I read an article that stated ten very important expectations for 3DS that I hope Nintendo takes into consideration. Here is a list on some immensly important ideas.
Since SM64DS was released, we have been begging Nintendo to make OoTDS. What better way to do this than with 3D features. Majora's Mas would be even better for such a thing. Imagine your riding Epona across Termina Field, but then, Oh No!, themoon smashes into you becuase you spent up too much time.[/li][/list]
Considering that it's about 1 real minute = 1 in-game hour, I don't think anyone would enjoy riding Epona for 72 minutes in a row without doing anything.
Although PH and ST made very good use for the touchscreen, but doesn't everyone one agree they should make an optional joystick or D-pad option for controls? (P.S.: How did D-pad get to be known as D-pad?)
Well, the joystick would be an attachment to the D-Pad. And really? You don't know?
Directional
pad!
Add some of the real world. Imagine, having TP, in the palm of your hands, and zant's head throws an attack towards you in 3D. As much as I think TWW style is best for handhelds, adding real world attributes in the third demention would be in the making for an excellent game.
TP wouldn't fit on a DS game cart, genius.
With the added avancments in the new DS, we can easily bring back old classics such as ALttP to the DS. Many classics have been revived and been use on handhelds. Why not give another chance at ALttP-Handheld?
Ummm... wait for them to release it via DSiWare or something...
Tilting is a definite acomplishment for the DS. Why not utilising it a little more to ZDS3D? If they make OoT2D, one use of the tilting action could be to twist the forest temple. Or in MM2D, apon gaining the ability, you can tilt the Stone Tower at will.[/li][/list]
Nintendo will never remake any 3D games in 2D. That realm belongs solely to fan game developers like Xfixium. And we've already had tilting, on the GBC (Kirby's Tilt 'n Tumble) and GBA (WarioWare: Twisted!). So it's nothing new.
The Vitility sensor is something added to ZWii that checks your pulsation. The more you get scared or freaked out by an enemy, the harder they become. It works kind of like a lie detector.
If this is 3DS Expectations, why did you list something for Wii?
ST had a larger overworld than TP did, but it felt smaller than it becuase there was so much limitation to the game. No doubt, ZDS3D would have a larger overworld. (That is if they make it.) If they don't use too many limitations, than it will really pull you into the world of Hyrule. Especialy if it is in 3D.
Ummm... I think you're wrong on that... otherwise PH would have a larger OW since, unless I'm mistaken, the PH and ST overworlds are the same size. And technically, the OW is everything that isn't indoors or underground. Therefore, I think TP did, in fact, have the larger overworld.
There isn't much to say about this, but cutscenes need to be more elaborate. Although they have been weekened in most handheld games, they definitly need to use it more and make the more interactive. Especialy if they are going to make it 3D.
How can they elaborate on cutscenes more, when cutscenes are basically just scenes that flesh out the story? And that's up to the developers, not Nintendo.
We now have a very overqualified game executor. We have the D-pad, touch screens, Z-targeting possibilities, vitility sensors, motion sensors, tilting, and third demention possibilities. We probably have more stuff then I know of, which overlyqualifies Nintendo for making a phonominal Zelda expierence that can make use of all of these features without abusing, or givving too many limitations to the actions.
Hey, there's no Z-button, hence no Z-targeting.
Nintendo really needs to start making people want to buy Wii and DS games. This probably isn't good for people who have only one (like me). What I mean is, how bout making TWW for wii, PH for 3DS, ST for Wii, and you get my points. (Abvoisly not those exact games.)
They already have; both the DS and Wii have unique control schemes, and there's also the buying power that Mario, Zelda, Metroid, Smash Bros, and other venerable series bring to the plate.
As such, Nintendo better not holdback in there next DS title. They are probably working on a ne title as we speak. They wee working on PH before TP's title was announced, and looks at what is happening to ZWii... What do you think?
TP was *technically* announced back in 2004, if memory serves. Around the same time the DS Phat came out. So that is probably another false tidbit you've provided.
Also, technically the DS has always been 3D. If you can move along the X, Y, and Z axis as opposed to the X and Y axis, you're in 3D. Which many DS games offer. All the 3DS adds is the tilting feature that gives the player the illusion of looking around via tilting the system, as opposed to hitting a certain button for first-person view or a camera change.
One last thing: if you're going to provide facts, or reference an article, provide links please so we know you're not making this all up.