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Author Topic: [DEMO] Zelda: Just Beginning  (Read 27136 times)

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Re: [DEMO] Zelda: Just Beginning
« Reply #40 on: September 08, 2007, 05:00:02 am »
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Heh, glad you enjoyed that joke Uma.


Thats a pretty big list, Gonzo, so letsee...

killing an enemy should be alittle better
That's already on my list, I'm not quite satisfied with how enemies die right now either.

i didnt really like the "flow" in sword swinging... it should have alot more flow, and faster reaction
Mmm... Right, in this game when you use an item or whatever you have to wait to stop before you can hit the key to do it again, but that's not quite how it should be.  *adds to the list*

rolling is at a constant speed and has a delay at the end
i have acceleration based rolling (ie. 4 - 2 - 1) and no delay at the end

Think of the delay afterwards as a recovery time to get balanced on your feet again after rolling, it's also to slow you down just a bit if you try traveling by rolling repeatedly.   I'll try adding a bit of friction to it to see if I like how it feels.

nice 360 effect :)
ie. makes the game seem faster and more demanding
it also makes it seem abit too synthetic :)

I'm not entirely sure what you mean by 'a bit too synthetic'

very nice water, though it seems to demand some cpu and could be a killer in larger maps
Could, I've got a few ideas for optimizations to deal with that though, that and you can disable it, and use normal GB water if it's still slowing the game down too much.  The option isn't in the menu yet, but the setting is in the .ini file.

the map scrolling is awesome, but it stops at some point in the scrolling (on this comp) as if youre initializing alot during the scrolling sequence (bug)
Not entirely sure what you're referring to, sounds like a loading time to me though, thats not really a bug, not much I can do about it if it is from loading.

destroying bushes and grass could have more mechanics in them, especially randomness
Yeah... I realized I accidentally made it so the leaf particles only spin counter-clockwise, there's a couple other settings I might want to tweak for them too. *adds to the list*

drop rate too high
Mmm... Yes, I suppose it is.  *adds to the list*

enemies pushed way too far when damaged (look at how i did it and see if you like it)
Seems like a personal preference.  I kinda like how powerful it makes your attacks feel in this.  Yours actually seems really bad to me, they don't get pushed away at all, in fact right after I hit one it walked into me and hurt me when I still couldn't move from swinging my sword.

player is sometimes moved/translated too far into a map after mapchange
Actually the transitions in this game are seamless in that you don't lose control of Link while they're happening, if it seems he moved too far into the map it was because you walked that far in while the transition was occurring.

no invulnerability for a short duration after falling in a pit, also the player seems to get damaged WHEN he falls
classic zelda is damage after respawn + invulnerability for 8-16 ticks depending on your gamespeed

Hmm... I could have sworn you did have invulnerability for a short while afterwards... Could be just during the short while that you can't move afterwards though *adds to list*  As for when you get damadged, I checked and it seems right to me, it's on the respawn not the fall.

enemies cant be made fall down in a pit, ie. if you hit them and they are translated onto a pit section they should fall down and die
Ah, I think I know why the enemy deaths don't feel right now, not exactly that, but it is related. *adds to list*

it also would be nice if you just upped the screensize
not the gamesize, just have the game at 2x zoom with no blur... its just too small imo

We told you to hit F4 for graphics options, among them are settings for full screen, and scaling the size of the window up.  Sorry but GM just does it's window scaling with a 'blur' but if you set the game to full screen and set the option so it sets your display resolution it won't have to scale it.


Thank you for all the suggestions, I really appreciate it!

Oh and

try my game and you wont find any bugs
Ah, getting a little cocky aren't we?  Assuming you mean Tower of Gonzo, I did find several.  I'll post them  in it's topic though.

« Last Edit: September 08, 2007, 05:16:14 am by Atrius »
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Re: [DEMO] Zelda: Just Beginning
« Reply #41 on: September 08, 2007, 10:24:41 am »
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haha yea sorry dunno why i wrote that at 2:00 in the night
anyways you may be right about my enemy pushback thing

anyhow about the "synthetic" its supposed to be under the normal-sword-attack.. it just seems so robotic, maybe its just GB? i dunno

"Actually the transitions in this game are seamless in that you don't lose control of Link while they're happening, if it seems he moved too far into the map it was because you walked that far in while the transition was occurring."
thats actually a genius idea, yet again :)
again why didnt i do that :P

and yes about your rolling you should try tamper with it... it might have seemed too fast
but its well cool that you even have it in GB :)
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Re: [DEMO] Zelda: Just Beginning
« Reply #42 on: September 08, 2007, 11:27:50 am »
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It's hard to decide whether to make the rolling like in OoT or like in MC. In OoT of course repeatedly rolling slightly increased your speed, but I don't know if that would work in GB... At the moment rolling doesn't really have a purpose, there are no boxes you can smash by rolling into... yet.
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Re: [DEMO] Zelda: Just Beginning
« Reply #43 on: September 08, 2007, 01:06:53 pm »
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You know, you made me start playing Oracle of Seasons again. Maybe I'm finally gonna finish it this time :P
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Re: [DEMO] Zelda: Just Beginning
« Reply #44 on: September 08, 2007, 02:06:43 pm »
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Altough rolling doesn't do anything, I like it already XD

notice that: when rolling against the wall, the icon (grab, roll) says: "pain"

It's realy funny :D
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Re: [DEMO] Zelda: Just Beginning
« Reply #45 on: September 08, 2007, 04:36:52 pm »
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Heheh, yeah, there are several other things it says too, if you look out for them. ;)
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Re: [DEMO] Zelda: Just Beginning
« Reply #46 on: September 08, 2007, 06:03:15 pm »
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Ahhh I'm already stuck in the game.  :-X

Someone help?  :'(
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Hm... I should probably put something here...

mit

Re: [DEMO] Zelda: Just Beginning
« Reply #47 on: September 08, 2007, 06:04:34 pm »
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Yeah, that's where you get the compass... There's a clue in the room :P You don't need to get it to complete the demo though.
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Re: [DEMO] Zelda: Just Beginning
« Reply #48 on: September 08, 2007, 07:12:06 pm »
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Wow..Very good demo, really!..I die a few times with the bosses, but was really fun..The effects are just PERFECT..
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Re: [DEMO] Zelda: Just Beginning
« Reply #49 on: September 08, 2007, 07:34:30 pm »
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Wow... is all what comes up in my mind by playing mind. You created neat effects, the gameplay is really smooth but the only thing is bugs me that all the effects and the screen resolution just don't fit in a simple style as GB style. It would fit more if the game was MC style or ALTTP style. This is definitely one of the best Zelda demo's I have ever played. But I highly recommend you to use a other style and of course extern resources. But most important of all, Keep up the good work! Looking forward to see more of this game.
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Re: [DEMO] Zelda: Just Beginning
« Reply #50 on: September 08, 2007, 08:20:18 pm »
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yeah, the style could be changed..
But actualy I don't care wether he uses GB sprites/tiles or not.

May I suggest just keeping it this way, and upgrading here and there when you feel like it.
OR
just keep every thing GB style, but edding more depth in color.

But as I just sayed before: I don't care wether you use GB sprites/tiles or not.
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Re: [DEMO] Zelda: Just Beginning
« Reply #51 on: September 08, 2007, 08:32:26 pm »
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OR
just keep every thing GB style, but edding more depth in color.
Nooo! Anything else but that. Seriously, it kills the gameboy-mood.
But as for the demo, I seriously enjoyed it. The boss was just awesome, not too hard when I got the hang of it.
And the little details, very nice! 
Keep it up guys, I loved every second of the demo ;P.
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Re: [DEMO] Zelda: Just Beginning
« Reply #52 on: September 08, 2007, 08:54:14 pm »
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OR
just keep every thing GB style, but edding more depth in color.
Nooo! Anything else but that. Seriously, it kills the gameboy-mood.
Yeah I guess your right about that, but it was just a sugestion (bad sugestion, but still a sugestion)

I had a question though.

after beating the game without dieing and geting the "extra"
I came to the feeling that you have most of the maps already complete :o
Or are you planning to make MORE maps :o :o
no prob with me though.

do you have any idea what the % is of all  maps together?
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Re: [DEMO] Zelda: Just Beginning
« Reply #53 on: September 09, 2007, 01:00:53 am »
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Hey uhh how do you kill those dongodos thingies? >.<
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Re: [DEMO] Zelda: Just Beginning
« Reply #54 on: September 09, 2007, 01:03:25 am »
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Hey uhh how do you kill those dongodos thingies? >.<

OH BOY! I CAN'T WAIT TO BOMB SOME DODONGOS!!!!

You throw the bombs at them when they have there mouths open. Right before they spit fire. Of course, it needs to actually make it into there mouths.

Btw, do you get to eat an octorock in this game at any time? I'M SO HUNGRY I COULD EAT AN OCTOROCK!!!!
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Re: [DEMO] Zelda: Just Beginning
« Reply #55 on: September 09, 2007, 04:30:31 am »
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Good demo. Haven;t beaten the boss yet (I refuse to keep playing if I die, so I start over...), but so far, it seems to work flawlessly. The effects were pretty neat, too, but I do have a small complaint about the rolling. As I think has been said before, it seems to slow down a bit too much at the end. Otherwise, very nice engine. (I lol'd when I equipped the shuriken bombs).

You throw the bombs at them when they have their mouths open. Right before they spit fire. Of course, it needs to actually make it into their mouths.
Fixed for great justice. Sorry, I'm a grammar nut, and that bugged me.
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Re: [DEMO] Zelda: Just Beginning
« Reply #56 on: September 09, 2007, 11:20:55 am »
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Heh, you should beat it with dying too, it's still a funny ending.

And Hyrule_boy, we added the option to turn all the effects off just for you. If you turn everything off, other than the resolution, it should be just about perfect GB style.

Moree, we haven't done all the maps, the trailer shows just about all we've done  ;) The overworld is about 30% complete, and the dungeons about 20%...
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Re: [DEMO] Zelda: Just Beginning
« Reply #57 on: September 09, 2007, 11:25:38 am »
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Good for you mit. This game rocks!
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Re: [DEMO] Zelda: Just Beginning
« Reply #58 on: September 09, 2007, 11:47:35 am »
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This is going to be a great big game... or a big great game...
either way, its going to be big, and realy great! XD

keep up the good work ;)
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Re: [DEMO] Zelda: Just Beginning
« Reply #59 on: September 09, 2007, 09:13:30 pm »
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Amazing, i love the visual effects, i cant find any flaws except i found one that if your hearts are at zero you can move to another room and still be alive but when you go back inside, dead ^^
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