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Messages - Trask

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201
Other Projects / Re: [Trailer] Super Smash Bros.: NES
« on: August 14, 2007, 12:07:37 am »
Saying "add_character" is pointless since we don't know who's in the game already.

202
It's not about making games for the console, but learning the C/ASM that goes with it and the concepts in game development.

203
Other Projects / Re: (Pre)-Resident Evil 2D...{Update 3}
« on: June 15, 2007, 02:28:54 am »
Cool concept, RE for the GBC eh? Didn't think that came out unless it leaked or something.

Here's to supporting the project, wish I could help but I don't do graphics, just programming ;)

;D

Ahh geez, Gaiden... didn't even think of that one, hehe.

204
Other Projects / Re: (Pre)-Resident Evil 2D...{Update 3}
« on: June 14, 2007, 01:27:05 am »
Cool concept, RE for the GBC eh? Didn't think that came out unless it leaked or something.

Here's to supporting the project, wish I could help but I don't do graphics, just programming ;)

205
I started poking at NDS development, haven't done much yet. I have a class coming up in July at my college that's for GBA programming, probably get more into it all after/during the class.

206
Coding / Re: CMD tests
« on: June 12, 2007, 12:22:21 pm »
getchar(); works as well.

207
Zelda Projects / Re: [DEMO] DM: ToG (MC Style WIP)
« on: May 29, 2007, 12:41:25 pm »
Cool, so let me ask you, why'd you go the VB route? Was it so you could do scripting via VBscript?

208
Zelda Projects / Re: [WIP] Memories of Hyrule
« on: May 28, 2007, 10:13:39 pm »
Neat, I'll try the demo on my Vista machine, see what happens. Any chance of opening the source up to the world?

209
Discussion / Re: WW DS
« on: January 17, 2007, 09:29:16 pm »
Now what i'd kill for is OOT for the DS; they released mario64... so it's possible no? *And yes I realize how much more OOT pushed the N64's limits*

210
Discussion / Re: WW DS
« on: January 16, 2007, 10:04:41 pm »
It doesn't work that way... just trust me on that.

211
When I first glanced through, I thought you were asking for 5gbs of hd space for your game... took me a second to realise that your game isn't that big...

Post screens...

212
Zelda Projects / Re: The Legend of Zelda: The Last Day
« on: December 31, 2006, 11:12:15 pm »
Someone's been playing twilight princess... tsk tsk

213
I'm just confused on something: Is the whole game done in beta form, or is it at a certain point in beta form?  If the whole thing is done and in beta form, then it'll take time to work out bugs etc... so expect a later release date but sooner if it's not done yet as a whole.

Oh, I'm going for my Bachelor in Computer Science and I'm anxious to learn anything... I noticed that you've released a little of little things with GM, like tutorials and such, any chance of us seeing like things for C#?

214
Not to speak for the guy, but I know he used to have a project that was a Zelda GameMaker, which I'm sure would use most of his OOT engine, though it would probably work so you'd never see his code.

215
Zelda Projects / Re: OOT 2d++ (Website in construction)
« on: December 25, 2006, 07:41:16 pm »
63% eh? Suppose no demo for X-mas :o

216
That's good to hear, I'm not much of a fan of GM, curious to see a version other than GMs

217
So is the C# version dead?

218
Zelda Projects / Re: OOT 2d++ (Website in construction)
« on: December 06, 2006, 05:09:38 am »
Again, beautiful graphics. Nice to see something different amongst the many OOT remakes. Hope the gameplay is as equally impressive.

219
Zelda Projects / Re: OOT 2d++ (Website in construction)
« on: November 28, 2006, 01:40:01 am »
Yar, mr. programmer type person, things going well?

220
Ya know, I'd go ahead make the game as is and then worry about the extra stuff later. Cause whether is looks a certain way or not is hardly the thing to get caught up on when you don't have a full pledge engine to work with. Just saying this in thinking of the little things we all get caught up on and never finish the real project. Welp, my 2 cents.

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