21
on: March 04, 2024, 05:41:50 pm
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Started by Tikta - Last post by Ridley12 | ||
Sorry for necroposting, but how do I delete a save file? Not very far into the game, and I tried creating a new save file to replace the first one, but it looks like you can have more than one at a time. I don't see a save file in the game's folder, and I don't see a "TLoZ - Black Crown" folder anywhere in AppData.
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22
on: March 03, 2024, 10:24:21 pm
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Started by Martijn dh - Last post by Martijn dh | ||
Just 5 more days everyone!
I'm fully beat right now, from all the work that has already been going into the Kickstarter preparations. I'm skipping the longer news message again in favour of getting sleep, but more news is coming real soon! Progress report: Code: [Select] v0.28.038 (26 februari 2024) |
23
on: February 25, 2024, 08:59:18 pm
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Started by Martijn dh - Last post by Martijn dh | ||
It's been another busy week!
We're almost done adding in the new batch of sound effects. And with finishing the new pixel art and music packages. So I've been doing a lot of reviewing these last few days. I'm not really sure about the status of the French translations. It's going to be a challenge to get it done before the Kickstarter at this pace I think. And finally all my remaining time was spend on building the Kickstarter page. As seen in the attached screenshots. Progress report: Code: [Select] v0.28.034 (16 februari 2024) |
24
on: February 15, 2024, 10:51:28 pm
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Started by Martijn dh - Last post by Mariotag | ||
Here's to hoping.
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25
on: February 14, 2024, 07:09:00 pm
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Started by Martijn dh - Last post by Martijn dh | ||
Yeah, I'd like to do a Switch version at the very least.
However, note that my first priority is to make the game the best that it can. And I don't want to over promise (given the time and money required). So I would need to hit the Switch milestone during the Kickstarter, or it might happen later down the line if the PC version is enough of a success. |
26
on: February 14, 2024, 06:43:25 am
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Started by Martijn dh - Last post by Mariotag | ||
Actually, do you plan on making this available on consoles?
If so, that'd be great! |
27
on: February 13, 2024, 06:33:25 pm
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Started by Martijn dh - Last post by Mariotag | ||
Yikes. Well, something to keep in mind if I ever do make something.
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28
on: February 12, 2024, 07:39:29 pm
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Started by Martijn dh - Last post by Martijn dh | ||
How much time and money did I spend on this game do you mean?
Oof. Uuhm.. Welll... That's kinda a painful question. Hahahaha! Its pretty massive with about 18 years of time spend all in all. Just this last year was already at least 8 or 900 hours spent in total on my end, if not over a thousand. Although I have really raised my efforts a lot for the demo/trailer/Kickstarter deadlines. I also had missed income due to taking extra time off from work. The sprites, sound effects, music, fees and misc expenses just last year have also been several thousand euros. Which is honestly very low. You can easily spend several times that amount for the same work depending if you're unlucky with partners and rework. (Also the reason why I'm doing a Kickstarter to be able to complete the game). If you're interested cause you want to make games yourself then I highly HIGHLY recommend picking a different genre. Zelda-likes are some of the more complex options out there. At least coding wise. Smaller puzzle and/or action game are way more viable and less risky. Tactics and strategy games are also better options cause there's a bigger market for them on Steam. |
29
on: February 12, 2024, 06:43:24 pm
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Started by Martijn dh - Last post by Mariotag | ||
How much does it cost you to do a project like this just about?
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30
on: February 12, 2024, 12:21:37 pm
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Started by Martijn dh - Last post by Martijn dh | ||
Hey everybody,
I was so caught up in things that I completely forgot to do actual updates. Long story short (as I'm on my break from work right now): - A demo has now also been released on Steam! It was a bit more complicated than expected at first, but it's yet another milestone reached. - Already updated the demo based on the Steam stats: the early areas have been made slightly simpler (= more hints and smoother curve). The average Steam playtime has been going up, so that's good! - There's still new dungeon music coming in. - A new batch of sound effects has also been commissioned, covering about 1/3 of all the remaining sounds needed for the full game. So that's actually big step being made on that front. - And also put out the next pixel art commission package. So there's progress on all fronts of development at the moment. Progress report: Code: [Select] v0.28.025 (22 januari 2024) |