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Resources => Graphics => Topic started by: Drandula on November 30, 2009, 09:05:29 pm

Title: Redo my textures
Post by: Drandula on November 30, 2009, 09:05:29 pm
Hi there,
I need some of my Flying Rooster textures redone, thanks to Djjeep I got
some of tex. redone already, but I still need and will need tex. redone.
Style should be like in Wind Waker. Of course you will get in credits ;)

Exploding
Enemy exploding
Inventory items
Equipments screen

Image size should be like 256*256 or 512*512, thank you :)

~Drandula~

Ps. I need Menu screen, less than 800*600 and you can design it as you want.
Remember items are 60*60. I didnt even tried making items sprites :P They look horrible
Title: Re: I need my textures redone
Post by: FrozenFire on December 04, 2009, 06:23:32 am
If you don't know, there is a small pack of Wind Waker textures at TSR:
http://www.spriters-resource.com/other_systems/tlozww/index.html (http://www.spriters-resource.com/other_systems/tlozww/index.html)
(The one called "Island Textures")

Also, though these are smaller and used for Ocarina of Time, you could use them for placeholders until you get better graphics.
http://www.spriters-resource.com/other_systems/tlozoot/ (http://www.spriters-resource.com/other_systems/tlozoot/)

The Spriters Resource is your friend. :)


So you want the road textures and grass textures to be 256*256 or 512*512? Or would 128*128 be okay since that's what the Winder Waker ones are in the rip?

I should be able to help you out a little after finals are over for me (in a week).
Title: Re: I need my textures redone
Post by: Drandula on December 05, 2009, 06:20:45 pm
Ohh :o Nice :) I use temporaly those textures and icons.

Yeah, road textures as 128*128 is fine. 256*256 or 512*512 aren't
absolut, but its easier to shrink than extend.
Title: Re: I need my textures redone
Post by: FrozenFire on December 05, 2009, 11:33:54 pm
Ohh :o Nice :) I use temporaly those textures and icons.

First, nice new sig. I updated mine as well to support your project because it is my favorite on the forums at the moment.

I noticed that it's got the new textures. Do you still need me to modify the grass? I noticed that it seemed a little block-like/grid-like when I tested it so I was planning on fixing it up so it would tile seamlessly. Or did you already do that (not that hard to do).
Also, do you still need the pathway corners redone?

Let me know what you need and I'll be more than happy to help you out! ^_^

Yeah, road textures as 128*128 is fine. 256*256 or 512*512 aren't
absolut, but its easier to shrink than extend.

Yes, I agree. Anything I make for you I will be sure to do in a large size (except for ones I modify; obviously they will stay their original size). Good thinking.
Title: Re: Redo my textures
Post by: Drandula on December 06, 2009, 10:49:04 am
Do it, I can't modify grass textures without grass looking stoopid.
Also please make corners of road, my quickly made looks crappy.

Also I thought making explosion like Wind Waker afterall, so I need
those clouds, three different looking should be fine. Here is example:
http://upload.wikimedia.org/wikipedia/en/2/20/Tww_explosion.png

~Drandula~
Title: Re: Redo my textures
Post by: FrozenFire on December 06, 2009, 10:56:56 pm
Ok, here's my list of what I will work on:

- Grass: Making it tile properly.
- Road: Making corners and intersections (I figured you might want intersections).

I will actually be very busy until the weekend because this is my last week of finals. So I will begin working on them this weekend.
Title: Re: Redo my textures
Post by: DJvenom on December 06, 2009, 11:05:03 pm
there's actually only 2 different explosion clouds, and if you want I can vector them real quick, just give me size specs.
Title: Re: Redo my textures
Post by: FrozenFire on December 06, 2009, 11:16:47 pm
there's actually only 2 different explosion clouds, and if you want I can vector them real quick, just give me size specs.

OMG! If DJ wants to do it, you should totally let him. DJ = graphics god. 8)
Title: Re: Redo my textures
Post by: DJvenom on December 07, 2009, 05:25:35 am
(http://www.yoroshii.org/boomsauce.gif)
if you want, I can also animate each one to the colors they fade to :]
Title: Re: Redo my textures
Post by: Drandula on December 08, 2009, 04:46:06 am
Thanks DJvenom :)
I did explosion with those. Don't be scared if fps drop,
in screenshots its because rapid screenshots capturing ^^"
http://www.zfgc.com/uploads/games/2af0215bec2035ff0f487bb1.gif
Title: Re: Redo my textures
Post by: DJvenom on December 08, 2009, 04:47:53 am
Freaking incredible! only crit is to make it look more WW-ish, have the main body explosion and the orange 'debris' chunks fade to darker, and have all the clouds rotate if possible... Other then that, it looks unbelievably awesome, and I'm wanting to see them in action!

Any other graphics you want done?
Title: Re: Redo my textures
Post by: FrozenFire on December 08, 2009, 10:14:53 am
Hey DJ, what about the actual gray smoke clouds that are also shown in the screenshot?
... Here is example:
http://upload.wikimedia.org/wikipedia/en/2/20/Tww_explosion.png

Btw, that explosion is great!
I am wondering what that white "*" flash is though. I'm guessing it just looks a little weird to me because of the way it was captured.

Well DJ, I bet you could do the road and grass easy and probably 20 times faster than me (no, really). I was only offering to help out because no one else was, but you are much better in this area than me. If you want to, I'm sure drandula would love it.

Unless drandula wants you to make something more difficult that no one else will be able to do...?

Whatever, I will make stuff this weekend if there is still anything needed. For now I really need to stop coming to ZFGC and get back to my finals, lol! :P
Title: Re: Redo my textures
Post by: Mamoruanime on December 08, 2009, 10:24:32 am
Hey DJ, what about the actual gray smoke clouds that are also shown in the screenshot?
... Here is example:
http://upload.wikimedia.org/wikipedia/en/2/20/Tww_explosion.png

I'm reasonably positive all of that could be done with simple color transitions in GM :P
Title: Re: Redo my textures
Post by: FrozenFire on December 08, 2009, 02:43:56 pm
Hey DJ, what about the actual gray smoke clouds that are also shown in the screenshot?
... Here is example:
http://upload.wikimedia.org/wikipedia/en/2/20/Tww_explosion.png

I'm reasonably positive all of that could be done with simple color transitions in GM :P

Ah...

In that case, HEY drandula, you should totally add in some gray smoke stuffz. XD
Title: Re: Redo my textures
Post by: DJvenom on December 08, 2009, 05:50:34 pm
the gray smoke particles are from stuff that gets hit by the bomb (rocks, etc) and not part of the actual explosion effect. Also could be from link getting thrown by the explosion and hitting the floor.

Also, you can do the path textures, you were doing really good, and natural looking stuff is a pain for me ;p
Title: Re: Redo my textures
Post by: Windy on December 08, 2009, 06:33:13 pm
Wish there was something that I could do, I was thinking of ripping some textures and then using them as a base to create similar looking textures in my own style similar to TWW.
Title: Re: Redo my textures
Post by: FrozenFire on December 08, 2009, 09:41:29 pm
Also, you can do the path textures, you were doing really good, and natural looking stuff is a pain for me ;p

 :huh:

I must say that I really haven't done anything besides showing drandula those textures. I did not make them if that is what you're thinking. Those are original rips from WW; found on TSR.

However, I do plan on modifying the originals and adding more roads and stuff. But I have yet to really do much of anything even remotely custom. Oh wait, I did flip the road 90 degrees! That was difficult. XD

Anyway, I will gladly start on the grass and roads this weekend then, as I had planned. ^_^


EDIT:
Wish there was something that I could do, I was thinking of ripping some textures and then using them as a base to create similar looking textures in my own style similar to TWW.

Hey Windy, I do recall drandula saying that he wanted as much original graphics as possible. In fact, I'm not sure he plans on keeping ANY direct rips from WW if at all possible.
Drandula may prove me wrong here, but that sounds like the exact thing he wants.
Title: Re: Redo my textures
Post by: Drandula on December 09, 2009, 11:13:49 am
Quote
I am wondering what that white "*" flash is though. I'm guessing it just looks a little weird to me because of the way it was captured.
Oh that, the old explosion was still there, which was made by several walls and animated texture :P

Quote
EDIT:
Quote from: Windy on Yesterday at 15:33:13
Wish there was something that I could do, I was thinking of ripping some textures and then using them as a base to create similar looking textures in my own style similar to TWW.

Hey Windy, I do recall drandula saying that he wanted as much original graphics as possible. In fact, I'm not sure he plans on keeping ANY direct rips from WW if at all possible.
Drandula may prove me wrong here, but that sounds like the exact thing he wants.
You are absolut right! All should be original work, then nobody can't start babbling about ripping.

By the way, most of textures will be external, I must warn you, someone can copy your textures in
future demos.

Aw, can't write more, lessons starts again, gotta go.
Title: Re: Redo my textures
Post by: FrozenFire on December 13, 2009, 04:00:32 am
drandula: So you do want original work. Well, I was planning on just tweaking the real WW ones. Which means they would be more like placeholders because they wouldn't actually be "original" work, but they'd be better looking than your old quickie ones.

So.. is it even worth it?

Eh, I'll begin making the grass and roads now anyway.


EDIT:
I have made the grass tile beautiful and I'm currently working on the roads.
I'll post them here when I'm done, hopefully soon. ^_^
Title: Re: Redo my textures
Post by: FrozenFire on December 13, 2009, 11:27:08 am
Hey drandula, some textures for you, as promised. :)

I modified the grass so that it tiles great now. No one should even be able to notice that it is tiling unless they are specifically looking for it.
Also, I redid the roads. I took away the grass on the edges and instead made it transparent, meaning the roads can be placed over almost anything if need be.

I can easily make road ends and intersections if you want.
Title: Re: Redo my textures
Post by: Windy on December 13, 2009, 06:10:59 pm
This is to sort of give you an idea about the sort of quality level I'm going for, essentially what I've done is taken a rip and using it as a base for the design, created a higher quality vector graphic out of it.

(http://img.photobucket.com/albums/v45/WWakerFAN/g6292.png)
Title: Re: Redo my textures
Post by: FrozenFire on December 13, 2009, 10:10:52 pm
This is to sort of give you an idea about the sort of quality level I'm going for, essentially what I've done is taken a rip and using it as a base for the design, created a higher quality vector graphic out of it.

(http://img.photobucket.com/albums/v45/WWakerFAN/g6292.png)

That's really great!
Why the weird size though?
If you could, you should totally redo the roads in 256x256 instead of what I have done in 128x128.

Either way, it's much better quality than my quickies. ;p
Title: Re: Redo my textures
Post by: Windy on December 14, 2009, 07:43:50 am
This is to sort of give you an idea about the sort of quality level I'm going for, essentially what I've done is taken a rip and using it as a base for the design, created a higher quality vector graphic out of it.

(http://img.photobucket.com/albums/v45/WWakerFAN/g6292.png)

That's really great!
Why the weird size though?
If you could, you should totally redo the roads in 256x256 instead of what I have done in 128x128.

Either way, it's much better quality than my quickies. ;p
Like I said, it's to give you an idea, size wasn't my concern at the time, mind you, this does take time to develop, I think I spent a couple of hours doing it.
Title: Re: Redo my textures
Post by: DJvenom on December 14, 2009, 07:53:56 am
I made a higher resolution pic for you, windy.

(http://www.yoroshii.org/wtface.png)
Title: Re: Redo my textures
Post by: Drandula on December 14, 2009, 10:59:41 pm
I made a higher resolution pic for you, windy.

(http://www.yoroshii.org/wtface.png)
Its... Pretty... Yeah... Pretty...

But what I was going to say, thanks Frozenfire for your roadtiles,
but Windys were little better. But Windy, I had little modify it,
because it got white outlines if used in GM.

Also I don't need road corner tiles, because if its going like this I need
also diagonal roadtiles. "!@#$% this" I thought and I started coding road.
So, now its only one road object, before every roadtile had own object,
and I can do this [Check attachment] Code still needs some fine-tuning.

I need items menu screen :< Also items icons.
Title: Re: Redo my textures
Post by: FrozenFire on December 14, 2009, 11:10:59 pm
OH NICE! :o

Yeah, it does need a little "fine-tuning" but it's still great!
I'm just looking at all the other nice graphics you've got now too though!

I REALLY like what I'm seeing!


ALso, Windy did say that her road was just to give an idea; it wasn't the complete product. So I don't know if she was going to fix the white outlines or not in her complete road.


Quote
I need items menu screen :< Also items icons.

How many items will your item screen need to hold though? And what items? And what is your preferred size for  them?


EDIT:
Ah, just noticed the items on the first post. So the items menu should ONLY have slots for those items on your first post? ? ?
Title: Re: Redo my textures
Post by: Drandula on December 14, 2009, 11:43:24 pm
Thanks,
So can Windy make final product of that roadtile?

For items... I still haven't got story, so its pretty hard to say
what items I will use :I But basic weapons, like hookshot, bow,
bombs(Now using ripped, need change), boomerang.
Also four bottles, Ocarina of time(maybe) and Shield.
So 11 slots, and few extra slots in items screen. And here is example
what it should look like:
http://lizzardzone.com/images/wind%20waker/uvs070630-011.BMP
As you see, it doesn't fill up whole screen.
And now I remembered, I want change buttons more WWish. Now they
look like from OoT or MM.
Title: Re: Redo my textures
Post by: FrozenFire on December 15, 2009, 12:05:40 am
Well, I did what was probably the easiest one. :P

Attached is a bomb. You like?

I made sure it works in GM too (no white outline).
I really wish GM could handle transparencies better. :(


EDIT:
Oh, and that is not ripped. I simply used the same colors and tried my best to make it look like the original.
EIDTx2: Just fixed a few tiny things I noticed. ^_^
Title: Re: Redo my textures
Post by: Windy on December 15, 2009, 07:27:00 am
I find it unusual that you're getting white outlines, how are you importing and drawing the texture?

I made a higher resolution pic for you, windy.

(http://www.yoroshii.org/wtface.png)
HUR HUR HUR
Title: Re: Redo my textures
Post by: DJvenom on December 15, 2009, 05:52:28 pm
WWFan, when you export from vector programs, if your image isn't at a whole number (say the x is 5, but the y is 4.3) you get semi-transparent lines at the top and bottom to compensate. I can see them just by looking at it :P
Title: Re: Redo my textures
Post by: Windy on December 15, 2009, 08:23:46 pm
WWFan, when you export from vector programs, if your image isn't at a whole number (say the x is 5, but the y is 4.3) you get semi-transparent lines at the top and bottom to compensate. I can see them just by looking at it :P
Wouldn't explain the white outline though.

Anyway, I've finished what I would call the definitive version, I made a few adjustments to make it tile better.
(http://img.photobucket.com/albums/v45/WWakerFAN/g6292-1.png)
Title: Re: Redo my textures
Post by: DJvenom on December 15, 2009, 11:12:22 pm
Sweet mamma jamma!
Title: Re: Redo my textures
Post by: Mamoruanime on December 15, 2009, 11:27:26 pm
D: Windu, it looks like you just traced the bitmap! I see lots of stay colors floating about >=^p
Title: Re: Redo my textures
Post by: DJvenom on December 16, 2009, 05:07:58 am
My personal crit would be adding "grass" to the sides, so it doesnt look like sand piled on grass, but paths dug into the grass.
Title: Re: Redo my textures
Post by: Drandula on December 16, 2009, 09:47:20 am
My personal crit would be adding "grass" to the sides, so it doesnt look like sand piled on grass, but paths dug into the grass.
I like the idea :)
I can also try to sink road to give more effect for that.
Raise your hand now, if you want make menu screen.

Thanks Frozenfire, looks good :) can you make other icons too?
Title: Re: Redo my textures
Post by: FrozenFire on December 16, 2009, 08:42:13 pm
Thanks Frozenfire, looks good :) can you make other icons too?

That bomb was the easiest item to do since it was made of basic shapes and it still took me a long time to make it. The program I use to make graphics is Paint.NET, which isn't a bad program at all, but it's not the best for doing this. I don't really have the free time to struggle with making the more difficult graphics.

I think others such as DJ and/or Windy would be able to do the other graphics much better and faster than me, in the fact that they have more experience and probably have better graphics programs.

I do hope to be able to help out some more on your project in the future, but for now I think I'd better focus on life matters and my own Zelda project that has been put on hold MUCH too long (been too busy trying to find ways to help with other people's projects, lol!).

I hope I helped you out some though. Good luck! :)

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