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Messages - Trask

Pages: 1 ... 8 9 [10] 11 12
181
Other Discussion / Re: Help!
« on: September 01, 2007, 11:52:11 pm »
I would reset the router(small pin hole in the back), make sure you set it up so your laptop gets full connectivity, then try to get the DS working; I have a feeling you skipped a step or two

182
Other Discussion / Re: Help!
« on: September 01, 2007, 11:32:27 pm »
New router? Make sure you're broadcasting your SSID from the router

183
Coding / Re: Zelda 2 enemy script need
« on: September 01, 2007, 10:57:43 pm »
No idea how that program works, but if you can get as far as needing that, have that enemy coordinate trigger a sub-routine which changes the map and starts the battle.

184
Graphics / Re: Large Boulder from the Hole of 'Z'
« on: September 01, 2007, 10:54:32 pm »
Thanks for the tutorial; though I'm not a fan of GameMaker, still waiting on those C# tutorials :D

185
Discussion / Re: [Pre] Final Fantasy 7 2D (duh)
« on: August 31, 2007, 04:44:25 pm »
Why is this thread being littered with EMO and other no related topics? FF72d Remake, not revision. Besides, its fine the way it is.

186
Entertainment / Re: AVP 2 looks...good? The hell?
« on: August 30, 2007, 02:31:44 am »
Wow, that was a good trailer; Coming as a fan of the orginal comics and games, the first one was such a let down... this looks to be an improvement indeed, though I think the trailer revealed a little too much, I can already make a good guess a some of the plot developments.

187
Entertainment / Re: Good Half-life 2 mods?
« on: August 29, 2007, 07:29:58 pm »
I dunno if you are a Metal Gear fan, but if so HL2: Substance is a good mod.

188
That game had so much promise, but the story ruined it for me. Don't get me wrong, it has a good start, but I wanted more from the story. Excellent A.I., graphics, physics, definitly good. Mulitplayer was a lot of fun too, I just wish I waited instead of getting this while it was brand new.

189
Discussion / Re: [Pre] Final Fantasy 7 2D (duh)
« on: August 29, 2007, 07:20:47 pm »
That's pretty cool; I vaguely remember hearing of the domain name back in the day. So what are you using to make this and how far along is the engine since it appears you have some previous work put into this?

Good luck with the project!

190
Entertainment / Re: Has anyone here played Kirby for the NES?
« on: August 27, 2007, 02:17:34 am »
Kirby is a great game, it's one of my all time favorites on the NES. And if this hasn't been answered: Kirby saves on a level by level basis, meaning, it'll save once you beat a level.

191
Zelda Projects / Re: [Trailer] Ocarina of Time 2D+
« on: August 23, 2007, 02:33:34 pm »
Looks awesome dude;

So let me ask you, if you've gotten this far... is the game's engine essentially finished(aside from bug fixing)? That would be cool so you could concentrate more on graphics and not have to worry about code and graphics.

192
Entertainment / Re: Ocarina Of Time DS
« on: August 16, 2007, 01:08:07 am »
I'd definitly buy it; hell I have been wishing someone would make OOT2D then port it to the DS or something just to have the game with me to take to work.

For those who want a new Zelda game, it's called Phantom of the Hourglass. Most ports are send to a 3rd party company and would not take away from development time from the main team, so porting would make little difference.

How to you port stuff to ds?


In terms of the real OOT? Nintendo would give a company all of it's source code and resources(graphics what not) to another company and they would take the essence of the code and re-write it around the DS hardware.

In similar terms of OOT2D; it would be taking the code(much harder to do if it's in GM) and writing it through homebrew software so that it can work on the DS's hardware, as well as converting all the sprite and maps so they fit default resolutions etc...

Nintendo DS uses a mixture of ASM/C/C++ to run... not sure of the N64, though I'd want to say ASM/C/C++ as well.


Oh, okay thanks.

So it would be like codes? You would just update codes?
No, it's allot more complicated then that. If Nintendo would release the source from OOT and all the textures and stuff. Some people could and would do it but Nintendo is NEVER EVER going to release the source from any of their Zelda games. So we can only hope Nintendo ports the game.

Yeah, the biggest pain, I would think... would be the textures, models, sounds, etc...making them DS friendly; then making the appropriate code for the DS to make sure they all run smoothly would be the next pain in the arse.

193
Zelda Projects / Re: [Trailer] Ocarina of Time 2d+
« on: August 16, 2007, 01:03:33 am »
New stuff is good, I'm not saying that's a bad thing(point for orginality). I just much rather have more OOT2D content that we've all been waiting for, than the basics with extra stuff that doesn't pertain to the game at this point.

194
Coding / Re: [request]Tutorial on Assembly language
« on: August 15, 2007, 11:37:07 pm »
It's a good site; once you choose what form of ASM you want, it'll go through step by step with code to try out.

195
Coding / Re: [request]Tutorial on Assembly language
« on: August 15, 2007, 10:50:08 pm »

196
Entertainment / Re: Ocarina Of Time DS
« on: August 15, 2007, 10:44:28 pm »
I'd definitly buy it; hell I have been wishing someone would make OOT2D then port it to the DS or something just to have the game with me to take to work.

For those who want a new Zelda game, it's called Phantom of the Hourglass. Most ports are send to a 3rd party company and would not take away from development time from the main team, so porting would make little difference.

How to you port stuff to ds?

In terms of the real OOT? Nintendo would give a company all of it's source code and resources(graphics what not) to another company and they would take the essence of the code and re-write it around the DS hardware.

In similar terms of OOT2D; it would be taking the code(much harder to do if it's in GM) and writing it through homebrew software so that it can work on the DS's hardware, as well as converting all the sprite and maps so they fit default resolutions etc...

Nintendo DS uses a mixture of ASM/C/C++ to run... not sure of the N64, though I'd want to say ASM/C/C++ as well.

197
Coding / Re: directx errors make me want to kill a kitten
« on: August 15, 2007, 10:39:42 pm »
My guess is that something is not in the right directory; something more than likely with your installation or just a bad assumption from the person with the tutorial.

198
Zelda Projects / Re: [Trailer] Ocarina of Time 2d+
« on: August 15, 2007, 08:44:36 pm »
I had youtube do that to me before; clear out all your internet settings(ie cookies, temp files);

Notebook system doesn't sound like much fun to me, but then again, having an oot2d to play in full out weighs the desire for anything new.

199
Entertainment / Re: Ocarina Of Time DS
« on: August 15, 2007, 08:36:57 pm »
I'd definitly buy it; hell I have been wishing someone would make OOT2D then port it to the DS or something just to have the game with me to take to work.

For those who want a new Zelda game, it's called Phantom of the Hourglass. Most ports are send to a 3rd party company and would not take away from development time from the main team, so porting would make little difference.

200
Zelda Projects / Re: [Trailer] Ocarina of Time 2d+
« on: August 15, 2007, 07:59:18 pm »
your right Hyrule_boy theres tones of sprites i still need but i am now starting to do alot of sprites my self for the game.

That's just the pain I feel with game development. You can only go so far before graphics really get in the way of development and often it becomes too much to do combined with a normal life of school/work/etc... You essentially need someone with local friends who are skilled enough to do what is needed and have the same devotion.

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