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Author Topic: [pre]Legend of Zelda Oracle of Secrets[/pre]  (Read 13777 times)

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Re: [pre]Legend of Zelda Oracle of Secrets[/pre]
« Reply #40 on: December 14, 2007, 01:19:25 pm »
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Alright, so we have underground based names, and a reptilian name. Hm....should we go with a type of plant, or a type of tree?
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Re: [pre]Legend of Zelda Oracle of Secrets[/pre]
« Reply #41 on: December 14, 2007, 04:37:57 pm »
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^^^Well, it's not "we" anyways, it's HIM (LegacyoftheOracles).  XD We're just making suggestions.  :P
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Re: [pre]Legend of Zelda Oracle of Secrets[/pre]
« Reply #42 on: December 14, 2007, 10:29:14 pm »
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No, it's we. I'm helping. I wrote up that long summary on page 2.
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Re: [pre]Legend of Zelda Oracle of Secrets[/pre]
« Reply #43 on: December 14, 2007, 11:19:38 pm »
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^^^Oh, my bad.  :P
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Re: [pre]Legend of Zelda Oracle of Secrets[/pre]
« Reply #44 on: December 15, 2007, 06:30:34 pm »
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Ok, I've updated the notes. I have some background on the new race, too!


Oracle Of Secrets Notes

Overworld Map: 16x16 Grid (32 Frames)

Sprites: Gameboy Style

Main Characters:

Link-Hero of Secrets
Farore-Oracle of Secrets, also a writer
Skevarn-Trickster of the Night(?) Villan
Impa-Servant sent by Zelda to protect Farore

Setting: Myscerra (my-ser-uh)

Myscerra is a mysterious land known for it's many
myths and rumors. When the Oracle of Secrets is captured,
the myths become real, and the rumors are true. However,
Skevarn's power turns the myths and rumors into nightmares,
and Link must wield the Book of Secrets to solve the mysteries
of the horrors and defeat Skevarn!

Items:

Book of Secrets: Magical book written by Farore. Documents all myths
and secrets. The pages have a magic sensor that can reveal even the
most concealed things!

Sword & Shield: The standard equipment

Boomerang: Throw it and, hello! It comes right back to you! Can pick up
drops like hearts, rupees, and small keys.

Bombs: Explosive. Can break down weak walls and destroy rocks.

Seed Satchel: Holds the various seeds of Myscerra.

Ember Seed: Can burn trees and shrubs that block paths. Can light unlit
torches.

Mystery Seed: Power varies. Many tricks and traps will require the use
of this seed.

Pegasus Seed: Makes Link walk faster.

Gale Seed: Warp seed. Can warp you to Gale Trees.

Secret Seed: Unknown seed. Discovered recently.

Arrows: Standard arrows. Can shoot great distances.

Power Bracelet: Makes Link stronger and able to lift things.

Shovel: Enables Link to dig into the ground.

Mirror Shield: Deflects projectiles.

Gasha Nut: Presents wait inside these planted nuts

Roc's Feather: Allows Link to jump.

Bombchu: Can travel through holes and hit switches on the other side.

Flippers: Allows Link to swim.

Ocarina: Plays songs. Certain songs may open new paths.

Switch Hook: Swaps Link's location with another object.


Essences of Rune (8)


Essence 1:
Shadows Roar:

Essence 2
Hidden Dreams:

Essence 3
Demonic Secrets:

Essence 4
Path of Fate:

Essence 5

Essence 6

Essence 7

Essence 8


Dungeons (9)

Level 1: Sabertooth Cave (Boomerang)

Level 2: Gerudo Ruins (Bombs)

Level 3: Unicorn's Lair (Arrows)

Level 4: Spider House (Power Bracelet)

Level 5: Occult Woods (Roc's Feather)

Level 6: Royal Crypt (Bombchu)

Level 7: Knight's Guild (Switch Hook)

Level 8: Subrosian Castle (Mirror Shield)

Level 9: Skevarn's Keep


Bosses (9)

Boss 1: Cerberus

Fang is the first boss in the game, and therefore the easiest. His
first attack is a lunge, where he will pounce on Link. This can be
evaded so Link can use his boomerang. The boomerang, if shot into the
one of the mouths of the beast, will pry his jaw open. Link will then
toss a bomb into the mouth of the beast and take the boomerang back.
Repeat 4 times on each head to defeat Fang. (Watch the other heads when
attacking, they thrash about)

Boss 2: Gerudo Leader (Ghost)

The leader begins by throwing her spear at Link. The shield can be used
to block the attack. Link should use the Pegasus Seeds to ram into the
leader, stopping her for a moment. This is enough time to cast a Secret
Seed, since your sword cannot damage a ghost. After being hit twice,
the Gerudo Leader will begin throwing fireballs at Link. These cannot
be deflected by a shield and must be evaded. Hit the leader five more
times to win.

Boss 3: Horned Horse

This boss is difficult. Start by shooting arrows at the horse's back
when he rams into the wall. (Dodge his charge) After three hits, the
horse will shoot several elemental beams from his horn. Fire will burn,
ice will freeze, and the last element will drain Link of two hearts.
At this point, the horse will not charge, so you must hurt him with
a Secret Seed. But how to cast one on him? Set a seed on the ground
in front of the horse and use your boomerang to send the seed into the
horse. Now use your sword to strike the animal. Repeat seven more times
to win.

Boss 4: Tarantulus

(Description here)

Boss 5: (Name here)

(Description here)

Boss 6: Benedict King

(Description here)

Boss 7: Silver, Gold, and Diamond Knight

(Description here)

Boss 8: Nightmare Subrosian

(Description here)


Boss 9: Skevarn, Trickster of the Night

(Description here)

Boss 9a: Skevarn, Dark Lord of Nightmares

(Description here)

Boss 9b: Skevarn, Mythical Nightmare

(Description here)


New Race: Kyprosians (Kypros comes from Cyprus, where Aphrodite was born. Aphrodite was the
goddess of love, lust, and beauty. Perfectly suited name for a plant-affiliated race)

Background Info: Kyprosians are made up of mostly females. Their bodies are hidden by leaves, and
a flower shows on their head. The color of the flower symbolizes social class.

Yellow Flower: Highest class. Leader of the Kyprosians.

Red Flower: The leader's most honored servants. Also termed as knights.

Blue Flower: The nobles. Nobles are like police. They keep the law.

Green Flower: Peasants. The lowest class. These are the normal Kyprosians.
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Re: [pre]Legend of Zelda Oracle of Secrets[/pre]
« Reply #45 on: December 15, 2007, 09:28:58 pm »
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Well, you should make the color purple for the kings since it is a royal color, hmm also you should make it so there is an item that change the map, like the rod of seasons or the harp of ages, maybe something that shift the day time. and in certain days you will find certain people.
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Re: [pre]Legend of Zelda Oracle of Secrets[/pre]
« Reply #46 on: December 16, 2007, 12:05:13 am »
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Well if there was the rod of seasons, then the harp of ages, there should be a something of secrets...perhaps being involved with the usage of secret seeds somehow.

But that's only an idea and there are many great ideas coming from everyone here, just thought I would try my best helping out :).
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Re: [pre]Legend of Zelda Oracle of Secrets[/pre]
« Reply #47 on: December 16, 2007, 09:30:14 pm »
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Well, you should make the color purple for the kings since it is a royal color, hmm also you should make it so there is an item that change the map, like the rod of seasons or the harp of ages, maybe something that shift the day time. and in certain days you will find certain people.
Thats what the Book of secrets is
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Re: [pre]Legend of Zelda Oracle of Secrets[/pre]
« Reply #48 on: December 18, 2007, 10:38:35 pm »
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Bah, there's always editing to do when making a game. Anyhoo, we're ready to start now, yah? Who wants to cut up and animate sprites?
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Re: [pre]Legend of Zelda Oracle of Secrets[/pre]
« Reply #49 on: February 12, 2008, 11:19:27 pm »
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sounds good to me. Kyprosians though? Change the -sians suffix to something else so it doesn't share it with subrosians. Where are they from? Sprites? And the Book of Secrets reminds me of the Lens of Truth, but cooler because you can play it off as, "I'm not spying and trying to see the truth. I'm just reading," as opposed to, "What, this creepy magnifying glass with an eye on it? It's nothing." When it is. But all in all, sounds good. But think about this: Ages had 2 full-sized OW maps, Seasons had 2 maps, will this one have two maps?
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