try my game and you wont find any bugs
i was just being picky
sorry
ie. killing an enemy should be alittle better
i didnt really like the "flow" in sword swinging, i could have sworn my was faster (speed)
lets face it, neither of us have to "emulate" GB (or MC for that matter)
a list:
i commend you on lift/throw, alot better than mine
though i have another key for short-throw (and its a 16-pixel throw)
rolling is at a constant speed and has a delay at the end
i have acceleration based rolling (ie. 4 - 2 - 1) and no delay at the end
(this poses a problem with crumbling floors because then the player could just roll past it because rolls are instant
but i have a "unsafe area" system which disables re-rolling when you are on it)
i like the picking up sword ordeal...
i really dont like how the sword works... it should have alot more flow, and faster reaction
nice 360 effect
ie. makes the game seem faster and more demanding
it also makes it seem abit too synthetic
very nice water, though it seems to demand some cpu and could be a killer in larger maps
woah.. 45 degrees rolling.. thats insane, why didnt i think of that!
the map scrolling is awesome, but it stops at some point in the scrolling (on this comp) as if youre initializing alot during the scrolling sequence (bug)
i have such a system too, but its constant speed and i dont always use it.. my maps are sort of messy
destroying bushes and grass could have more mechanics in them, especially randomness
drop rate too high
enemies pushed way too far when damaged (look at how i did it and see if you like it)
player is sometimes moved/translated too far into a map after mapchange
no invulnerability for a short duration after falling in a pit, also the player seems to get damaged WHEN he falls
classic zelda is damage after respawn + invulnerability for 8-16 ticks depending on your gamespeed
enemies cant be made fall down in a pit, ie. if you hit them and they are translated onto a pit section they should fall down and die
it also would be nice if you just upped the screensize
not the gamesize, just have the game at 2x zoom with no blur... its just too small imo
bottom line is you have something good going, and as for the bugs im pretty sure id classify them as incomplete features