And here is the latest progress report:
Good progress was made on the swimming mechanics, but it's not yet finished.
Sorry Theforeshadower, but it needs a little bit more polish before I can send it out. Specificaly: I kinda didn't realise water in the overworld used slanted edges
![Holy Fu- :o](http://zfgc.com/forum/Smileys/tplink/shocked.gif)
, whereas my water mechanics (so far) only take rectangles into consideration. If that makes sense. I feel kinda silly for missing it.
I could send what I already have, but the water looks very much out of place in the overworld without custom tiles. So it's not ready it yet to bother your streamfollowers with I think. I'll toss it over as soons as it's also fixed.
For all: I DID add a diving mechanic. This also wasn't in the original appearantly (Not sure what was up with my memory this week), but I really like the results so I'm keeping it in. As it uses the action button diving will replace the faster swimming motion from the original.
0.18.39 (21-28 mei 2017)
* Made more progress on swimming mechanics
* Made more progress retiling using new tilesets
* Added diving mechanics
* Made it so you're forced to come up for air eventually