/LOZ_OOT2D_CP/index.php?s=d2d04ac37cef773e0bf482f881f5ebe8&showtopic=173&view=getnewpost
^I played the target testing demo

Ok, well here are some crits regarding the new target system :

Where did the zoom feature go? It might not be really important, but if we are to remove it, replace the zoom feature by something else, like going "widescreen" (adding 2 rows of black color, one on top of the view, the other one on the bottom).
Try using the "Straffing" sprites of MaJoRa's sheet, it'll look better.

Keep up the good work!
Title: Re: LOZ OOT 2D-CP
Post by: cazallx on August 30, 2006, 04:13:53 pm
http://z9.invisionfree.com/LOZ_OOT2D_CP/index.php?s=d2d04ac37cef773e0bf482f881f5ebe8&showtopic=173&view=getnewpost
^I played the target testing demo

Ok, well here are some crits regarding the new target system :

Where did the zoom feature go? It might not be really important, but if we are to remove it, replace the zoom feature by something else, like going "widescreen" (adding 2 rows of black color, one on top of the view, the other one on the bottom).
Try using the "Straffing" sprites of MaJoRa's sheet, it'll look better.

Keep up the good work!

as for the strafting sprites they dont look that good when thay are actualy in game.
and the zoom feature made the sprites look wierd and the hud zoomed with it so i just took it out.
Title: Re: LOZ OOT 2D-CP
Post by: AleX_XelA on August 30, 2006, 04:18:05 pm
http://z9.invisionfree.com/LOZ_OOT2D_CP/index.php?s=d2d04ac37cef773e0bf482f881f5ebe8&showtopic=173&view=getnewpost
^I played the target testing demo

Ok, well here are some crits regarding the new target system :

Where did the zoom feature go? It might not be really important, but if we are to remove it, replace the zoom feature by something else, like going "widescreen" (adding 2 rows of black color, one on top of the view, the other one on the bottom).
Try using the "Straffing" sprites of MaJoRa's sheet, it'll look better.

Keep up the good work!

as for the strafting sprites they dont look that good when thay are actualy in game.
and the zoom feature made the sprites look wierd and the hud zoomed with it so i just took it out.


I agree about the zooming feature, as for the straffing sprites, could you just add them so we can see how they work?
Title: Re: LOZ OOT 2D-CP
Post by: cazallx on August 30, 2006, 04:26:23 pm
sure. In the next version they will be there and if we dont like then we can change them back.
also has anyone coded a really good ruppe engine. i havent ever coded a ruppe engine so i dont know how to do it very well.
Title: Re: LOZ OOT 2D-CP! Current Version 0.0.8
Post by: King Tetiro on August 30, 2006, 06:30:58 pm
Sorry I can't help much now.
Title: Re: LOZ OOT 2D-CP! Current Version 0.0.8
Post by: cazallx on August 30, 2006, 06:44:22 pm
What do I need apart from the game to test it?

you need to have the sfx pack off the website to test it or you could hold enter until it starts.
the link to the website is on the first post.
Title: Re: LOZ OOT 2D-CP! Current Version 0.0.8
Post by: King Tetiro on August 30, 2006, 06:44:57 pm
Cool, check your pm.
Title: Re: LOZ OOT 2D-CP! Current Version 0.0.8
Post by: Obsequious Eye on September 01, 2006, 01:23:20 am
What do I need apart from the game to test it?

Want an Rupee engine?

Take this little extra info quiz

                                Yes-1-Is Link Persistant (The object Link)-No
                                  |                                                          |
                                  |                                          Sorry, I can't help you at all!
                                  |
                                  |
                                  |_________________
                                                                |
                                                                |
                Yes-2-Does the Link have a global.money and a global.maxmoney?-No
                  |                                                                                                |
                  |                                                                   If you made these globals, I can help
                  |
                  |
LAIGONAZ IS HERE TO HELP!
I HAVE THE PERFECT ENGINE FOR YOU!


If Link isn't persistant (like in mine) you sould have an object named "variables" or something to that effect that is persistant and invisible and nonsolid, with no collision effects. It helps a lot.
Title: Re: LOZ OOT 2D-CP! Current Version 0.0.8
Post by: King Tetiro on September 01, 2006, 05:21:30 am
Don't worry, my way works too.
Title: Re: LOZ OOT 2D-CP! Current Version 0.0.8
Post by: Obsequious Eye on September 01, 2006, 11:29:00 pm
How exactly does your way work? Mine just uses on persistant object for any variables that need to be permenant, or just inter-room. (It also keeps track of the menu items, and the mask link is wearing (mine is a MM remake/redone type of thing))
Title: Re: LOZ OOT 2D-CP! Current Version 0.0.8
Post by: King Tetiro on September 02, 2006, 05:47:23 am
I don't know how my way works but it keeps all the info on the Hero right until the end or he dies.
Title: Re: LOZ OOT 2D-CP! Current Version 0.0.8
Post by: Norlem on September 11, 2006, 04:18:11 pm
this seem pretty dead any news?
Title: Re: LOZ OOT 2D-CP! Current Version 0.0.8
Post by: King Tetiro on September 15, 2006, 07:37:11 pm
@cazallx-I have posted a Bongo Bongo sheet on the OOT2D_CP forum.
Title: Re: LOZ OOT 2D-CP! Current Version 0.0.8
Post by: Chrismonster on September 18, 2006, 11:25:52 am
Is this project dead or? Because it seems like little posts and progress have been made... :'(
If Im wrong, can you tell me what you have done so far?

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