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Author Topic: [Demo] The Legend of Zelda  (Read 21904 times)

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Re: [DEMO] The Legend of Zelda
« Reply #40 on: November 20, 2008, 12:47:49 am »
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It sounds like you're thinking outside the box a bit, can't wait to see it in action. I hope you go back to the portal idea, it sounds really fun and would make for some good puzzle action.
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GANONSLAY3R

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Re: [WIP] The Legend of Zelda
« Reply #41 on: November 20, 2008, 03:45:45 pm »
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Demo 2 20/11/08
http://www.2shared.com/file/4344552/b6630f8f/ThelegendofzeldaGanonSlay3r.html?

some new screens of the item sub-menu and of the new mini map

« Last Edit: November 25, 2008, 11:53:02 am by GANONSLAY3R »
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Re: [WIP] [Demo] The Legend of Zelda (Demo 2 DOW...
« Reply #42 on: November 21, 2008, 02:48:17 am »
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Looks very nice :D
Few things though:
Seem to be able to do things such as show/hide the mini map (well you can't see it, but you can hear the sound and change its hidden/shown state) and drop bombs maybe while the sub-menu? is up
Also, when you go out of your house and head straight down, theres some step like things. I suppose it's a design feature, but maybe link should slow down a tiny bit when walking down/up such things?
Oh, also it changes from day to night/night to day in an instant? :(

Just a few things that may be making a perfectly great game just a bit less perfect :P
« Last Edit: November 21, 2008, 02:49:50 am by hawthorneluke »
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GANONSLAY3R

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Re: [WIP] [Demo] The Legend of Zelda (Demo 2 DOW...
« Reply #43 on: November 22, 2008, 10:25:15 pm »
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heres a screen showing the ocarina to create a stone link to hold down switches.

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Re: [WIP] [Demo] The Legend of Zelda (Demo 2 DOW...
« Reply #44 on: November 22, 2008, 10:29:44 pm »
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Starting to look really cool.  Keep it up.
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Re: [WIP] [Demo] The Legend of Zelda (Demo 2 DOW...
« Reply #45 on: November 23, 2008, 01:34:38 am »
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Looking nice, well done.
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GANONSLAY3R

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Re: [WIP] [Demo] The Legend of Zelda (Demo 2 DOW...
« Reply #46 on: November 23, 2008, 04:34:49 pm »
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thanks ive been working realy hard on this the last few days

heres a progress list of the temples

fire temple - 50%
water temple - 10%
forest temple - 10%
stone temple - 20%
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DeathTailsz

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Re: [WIP] [Demo] The Legend of Zelda (Demo 2 DOW...
« Reply #47 on: November 23, 2008, 07:26:23 pm »
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heres a screen showing the ocarina to create a stone link to hold down switches.


I'm going to play Majora's Mask now...

Anyways, looks great, keep up the good work. o.o
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GANONSLAY3R

my xbox live gamer tag - GANON SLAY3R
Re: [WIP] [Demo] The Legend of Zelda (Demo 2 DOW...
« Reply #48 on: November 24, 2008, 10:31:39 pm »
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heres a new screen of a moblin ive finished coding



a lot of progress is being made so far in coding enemys, and i will make a video soon of them all in action
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Re: [WIP] The Legend of Zelda
« Reply #49 on: November 25, 2008, 06:42:56 am »
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Demo 2 20/11/08
http://w18.easy-share.com/1702500388.html
This looks good.
Only problem is the naked chick on the page this link takes me to o_0
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GANONSLAY3R

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Re: [WIP] The Legend of Zelda
« Reply #50 on: November 25, 2008, 11:54:47 am »
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Demo 2 20/11/08
http://w18.easy-share.com/1702500388.html
This looks good.
Only problem is the naked chick on the page this link takes me to o_0

i dont know why that comes up but ive change the link

http://www.2shared.com/file/4344552/b6630f8f/ThelegendofzeldaGanonSlay3r.html?
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Re: [WIP] [Demo] The Legend of Zelda (Demo 2 DOW...
« Reply #51 on: November 27, 2008, 10:23:41 pm »
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Forgive me for not reading all of this post but I have only just really started reading these forums and have little time to catch up, although I did read the initial post.

Firstly I would like to say I am very impressed with your staged sword technique. Its the first time I've seen something like that on these forums and I must admit it looks very cool. As for the storyline I wouldn't rush into creating one. It seems a lot of people have a tendency to create an amazing storyline when they cannot code the game. It would appear that you can code the game but have yet to think of a storyline, which is a good position to be in.

I wish you luck with this, I'll be checking back to read up on it soon.
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GANONSLAY3R

my xbox live gamer tag - GANON SLAY3R
Re: [WIP] [Demo] The Legend of Zelda (Demo 2 DOW...
« Reply #52 on: April 10, 2009, 08:26:43 pm »
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i know its been a while but in the last week ive been mapping out some new areas of the game and have been working on the text engine, i'll upload some new screen shots later has well has a brand new demo.
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GANONSLAY3R

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Re: [WIP] [Demo] The Legend of Zelda (Demo 2 DOW...
« Reply #53 on: July 14, 2009, 07:05:28 pm »
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Ive redone the HUD and now ive added a push engine into the game.
the game is now starting to come together apart from the story line witch im still working on, And there will be a proper demo that will be released this month with enemy's to destroy and people to chat with.


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pxl_moon (dotyue)

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Re: [WIP] [Demo] The Legend of Zelda
« Reply #54 on: July 14, 2009, 07:12:57 pm »
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The Phantom Hourglass sprites look good in it, not that your old hud was bad anyway
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Re: [WIP] [Demo] The Legend of Zelda
« Reply #55 on: July 14, 2009, 08:00:33 pm »
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If you're gonna use SZXC, then why not use WASD? I'm assuming Arrow keys are movement?
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Re: [WIP] [Demo] The Legend of Zelda
« Reply #56 on: July 15, 2009, 10:33:10 pm »
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nice screenshot your game looks like its going to be a great success but one thing the link for
Demo two is not working
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GANONSLAY3R

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Re: [WIP] [Demo] The Legend of Zelda
« Reply #57 on: July 19, 2009, 11:00:44 pm »
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some new screens








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King Tetiro

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Re: [WIP] [Demo] The Legend of Zelda
« Reply #58 on: July 19, 2009, 11:10:30 pm »
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I think I just died and gone to heaven.This game looks professional.
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GANONSLAY3R

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Re: [WIP] [Demo] The Legend of Zelda
« Reply #59 on: July 21, 2009, 12:16:23 am »
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at the moment im working on a the fishing engine for the game, that ill try and have ready for use in the upcoming demo at the end of the month.  XD
ill upload a screen in the next couple of days.
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