Just a little post to show I've haven't forgotten about you guys and to get some input.
I've been very busy lately and will be for some time to come, so sorry if I don't update very often. I did however manage to get some work done today. On the status ailments for enemies (since it's easter and banks consider that a holiday
). Along the way while building that I got this idea of adding in an item to turn enemies to stone (and/or visaversa). I've been adding a stone status and it'd be a shame not to use it more then with just one type of enemy (=the cyclops guards). Anybody have any thoughts on this subject.
And what I'm also very interested in: What kind of item would you want to use for this functionality? I was considering a rod/cane, but there are two of each already.
Just some gameplay idea's that come to mind:
-Turn a large enemy into a statue and push/pull it over a switch etc.
-Turn a small enemy into a statue and pick up / put down the statue. Or throw it for more damage, like with various frozen enemies.
-Turn NPC to life to get information, advancement or items.
-Remove the stone status from objects so their original function can be used. For example a tree can be crashed into against if you want to gain some apples items from it. A switch will be unstuck or a geyser will start flowing again.
-Stop / continue a time trigger event. For instance a pull switch that slowly reverts to it's original position. Stone it and the advance will stop, letting you progress.
Do keep in mind that this is all
very much just in the planning stages and will not appear in any demo for a long time. So don't get you're hopes up too much.
Edit: Just a question in between. What happens when you run up against a frozen and/or stone enemy in alttp?