IT'S AN UPDATE ^,^ !
New video, and you may see it in HD if you wish (I recommend 720p at least). It demonstrates switching between focused objects, looking around, smoother view movements, parallax scrolling for the moon and stars, the quake effect, etc:
(btw, I also recommend that you see it in full screen; very small here)
I have everything coded. I'm just polishing it up a bit. Any questions, thoughts, concerns? I'm planning to upload the final View Engine Test and move this topic to WIP sometime before Monday night, but Easter is looking to be a little busier than I expected with family and stuff.
Another thing you haaaavvveeee to do is add some Zelda 2 enemies to this D:
Would be amazing.
For sure! But, which ones are you wanting? I'm taking pretty much any enemy ideas. In fact, if anyone feels like spriting an enemy for this game, feel free to do so. If it matches the graphical style well, I will most-likely be able to use it. Anyway, I'll put up more info on things like that later.
EDIT:
Btw, I know the music doesn't really fit that well with the video, but I actually made the music about a year ago and it's the only Zelda music I've made so far, so I had to put it in (music in the last vid is not mine.. probably should have pointed that out before, oops D:).
EDITx2:
Crap, I should have pointed this out long before as well. My trees are also temporary as
THEY ARE CRYSTALIS EDITS:They are only placeholders, as are any bats you may have seen (which are from Cave Story), and if not everyone knows, Link was based off of the main character from Cave Story (named Quote), though that one is a heavy edit with many new custom frames of animation. And with that, I think I've got it all covered. Oh, also, like I said, the music in the first video (the crappy one) is not mine either. The rest is completely my own custom stuff from scratch. Any placeholders are planned to be replaced with my very own custom graphics. I just needed something to help get my project going; from now on, I shouldn't have any need for placeholders... I think. If I do use other game's/people's graphics as placeholders, I'll be sure to point them out from now on.
EDITx3:
I just realized that I didn't make the focus objects move at all. The number 2 is supposed to stay in place, the 3 is supposed to move through the forest a little, and the 4 is supposed to go in circles. Really though, it's all pretty pointless testing.
Btw, (random piece of code here) I do the quake effect with this:
if quakey < 0 {quakey = +(abs(quakey/1.25))} else {if quakey > 0 {quakey = -(abs(quakey/1.25))}};
Well, pretty much anyway, besides starting the quake going (quakey = number) and adding it to the view_yview position. Dunno, just felt like throwing a piece of code out there. ;p